Improve GCode/Model view toggling
- Switch models to Wireframe while in GCode view - Conditionally render layers data on visibility of GCode widget - Short term: Clear Scene selection on entering GCode view - Use consistent formatting for GCodeRenderInfo constructor
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6 changed files with 46 additions and 18 deletions
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@ -354,21 +354,26 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private void TrackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
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{
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if (loadedGCode == null || printer.BedPlate.GCodeRenderer == null)
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if (loadedGCode == null || printer.BedPlate.GCodeRenderer == null || !this.Visible)
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{
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return;
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}
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GCodeRenderer.ExtrusionColor = ActiveTheme.Instance.PrimaryAccentColor;
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GCodeRenderInfo renderInfo = new GCodeRenderInfo(0,
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var renderInfo = new GCodeRenderInfo(
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0,
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Math.Min(gcode2DWidget.ActiveLayerIndex + 1, loadedGCode.NumChangesInZ),
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gcode2DWidget.TotalTransform,
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1,
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GetRenderType(),
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gcode2DWidget.FeatureToStartOnRatio0To1,
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gcode2DWidget.FeatureToEndOnRatio0To1,
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new Vector2[] { ActiveSliceSettings.Instance.Helpers.ExtruderOffset(0), ActiveSliceSettings.Instance.Helpers.ExtruderOffset(1) },
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new Vector2[]
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{
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ActiveSliceSettings.Instance.Helpers.ExtruderOffset(0),
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ActiveSliceSettings.Instance.Helpers.ExtruderOffset(1)
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},
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MeshViewerWidget.GetMaterialColor);
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printer.BedPlate.GCodeRenderer.Render3D(renderInfo);
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