Most of the code to make the material edit show up in the property view is written
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class ChangeMaterial : IUndoRedoCommand
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{
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List<PrintOutputTypes> itemsPrintOutputType = new List<PrintOutputTypes>();
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List<int> itemsMaterialIndex = new List<int>();
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List<IObject3D> itemsToChange = new List<IObject3D>();
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int materialIndex;
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public ChangeMaterial(IObject3D selectedItem, int materialIndex)
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{
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this.materialIndex = materialIndex;
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if (selectedItem is SelectionGroupObject3D)
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{
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SetData(selectedItem.Children.ToList());
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}
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else
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{
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SetData(new List<IObject3D> { selectedItem });
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}
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}
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void SetData(List<IObject3D> itemsToChange)
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{
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foreach (var item in itemsToChange)
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{
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this.itemsToChange.Add(item);
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this.itemsMaterialIndex.Add(item.MaterialIndex);
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this.itemsPrintOutputType.Add(item.OutputType);
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}
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}
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void IUndoRedoCommand.Do()
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{
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foreach(var item in this.itemsToChange)
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{
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item.OutputType = PrintOutputTypes.Solid;
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item.MaterialIndex = materialIndex;
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}
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}
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void IUndoRedoCommand.Undo()
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{
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for(int i=0; i< this.itemsToChange.Count; i++)
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{
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itemsToChange[i].OutputType = itemsPrintOutputType[i];
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itemsToChange[i].MaterialIndex = itemsMaterialIndex[i];
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}
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}
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}
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}
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