Rotate so default print is with dots on front plane

This commit is contained in:
LarsBrubaker 2018-03-10 16:54:43 -08:00
parent d44207ea2a
commit afc3b9dbb6

View file

@ -163,6 +163,8 @@ namespace MatterHackers.MatterControl.DesignTools
this.Children.Add(basePlate);
}
this.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
if (aabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.