Rotate so default print is with dots on front plane
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@ -163,6 +163,8 @@ namespace MatterHackers.MatterControl.DesignTools
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this.Children.Add(basePlate);
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}
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this.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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