Subtract and replace using new named children getter

Improved subtract selection rendering
This commit is contained in:
Lars Brubaker 2019-03-22 12:06:49 -07:00
parent 3f19e8d11c
commit ab52cd3199
2 changed files with 69 additions and 51 deletions

View file

@ -61,34 +61,47 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
{
suppressNormalDraw = true;
var removeObjects = this.SourceContainer.VisibleMeshes()
.Where((i) => SelectedChildren.Contains(i.Name)).ToList();
var keepObjects = this.SourceContainer.VisibleMeshes()
.Where((i) => !SelectedChildren.Contains(i.Name)).ToList();
var parentOfPaintTargets = this.SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
foreach (var item in removeObjects)
var paintObjects = parentOfPaintTargets.Children
.Where((i) => SelectedChildren
.Contains(i.Name))
.SelectMany(c => c.VisibleMeshes())
.ToList();
foreach (var item in paintObjects)
{
transparentMeshes.Add(new Object3DView(item, new Color(item.WorldColor(SourceContainer), 128)));
transparentMeshes.Add(new Object3DView(item, new Color(item.WorldColor(this.SourceContainer), 128)));
}
foreach (var item in keepObjects)
var keepObjects = parentOfPaintTargets.Children
.Where((i) => !SelectedChildren
.Contains(i.Name))
.ToList();
foreach (var keepItem in keepObjects)
{
var subtractChild = this.Children.Where(i => i.Name == item.Name).FirstOrDefault();
if (subtractChild != null)
var isPaintChild = this.Children.Where(i => i.Name == keepItem.Name).FirstOrDefault() != null;
foreach (var item in keepItem.VisibleMeshes())
{
GLHelper.Render(subtractChild.Mesh,
subtractChild.Color,
subtractChild.WorldMatrix(),
RenderTypes.Outlines,
subtractChild.WorldMatrix() * layer.World.ModelviewMatrix);
}
else
{
GLHelper.Render(item.Mesh,
item.WorldColor(SourceContainer),
item.WorldMatrix(),
RenderTypes.Outlines,
item.WorldMatrix() * layer.World.ModelviewMatrix);
if (isPaintChild)
{
GLHelper.Render(item.Mesh,
item.WorldColor(),
item.WorldMatrix(),
RenderTypes.Outlines,
item.WorldMatrix() * layer.World.ModelviewMatrix);
//suppressNormalDraw = false;
}
else
{
GLHelper.Render(item.Mesh,
item.WorldColor(this.SourceContainer),
item.WorldMatrix(),
RenderTypes.Outlines,
item.WorldMatrix() * layer.World.ModelviewMatrix);
}
}
}
}
@ -146,15 +159,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
SourceContainer.Visible = true;
RemoveAllButSource();
var participants = SourceContainer.VisibleMeshes();
if (participants.Count() < 2)
var parentOfPaintTargets = SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
if (parentOfPaintTargets.Children.Count() < 2)
{
if (participants.Count() == 1)
if (parentOfPaintTargets.Children.Count() == 1)
{
var newMesh = new Object3D();
newMesh.CopyProperties(participants.First(), Object3DPropertyFlags.All);
newMesh.Mesh = participants.First().Mesh;
this.Children.Add(newMesh);
this.Children.Add(SourceContainer.Clone());
SourceContainer.Visible = false;
}
return;
@ -162,21 +173,28 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
SubtractObject3D_2.CleanUpSelectedChildrenNames(this);
var paintObjects = this.SourceContainer.VisibleMeshes()
.Where((i) => SelectedChildren.Contains(i.Name)).ToList();
var keepObjects = this.SourceContainer.VisibleMeshes()
.Where((i) => !SelectedChildren.Contains(i.Name)).ToList();
var paintObjects = parentOfPaintTargets.Children
.Where((i) => SelectedChildren
.Contains(i.Name))
.SelectMany(c => c.VisibleMeshes())
.ToList();
var keepItems = parentOfPaintTargets.Children
.Where((i) => !SelectedChildren
.Contains(i.Name));
var keepVisibleItems = keepItems.SelectMany(c => c.VisibleMeshes()).ToList();
if (paintObjects.Any()
&& keepObjects.Any())
&& keepVisibleItems.Any())
{
var totalOperations = paintObjects.Count * keepObjects.Count;
var totalOperations = paintObjects.Count * keepVisibleItems.Count;
double amountPerOperation = 1.0 / totalOperations;
double percentCompleted = 0;
ProgressStatus progressStatus = new ProgressStatus();
progressStatus.Status = "Do CSG";
foreach (var keep in keepObjects)
foreach (var keep in keepVisibleItems)
{
var keepResultsMesh = keep.Mesh;
var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
@ -201,7 +219,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
Visible = false
};
// copy all the properties but the matrix
paintResultsItem.CopyProperties(paint, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
paintResultsItem.CopyWorldProperties(paint, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
// and add it to this
this.Children.Add(paintResultsItem);
@ -218,7 +236,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
Visible = false
};
// copy all the properties but the matrix
keepResultsItem.CopyProperties(keep, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
keepResultsItem.CopyWorldProperties(keep, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
// and add it to this
this.Children.Add(keepResultsItem);
}

View file

@ -60,7 +60,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
{
suppressNormalDraw = true;
var parentOfSubtractTargets = SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
var parentOfSubtractTargets = this.SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
var removeObjects = parentOfSubtractTargets.Children
.Where((i) => SelectedChildren
@ -70,7 +70,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
foreach (var item in removeObjects)
{
transparentMeshes.Add(new Object3DView(item, new Color(item.WorldColor(SourceContainer), 128)));
transparentMeshes.Add(new Object3DView(item, new Color(item.WorldColor(this.SourceContainer), 128)));
}
var keepObjects = parentOfSubtractTargets.Children
@ -80,25 +80,25 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
foreach (var keepItem in keepObjects)
{
var subtractChild = this.Children.Where(i => i.Name == keepItem.Name).FirstOrDefault() != null;
foreach (var item in keepItem.VisibleMeshes())
var isSubtractChild = this.Children.Where(i => i.Name == keepItem.Name).FirstOrDefault() != null;
foreach (var keepVisibleItem in keepItem.VisibleMeshes())
{
if (subtractChild)
if (isSubtractChild)
{
GLHelper.Render(item.Mesh,
Color.Transparent, // item.Color,
item.WorldMatrix(),
GLHelper.Render(keepVisibleItem.Mesh,
Color.Transparent,
keepVisibleItem.WorldMatrix(),
RenderTypes.Outlines,
item.WorldMatrix() * layer.World.ModelviewMatrix);
keepVisibleItem.WorldMatrix() * layer.World.ModelviewMatrix);
suppressNormalDraw = false;
}
else
{
GLHelper.Render(item.Mesh,
item.WorldColor(SourceContainer),
item.WorldMatrix(),
GLHelper.Render(keepVisibleItem.Mesh,
keepVisibleItem.WorldColor(this.SourceContainer),
keepVisibleItem.WorldMatrix(),
RenderTypes.Outlines,
item.WorldMatrix() * layer.World.ModelviewMatrix);
keepVisibleItem.WorldMatrix() * layer.World.ModelviewMatrix);
}
}
}