Pass graphics 2D to 3D render calls so we can draw to the screen
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8 changed files with 24 additions and 37 deletions
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@ -30,6 +30,7 @@ either expressed or implied, of the FreeBSD Project.
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using System;
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using System.Collections.Generic;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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@ -272,7 +273,7 @@ namespace MatterHackers.GCodeVisualizer
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private static readonly bool Is32Bit = IntPtr.Size == 4;
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public void Render3D(GCodeRenderInfo renderInfo)
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public void Render3D(GCodeRenderInfo renderInfo, DrawEventArgs e)
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{
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if (renderInfo == null)
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{
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