Show loading / restoring progress
Fix null when canceling open system file
This commit is contained in:
parent
d931157145
commit
aa8591ffe5
13 changed files with 149 additions and 75 deletions
|
|
@ -1024,7 +1024,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
printer.Bed.ClearPlate();
|
||||
|
||||
// Load current scene into new printer scene
|
||||
await printer.Bed.LoadIntoCurrent(sceneContext.EditContext);
|
||||
await printer.Bed.LoadIntoCurrent(sceneContext.EditContext, null);
|
||||
|
||||
bool allInBounds = true;
|
||||
foreach (var item in printer.Bed.Scene.VisibleMeshes())
|
||||
|
|
@ -1281,7 +1281,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
SourceItem = this.SceneReplacement,
|
||||
// No content store for GCode
|
||||
ContentStore = null
|
||||
}).ConfigureAwait(false);
|
||||
}, null).ConfigureAwait(false);
|
||||
|
||||
this.SceneReplacement = null;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue