Add MeshWrapper description
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@ -32,6 +32,10 @@ using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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/// <summary>
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/// The goal of MeshWrapper is to provide a mutated version of a source item by some operation. To do so we wrap and clone all
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/// properties of the source item and reset the source matrix to Identity, given that it now exists on the wrapping parent.
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/// </summary>
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public class MeshWrapper : Object3D
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{
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public MeshWrapper()
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