Making 2D Paths a more natural part of the system
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20 changed files with 122 additions and 142 deletions
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@ -47,7 +47,7 @@ using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class SubtractPathObject3D : OperationSourceContainerObject3D, IPathObject, IEditorDraw, IObject3DControlsProvider
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public class SubtractPathObject3D : OperationSourceContainerObject3D, IEditorDraw, IObject3DControlsProvider
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{
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public SubtractPathObject3D()
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{
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@ -57,7 +57,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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[DisplayName("Part(s) to Subtract")]
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public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
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public IVertexSource VertexSource { get; set; } = new VertexStorage();
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public override IVertexSource VertexSource { get; set; } = new VertexStorage();
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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@ -198,11 +198,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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bool first = true;
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foreach (var keep in keepVisibleItems)
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{
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var resultsVertexSource = (keep as IPathObject).VertexSource.Transform(keep.Matrix);
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var resultsVertexSource = keep.VertexSource.Transform(keep.Matrix);
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foreach (var remove in removeVisibleItems)
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{
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resultsVertexSource = resultsVertexSource.MergePaths(((IPathObject)remove).VertexSource.Transform(remove.Matrix), ClipperLib.ClipType.ctDifference);
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resultsVertexSource = resultsVertexSource.MergePaths(remove.VertexSource.Transform(remove.Matrix), ClipperLib.ClipType.ctDifference);
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// report our progress
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ratioCompleted += amountPerOperation;
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