Making 2D Paths a more natural part of the system

This commit is contained in:
LarsBrubaker 2022-08-09 08:48:05 -07:00
parent 19d46d6afd
commit a9b1081bed
20 changed files with 122 additions and 142 deletions

View file

@ -48,7 +48,7 @@ using Newtonsoft.Json.Converters;
namespace MatterHackers.MatterControl.DesignTools
{
public class TextPathObject3D : Object3D, IPathObject, IEditorDraw
public class TextPathObject3D : Object3D, IEditorDraw
{
public TextPathObject3D()
{
@ -75,7 +75,7 @@ namespace MatterHackers.MatterControl.DesignTools
public override bool CanApply => true;
public IVertexSource VertexSource { get; set; } = new VertexStorage();
public override IVertexSource VertexSource { get; set; } = new VertexStorage();
public override void Apply(UndoBuffer undoBuffer)
{