Remove unused ClippingFrustum calls

This commit is contained in:
John Lewin 2019-06-02 22:31:55 -07:00 committed by jlewin
parent e52d963278
commit a589bc3025
2 changed files with 0 additions and 5 deletions

View file

@ -614,7 +614,6 @@ namespace MatterHackers.Plugins.EditorTools
var graphics2DOpenGL = new Graphics2DOpenGL();
double snappingRadians = MathHelper.Tau / numSnapPoints;
var clippingFrustum = GLHelper.GetClippingFrustum(InteractionContext.World);
for (int i = 0; i < numSnapPoints; i++)
{
@ -642,7 +641,6 @@ namespace MatterHackers.Plugins.EditorTools
private void DrawTickMarks(DrawGlContentEventArgs drawEventArgs, double alphaValue, Matrix4X4 rotationCenterTransform, double innerRadius, double outerRadius, int numTicks)
{
double snappingRadians = MathHelper.Tau / numTicks;
var clippingFrustum = GLHelper.GetClippingFrustum(InteractionContext.World);
for (int i = 0; i < numTicks; i++)
{
double startAngle = i * snappingRadians;