Object3DControls are dynamically added for a given part

This commit is contained in:
LarsBrubaker 2020-09-12 19:44:18 -07:00
parent 77ec3d5909
commit a35347df4a
17 changed files with 143 additions and 197 deletions

View file

@ -455,7 +455,7 @@ namespace MatterHackers.Plugins.EditorTools
base.CancelOperation();
}
public override void SetPosition(IObject3D selectedItem)
public override void SetPosition(IObject3D selectedItem, MeshSelectInfo selectInfo)
{
Vector3 boxCenter = GetControlCenter(selectedItem);
double distBetweenPixelsWorldSpace = Object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(boxCenter);
@ -847,6 +847,11 @@ namespace MatterHackers.Plugins.EditorTools
selectedItem.Matrix = selectedItem.Matrix.ApplyAtPosition(mouseDownInfo.SelectedObjectRotationCenter, rotationMatrix);
}
public override void Dispose()
{
angleTextControl.Close();
}
internal class Mouse3DInfo
{
internal Mouse3DInfo(Vector3 downPosition, Matrix4X4 selectedObjectTransform, Vector3 selectedObjectRotationCenter, Vector3 controlCenter, int rotationAxis)