Added an Inflate Path Object
Added new icons for smooth and inflate
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6 changed files with 133 additions and 1 deletions
111
DesignTools/Operations/Path/InflatePathObject3D.cs
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111
DesignTools/Operations/Path/InflatePathObject3D.cs
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using ClipperLib;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using Newtonsoft.Json;
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using System;
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using System.ComponentModel;
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using System.Linq;
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using Polygons = List<List<IntPoint>>;
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public class InflatePathObject3D : Object3D, IPathObject, IEditorDraw
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{
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public IVertexSource VertexSource { get; set; } = new VertexStorage();
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public InflatePathObject3D()
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{
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Name = "Inflate Path".Localize();
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}
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[Description("Change the width of the image lines.")]
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public double Inflate { get; set; }
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public override bool CanRemove => true;
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Path)
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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Rebuild(null);
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}
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else if (invalidateType.InvalidateType == InvalidateType.Properties
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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private void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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InsetPath();
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}
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Invalidate(new InvalidateArgs(this, InvalidateType.Path));
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}
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private void InsetPath()
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{
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var path = this.Children.OfType<IPathObject>().FirstOrDefault();
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if(path == null)
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{
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// cleare our existing data
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VertexSource = new VertexStorage();
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return;
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}
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VertexSource = path.VertexSource.Offset(Inflate);
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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{
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ImageToPathObject3D.DrawPath(this);
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}
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}
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}
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@ -92,10 +92,13 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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private void DoSmoothing(long maxDist, int interations)
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{
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bool closedPath = true;
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var path = this.Children.OfType<IPathObject>().FirstOrDefault();
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if(path == null)
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{
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// cleare our existing data
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VertexSource = new VertexStorage();
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return;
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}
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var sourceVertices = path.VertexSource;
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