Took out legacy csg code
refactoring
This commit is contained in:
parent
d5ac8376aa
commit
9cfc85f90e
60 changed files with 67 additions and 1807 deletions
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@ -18,8 +18,8 @@
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<RootNamespace>MatterControl.Tests</RootNamespace>
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<AssemblyName>MatterControl.Tests</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<RuntimeIdentifier>win</RuntimeIdentifier>
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<FileAlignment>512</FileAlignment>
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<RuntimeIdentifier>win</RuntimeIdentifier>
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<FileAlignment>512</FileAlignment>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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@ -53,7 +53,6 @@
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<Compile Include="MatterControl\ImportSettingsTests.cs" />
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<Compile Include="MatterControl\AssetManagerTests.cs" />
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<Compile Include="MatterControl\MeshRebuildTests.cs" />
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<Compile Include="MatterControl\MeshCsgTests.cs" />
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<Compile Include="MatterControl\PrinterSettingsTests.cs" />
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<Compile Include="MatterControl\SliceSettingsFieldTests.cs" />
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<Compile Include="MatterControl\SettingsParseTests.cs" />
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@ -131,10 +130,6 @@
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<Project>{CD8A3D1A-24D5-4184-8CF3-7B2AD5CD7A71}</Project>
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<Name>PlatformWin32</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Submodules\agg-sharp\PolygonMesh\Net3dBool\Net3dBool.csproj">
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<Project>{7ee4636d-8a92-4015-9562-7fcd6add0645}</Project>
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<Name>Net3dBool</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Submodules\agg-sharp\PolygonMesh\PolygonMesh.csproj">
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<Project>{86f6aaf2-9b50-40b8-a427-1897d76471c5}</Project>
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<Name>PolygonMesh</Name>
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@ -1,396 +0,0 @@
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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#define DEBUG_INTO_TGAS
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Platform;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.Tests.Automation;
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using MatterHackers.PolygonMesh.Csg;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.VectorMath;
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using Net3dBool;
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using NUnit.Framework;
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namespace MatterHackers.PolygonMesh.UnitTests
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{
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[TestFixture, Category("Agg.PolygonMesh.Csg")]
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public class MeshCsgTests
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{
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[Test]
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public void CsgCylinderMinusCylinder()
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{
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//StaticData.RootPath = TestContext.CurrentContext.ResolveProjectPath(4, "StaticData"));
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//MatterControlUtilities.OverrideAppDataLocation(TestContext.CurrentContext.ResolveProjectPath(4));
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//StaticData.RootPath = TestContext.CurrentContext.ResolveProjectPath(5, "MatterControl", "StaticData"));
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//MatterControlUtilities.OverrideAppDataLocation(TestContext.CurrentContext.ResolveProjectPath(5));
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//// check that we subtract two 3 sided cylinders
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//{
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// double topHeight = 10;
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// int sides = 3;
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// IObject3D keep = CylinderObject3D.Create(20, topHeight * 2, sides);
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// IObject3D subtract = CylinderObject3D.Create(10, topHeight * 2, sides);
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// var keepMesh = keep.Mesh;
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// var subtractMesh = subtract.Mesh;
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// if (false)
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// {
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// var split1 = new DebugFace()
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// {
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// EvaluateHeight = topHeight,
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// FileName = "Split1"
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// };
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// BooleanModeller.Object1SplitFace = split1.Split;
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// BooleanModeller.Object1SplitResults = split1.Result;
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// BooleanModeller.Object1ClassifyFace = split1.Classify1;
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// BooleanModeller.Object2ClassifyFace = split1.Classify2;
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// }
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// var resultMesh = keepMesh.Subtract(subtractMesh, null, CancellationToken.None);
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// // this is for debugging the operation
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// //split1.FinishOutput();
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// //resultMesh.Save("c:/temp/mesh1.stl", CancellationToken.None);
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// var topZero = new Vector3(0, 0, topHeight);
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// foreach (var topVertex in keepMesh.Vertices
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// .Where((v) => v.Position.Z == topHeight && v.Position != topZero)
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// .Select((gv) => gv.Position))
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// {
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// Assert.IsTrue(resultMesh.Vertices.Where((v) => v.Position == topVertex).Any(), "Have all top vertexes");
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// }
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// foreach (var topVertex in subtractMesh.Vertices
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// .Where((v) => v.Position.Z == topHeight && v.Position != topZero)
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// .Select((gv) => gv.Position))
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// {
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// Assert.IsTrue(resultMesh.Vertices.Where((v) => v.Position == topVertex).Any(), "Have all top vertexes");
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// }
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//}
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//// check that we subtract two 3 side cylinders
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//{
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// int sides = 3;
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// IObject3D keep = CylinderObject3D.Create(20, 20, sides);
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// IObject3D subtract = CylinderObject3D.Create(10, 22, sides);
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// var keepMesh = keep.Mesh;
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// var subtractMesh = subtract.Mesh;
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// if (false)
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// {
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// var split1 = new DebugFace()
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// {
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// EvaluateHeight = 10,
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// FileName = "Split2"
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// };
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// BooleanModeller.Object1SplitFace = split1.Split;
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// BooleanModeller.Object1SplitResults = split1.Result;
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// }
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// var resultMesh = keepMesh.Subtract(subtractMesh, null, CancellationToken.None);
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// // this is for debugging the operation
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// //split1.FinishOutput();
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// //resultMesh.Save("c:/temp/mesh2.stl", CancellationToken.None);
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// foreach (var topVertex in keepMesh.Vertices
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// .Where((v) => v.Position.Z == 10 && v.Position != new Vector3(0, 0, 10))
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// .Select((gv) => gv.Position))
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// {
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// Assert.IsTrue(resultMesh.Vertices.Where((v) => v.Position == topVertex).Any(), "Have all top vertexes");
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// }
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// foreach (var topVertex in subtractMesh.Vertices
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// .Where((v) => v.Position.Z == 11 && v.Position != new Vector3(0, 0, 11))
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// .Select((gv) => gv.Position))
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// {
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// Assert.IsTrue(resultMesh.Vertices
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// .Where((v) => v.Position.Equals(new Vector3(topVertex.X, topVertex.Y, 10), .0001))
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// .Any(), "Have all top vertexes");
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// }
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//}
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}
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}
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public class DebugFace
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{
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private int currentIndex;
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private StringBuilder allSplitPolygonDebug = new StringBuilder();
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private StringBuilder allResultsPolygonDebug = new StringBuilder();
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private StringBuilder classifiedFaces1 = new StringBuilder();
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private StringBuilder classifiedFaces2 = new StringBuilder();
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private StringBuilder htmlContent = new StringBuilder();
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private StringBuilder individualPolygonDebug = new StringBuilder();
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public string FileName { get; set; } = "DebugFace";
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public double EvaluateHeight { get; set; } = -3;
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int svgHeight = 540;
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int svgWidth = 540;
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Vector2 offset = new Vector2(10, 18);
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double scale = 13;
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public void Result(List<CsgFace> splitResults)
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{
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if (splitResults.Count > 0
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&& FaceAtHeight(splitResults[0], EvaluateHeight))
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{
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individualPolygonDebug.AppendLine($"<br>Result: {currentIndex}</br>");
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individualPolygonDebug.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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foreach (var face in splitResults)
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{
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individualPolygonDebug.AppendLine(GetCoords(face));
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allResultsPolygonDebug.AppendLine(GetCoords(face));
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}
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individualPolygonDebug.AppendLine("</svg>");
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}
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}
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public void Split(CsgFace faceToSplit, CsgFace splitAtFace)
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{
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if (FaceAtHeight(faceToSplit, EvaluateHeight))
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{
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allSplitPolygonDebug.AppendLine(GetCoords(faceToSplit));
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if (currentIndex == 0)
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{
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htmlContent.AppendLine("<!DOCTYPE html>");
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htmlContent.AppendLine("<html>");
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htmlContent.AppendLine("<body>");
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htmlContent.AppendLine("<br>Full</br>");
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}
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currentIndex++;
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individualPolygonDebug.AppendLine($"<br>{currentIndex}</br>");
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individualPolygonDebug.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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individualPolygonDebug.AppendLine(GetCoords(faceToSplit));
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individualPolygonDebug.AppendLine(GetCoords(splitAtFace));
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individualPolygonDebug.AppendLine("</svg>");
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}
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}
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public void FinishOutput()
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{
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htmlContent.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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htmlContent.Append(allSplitPolygonDebug.ToString());
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htmlContent.AppendLine("</svg>");
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htmlContent.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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htmlContent.Append(allResultsPolygonDebug.ToString());
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htmlContent.AppendLine("</svg>");
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htmlContent.Append(individualPolygonDebug.ToString());
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htmlContent.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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htmlContent.Append(classifiedFaces1.ToString());
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htmlContent.AppendLine("</svg>");
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htmlContent.AppendLine($"<svg height='{svgHeight}' width='{svgWidth}'>");
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htmlContent.Append(classifiedFaces2.ToString());
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htmlContent.AppendLine("</svg>");
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htmlContent.AppendLine("</body>");
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htmlContent.AppendLine("</html>");
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File.WriteAllText($"C:/Temp/{FileName}.html", htmlContent.ToString());
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}
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public static bool AreEqual(double a, double b, double errorRange = .001)
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{
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if (a < b + errorRange
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&& a > b - errorRange)
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{
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return true;
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}
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return false;
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}
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public static bool FaceAtHeight(CsgFace face, double height)
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{
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if (!AreEqual(face.v1.Position.Z, height))
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{
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return false;
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}
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if (!AreEqual(face.v2.Position.Z, height))
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{
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return false;
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}
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if (!AreEqual(face.v3.Position.Z, height))
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{
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return false;
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}
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return true;
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}
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public static bool FaceAtXy(Vector3[] face, double x, double y)
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{
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if (!AreEqual(face[0].X, x)
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|| !AreEqual(face[0].Y, y))
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{
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return false;
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}
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if (!AreEqual(face[1].X, x)
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|| !AreEqual(face[1].Y, y))
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{
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return false;
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}
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if (!AreEqual(face[2].X, x)
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|| !AreEqual(face[2].Y, y))
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{
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return false;
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}
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return true;
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}
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public string GetCoords(CsgFace face)
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{
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return GetCoords(face, Color.Black, new Color(Color.Red, 100));
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}
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public string GetCoords(CsgFace face, Color strokeColor, Color fillColor, double lineWidth = 1)
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{
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Vector2 p1 = (new Vector2(face.v1.Position.X, -face.v1.Position.Y) + offset) * scale;
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Vector2 p2 = (new Vector2(face.v2.Position.X, -face.v2.Position.Y) + offset) * scale;
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Vector2 p3 = (new Vector2(face.v3.Position.X, -face.v3.Position.Y) + offset) * scale;
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string coords = $"{p1.X:0.0}, {p1.Y:0.0}";
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coords += $", {p2.X:0.0}, {p2.Y:0.0}";
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coords += $", {p3.X:0.0}, {p3.Y:0.0}";
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return $"<polygon points=\"{coords}\" style=\"fill: {fillColor.Html}; stroke: {strokeColor}; stroke - width:.1\" />";
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}
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public static bool HasPosition(Vector3[] face, Vector3 position)
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{
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if (face[0].Equals(position, .0001))
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{
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return true;
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}
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if (face[1].Equals(position, .0001))
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{
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return true;
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}
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if (face[2].Equals(position, .0001))
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{
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return true;
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}
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return false;
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}
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public void Classify1(CsgFace face)
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{
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//if (FaceAtHeight(face, EvaluateHeight))
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{
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Color color = new Color();
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switch (face.Status)
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{
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case FaceStatus.Unknown:
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color = Color.Cyan;
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break;
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case FaceStatus.Inside:
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color = Color.Green;
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break;
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case FaceStatus.Outside:
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color = Color.Red;
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break;
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case FaceStatus.Same:
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color = Color.Gray;
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break;
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case FaceStatus.Opposite:
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color = Color.Yellow;
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break;
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case FaceStatus.Boundary:
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color = Color.Indigo;
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break;
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default:
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throw new NotImplementedException();
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}
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// make it transparent
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color = new Color(color, 100);
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classifiedFaces1.AppendLine(GetCoords(face, Color.Black, color));
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}
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}
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public void Classify2(CsgFace face)
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{
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if (FaceAtHeight(face, EvaluateHeight))
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{
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Color color = new Color();
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switch (face.Status)
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{
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case FaceStatus.Unknown:
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color = Color.Cyan;
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break;
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case FaceStatus.Inside:
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color = Color.Green;
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break;
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case FaceStatus.Outside:
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color = Color.Red;
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break;
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case FaceStatus.Same:
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color = Color.Gray;
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break;
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case FaceStatus.Opposite:
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color = Color.Yellow;
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break;
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case FaceStatus.Boundary:
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color = Color.Indigo;
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break;
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default:
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throw new NotImplementedException();
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}
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// make it transparent
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color = new Color(color, 100);
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classifiedFaces2.AppendLine(GetCoords(face, Color.Black, color));
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}
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}
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}
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}
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@ -31,7 +31,6 @@ using System.Threading;
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using MatterHackers.Agg.Platform;
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using MatterHackers.MatterControl.Tests.Automation;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Csg;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.VectorMath;
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using NUnit.Framework;
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