Working on align tool
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a3eca8e420
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6 changed files with 125 additions and 138 deletions
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@ -429,6 +429,21 @@ namespace MatterHackers.MatterControl
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IsEnabled = (scene) => scene.HasSelection && !(scene.SelectedItem is SelectionGroup),
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},
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#if DEBUG // keep this work in progress to the editor for now
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new SceneSelectionSeparator(),
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new SceneSelectionOperation()
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{
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TitleResolver = () => "Align".Localize(),
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Action = (scene) =>
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{
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scene.AddSelectionAsChildren(new ArangeObject3D());
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if(scene.SelectedItem is ArangeObject3D arange)
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{
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arange.Rebuild();
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}
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},
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//Icon = AggContext.StaticData.LoadIcon("array_linear.png").SetPreMultiply(),
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IsEnabled = (scene) => scene.SelectedItem is SelectionGroup,
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},
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new SceneSelectionSeparator(),
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new SceneSelectionOperation()
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{
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@ -440,16 +455,6 @@ namespace MatterHackers.MatterControl
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IsEnabled = (scene) => scene.HasSelection,
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},
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new SceneSelectionOperation()
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{
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TitleResolver = () => "Proportional Scale".Localize(),
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Action = (scene) =>
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{
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scene.AddSelectionAsChildren(new HoldChildProportional());
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},
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//Icon = AggContext.StaticData.LoadIcon("subtract.png").SetPreMultiply(),
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IsEnabled = (scene) => scene.HasSelection,
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},
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new SceneSelectionOperation()
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{
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TitleResolver = () => "Bend".Localize(),
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Action = (scene) => new BendOperation(scene.SelectedItem),
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using MatterHackers.DataConverters3D;
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@ -37,6 +38,8 @@ using Newtonsoft.Json.Converters;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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using Aabb = AxisAlignedBoundingBox;
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public class DirectionAxis
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{
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public Vector3 Origin { get; set; }
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@ -48,6 +51,108 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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public Vector3 Normal { get; set; }
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}
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public class ArangeObject3D : Object3D, IRebuildable
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{
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[JsonIgnoreAttribute]
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Aabb startingBounds = Aabb.Empty;
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[JsonIgnoreAttribute]
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List<Aabb> childrenBounds = new List<Aabb>();
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public enum AlignTo { First, Last, All_Bounds }
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public enum Align { None, Min, Center, Max, Flow }
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public Align AlignmentX { get; set; } = Align.None;
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public AlignTo AlignToX { get; set; } = AlignTo.First;
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public double OffsetX { get; set; } = 0;
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public Align AlignmentY { get; set; } = Align.None;
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public AlignTo AlignToY { get; set; } = AlignTo.First;
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public double OffsetY { get; set; } = 0;
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public Align AlignmentZ { get; set; } = Align.None;
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public AlignTo AlignToZ { get; set; } = AlignTo.First;
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public double OffsetZ { get; set; } = 0;
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public override string ActiveEditor => "PublicPropertyEditor";
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public ArangeObject3D()
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{
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}
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public void Rebuild()
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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if (startingBounds == Aabb.Empty)
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{
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startingBounds = aabb;
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this.Children.Modify(list =>
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{
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foreach (var child in list)
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{
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childrenBounds.Add(child.GetAxisAlignedBoundingBox());
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}
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});
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}
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this.Children.Modify(list =>
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{
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int i = 0;
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foreach (var child in list)
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{
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var originalBounds = childrenBounds[i++];
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AlignAxis(0, AlignmentX, GetCorrectAabb(AlignToX), OffsetX, child, originalBounds);
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AlignAxis(1, AlignmentY, GetCorrectAabb(AlignToY), OffsetY, child, originalBounds);
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AlignAxis(2, AlignmentZ, GetCorrectAabb(AlignToZ), OffsetZ, child, originalBounds);
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}
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});
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}
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private Aabb GetCorrectAabb(AlignTo alignTo)
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{
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switch (alignTo)
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{
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case AlignTo.First:
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return childrenBounds.First();
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case AlignTo.Last:
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return childrenBounds.Last();
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default:
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return startingBounds;
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}
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}
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private void AlignAxis(int axis, Align align, Aabb bounds, double offset,
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IObject3D item, Aabb originalBounds)
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{
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var aabb = item.GetAxisAlignedBoundingBox();
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var translate = Vector3.Zero;
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switch (align)
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{
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case Align.None:
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translate[axis] = originalBounds.minXYZ[axis] - aabb.minXYZ[axis];
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break;
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case Align.Min:
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translate[axis] = bounds.minXYZ[axis] - aabb.minXYZ[axis] + offset;
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break;
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case Align.Center:
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translate[axis] = bounds.Center[axis] - aabb.Center[axis] + offset;
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break;
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case Align.Max:
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translate[axis] = bounds.maxXYZ[axis] - aabb.maxXYZ[axis] + offset;
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break;
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case Align.Flow:
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break;
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}
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item.Translate(translate);
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}
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}
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public class ArrayLinearObject3D : Object3D, IRebuildable
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{
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public int Count { get; set; } = 3;
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@ -68,7 +173,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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list.Clear();
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list.Add(lastChild);
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var offset = Vector3.Zero;
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for (int i=1; i<Count; i++)
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for (int i = 1; i < Count; i++)
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{
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var next = lastChild.Clone();
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next.Matrix *= Matrix4X4.CreateTranslation(Direction.Normal.GetNormal() * Distance);
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@ -68,30 +68,24 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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if (scene.HasSelection)
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{
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IObject3D item;
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List<IObject3D> itemsToReplace;
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if (scene.SelectedItem is SelectionGroup)
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{
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Object3D container = new Object3D();
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itemsToReplace = scene.SelectedItem.Children.ToList();
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foreach (var child in itemsToReplace)
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{
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container.Children.Add(child.Clone());
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newParent.Children.Add(child.Clone());
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}
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item = container;
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}
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else
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{
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itemsToReplace = new List<IObject3D> { scene.SelectedItem };
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item = scene.SelectedItem.Clone();
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newParent.Children.Add(scene.SelectedItem.Clone());
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}
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scene.SelectedItem = null;
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newParent.Children.Add(item);
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newParent.MakeNameNonColliding();
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scene.UndoBuffer.AddAndDo(
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@ -99,15 +93,6 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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itemsToReplace,
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new List<IObject3D> { newParent }));
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if (newParent is HoldChildProportional pe)
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{
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item.Matrix = Matrix4X4.Identity;
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// Make the object have an identity matrix and keep its position in our new object
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newParent.Matrix = item.Matrix;
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pe.InitialChildBounds = item.GetAxisAlignedBoundingBox();
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}
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scene.SelectedItem = newParent;
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}
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}
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@ -125,7 +125,6 @@
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<Compile Include="PartPreviewWindow\MaterialControls.cs" />
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<Compile Include="PartPreviewWindow\MoveItemPage.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\CombineEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\ProportionalEditor.cs" />
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<Compile Include="PartPreviewWindow\View3D\Actions\SubtractAndReplace.cs" />
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<Compile Include="PartPreviewWindow\View3D\PrinterBar\OverflowBar.cs" />
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<Compile Include="PartPreviewWindow\View3D\PrinterBar\PrintPopupMenu.cs" />
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@ -116,8 +116,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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var transformDatas = GetTransforms(axisIndex, alignment);
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scene.UndoBuffer.AddAndDo(new TransformCommand(transformDatas));
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//scene.SelectedItem.MaterialIndex = extruderIndexCanPassToClick;
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scene.Invalidate();
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//scene.SelectedItem.MaterialIndex = extruderIndexCanPassToClick;
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scene.Invalidate();
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}
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};
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@ -1,107 +0,0 @@
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class HoldChildProportional : Object3D
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{
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public AxisAlignedBoundingBox InitialChildBounds = AxisAlignedBoundingBox.Zero;
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public HoldChildProportional()
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{
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}
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public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix, bool requirePrecision = false)
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{
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// We return our calculated bounds not those of our children
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return InitialChildBounds.NewTransformed(this.Matrix * matrix);
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}
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bool initiatingChange = false;
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protected override void OnInvalidate()
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{
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if (!initiatingChange
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&& InitialChildBounds.XSize != 0)
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{
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initiatingChange = true;
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var currentBounds = this.GetAxisAlignedBoundingBox();
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// keep the bounds proportional
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double minScale = double.MaxValue;
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for (int i = 0; i < 3; i++)
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{
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minScale = Math.Min(minScale, currentBounds.Size[i] / InitialChildBounds.Size[i]);
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}
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Vector3 innerScale = Vector3.One;
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for (int i = 0; i < 3; i++)
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{
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innerScale[i] = InitialChildBounds.Size[i] / currentBounds.Size[i] * minScale;
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}
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Children.First().Matrix = Matrix4X4.CreateScale(innerScale);
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initiatingChange = false;
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}
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base.OnInvalidate();
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}
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}
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public class ProportionalEditor : IObject3DEditor
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{
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private MeshWrapperOperation group;
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private View3DWidget view3DWidget;
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public string Name => "Proportional Scale";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as MeshWrapperOperation;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(HoldChildProportional),
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};
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}
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}
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