Cleaned up the GetRenderType call to eventually improve the 3d gcode layer creation speed

Made setting the extruder temp to 0 suppress outputting M109
This commit is contained in:
larsbrubaker 2014-08-29 10:45:21 -07:00
parent 5454316591
commit 9bbd272467
2 changed files with 20 additions and 6 deletions

View file

@ -260,7 +260,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
AddHandlers();
}
void TrackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
RenderType GetRenderType()
{
RenderType renderType = RenderType.Extrusions;
if (gcodeViewWidget.RenderMoves)
@ -280,8 +280,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
renderType |= RenderType.SimulateExtrusion;
}
return renderType;
}
void TrackballTumbleWidget_DrawGlContent(object sender, EventArgs e)
{
GCodeRenderer.ExtrusionColor = ActiveTheme.Instance.PrimaryAccentColor;
gcodeViewWidget.gCodeRenderer.Render3D(0, Math.Min(gcodeViewWidget.ActiveLayerIndex + 1, gcodeViewWidget.LoadedGCode.NumChangesInZ), gcodeViewWidget.TotalTransform, 1, renderType,
gcodeViewWidget.gCodeRenderer.Render3D(0, Math.Min(gcodeViewWidget.ActiveLayerIndex + 1, gcodeViewWidget.LoadedGCode.NumChangesInZ), gcodeViewWidget.TotalTransform, 1, GetRenderType(),
gcodeViewWidget.FeatureToStartOnRatio0To1, gcodeViewWidget.FeatureToEndOnRatio0To1);
}