Control our Persistable texturing better

Make sure we don't have a crazy hollow result
This commit is contained in:
Lars Brubaker 2020-05-19 18:04:26 -07:00
parent ac5e450359
commit 95d5495026
2 changed files with 7 additions and 1 deletions

View file

@ -286,7 +286,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
}
else if (!item.WorldPersistable()
&& !viewOnlyTexture)
&& !viewOnlyTexture
&& !item.RebuildLocked)
{
// add a view only texture if it does not have one
// make a copy of the mesh and texture it