Control our Persistable texturing better
Make sure we don't have a crazy hollow result
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2 changed files with 7 additions and 1 deletions
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@ -286,7 +286,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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}
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else if (!item.WorldPersistable()
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&& !viewOnlyTexture)
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&& !viewOnlyTexture
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&& !item.RebuildLocked)
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{
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// add a view only texture if it does not have one
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// make a copy of the mesh and texture it
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