Make array objects change [index] to constant on flatten

issue: MatterHackers/MCCentral#6604
Make sure monotonic adjacent lines do not have lift when printing
This commit is contained in:
Lars Brubaker 2021-11-23 10:11:25 -08:00
parent ee520ce88c
commit 93c6f6950e
7 changed files with 100 additions and 69 deletions

View file

@ -27,19 +27,68 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Threading;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.DesignTools.EditableTypes;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public abstract class ArrayObject3D : OperationSourceContainerObject3D
{
public abstract IntOrExpression Count { get; set; }
public override void Flatten(Agg.UI.UndoBuffer undoBuffer)
{
// convert [index] expressions to their constant values
foreach (var item in this.Descendants((item) => !(item is ArrayObject3D)))
{
foreach(var expression in SheetObject3D.GetActiveExpressions(item, "[index]", false))
{
expression.Expression = expression.Expression.Replace("[index]", SheetObject3D.RetrieveArrayIndex(item, 0).ToString());
}
}
// then call base flatten
base.Flatten(undoBuffer);
}
internal void ProcessIndexExpressions()
{
var updateItems = SheetObject3D.SortAndLockUpdateItems(this, (item) =>
{
if (!SheetObject3D.HasExpressionWithString(item, "=", true))
{
return false;
}
// WIP
if (item.Parent == this)
{
// only process our children that are not the source object
return !(item is OperationSourceObject3D);
}
else if (item.Parent is OperationSourceContainerObject3D)
{
// If we find another source container
// Only process its children that are the source container (they will be replicated and modified correctly by the source container)
return item is OperationSourceObject3D;
}
else if (item.Parent is OperationSourceObject3D operationSourceObject3D
&& operationSourceObject3D.Parent == this)
{
// we don't need to rebuild our source object
return false;
}
// process everything else
return true;
});
var runningInterval = SheetObject3D.SendInvalidateInRebuildOrder(updateItems, InvalidateType.Properties);
while (runningInterval.Active)
{
Thread.Sleep(10);
}
}
}
}