Making the 2d 3d button not show in gcode view until it is needed.

This commit is contained in:
larsbrubaker 2014-10-27 17:20:32 -07:00
parent ce8f58950d
commit 93b6fa049c
2 changed files with 3 additions and 4 deletions

View file

@ -10,7 +10,6 @@ using MatterHackers.MatterControl;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class ViewControlsBase : FlowLayoutWidget
{
protected int buttonHeight;
@ -32,7 +31,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public RadioButton translateButton;
public RadioButton scaleButton;
public ViewControls2D()
{
if (ActiveTheme.Instance.DisplayMode == ActiveTheme.ApplicationDisplayType.Touchscreen)
@ -82,7 +80,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
BackgroundColor = new RGBA_Bytes(0, 0, 0, 120);
iconTextImageButtonFactory.FixedHeight = buttonHeight;
iconTextImageButtonFactory.FixedWidth = buttonHeight;

View file

@ -259,9 +259,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
viewControls3D.Visible = false;
viewControlsToggle = new ViewControlsToggle ();
viewControlsToggle.HAnchor = Agg.UI.HAnchor.ParentRight;
AddChild (viewControlsToggle);
viewControlsToggle.Visible = false;
//viewControls3D.translateButton.ClickButton(null);
// move things into the right place and scale
@ -807,6 +808,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
CreateOptionsContent();
buttonRightPanel.Visible = true;
viewControlsToggle.Visible = true;
CloseIfNotNull(setLayerWidget);
setLayerWidget = new SetLayerWidget(gcodeViewWidget);