Rename type for consistency
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23c4f14b14
commit
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3 changed files with 5 additions and 5 deletions
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@ -408,7 +408,7 @@
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ControlElements\MHTextEditWidget.cs" />
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<Compile Include="PartPreviewWindow\ViewGcodeBasic.cs" />
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<Compile Include="PartPreviewWindow\GCode3DWidget.cs" />
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<Compile Include="Queue\OptionsMenu\PartsSheetCreator.cs" />
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<Compile Include="Utilities\WebUtilities\JsonResponseDictionary.cs" />
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<Compile Include="PrinterCommunication\PrinterConnection.cs" />
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@ -35,14 +35,14 @@ using MatterHackers.MatterControl.SlicerConfiguration;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class ViewGcodeBasic : GuiWidget
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public class GCode3DWidget : GuiWidget
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{
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private EventHandler unregisterEvents;
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private BedConfig sceneContext;
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private ThemeConfig theme;
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public ViewGcodeBasic(PrinterConfig printer, BedConfig sceneContext, ThemeConfig theme)
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public GCode3DWidget(PrinterConfig printer, BedConfig sceneContext, ThemeConfig theme)
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{
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this.sceneContext = sceneContext;
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this.theme = theme;
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@ -93,7 +93,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public TrackballTumbleWidget TrackballTumbleWidget { get; }
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internal ViewGcodeBasic gcodeViewer;
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internal GCode3DWidget gcodeViewer;
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public InteractionLayer InteractionLayer { get; }
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@ -146,7 +146,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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this.InteractionLayer.AddChild(meshViewerWidget);
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// The slice layers view
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gcodeViewer = new ViewGcodeBasic(printer, sceneContext, theme);
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gcodeViewer = new GCode3DWidget(printer, sceneContext, theme);
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gcodeViewer.Name = "ViewGcodeBasic";
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gcodeViewer.AnchorAll();
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gcodeViewer.Visible = false;
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