improving rotation
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parent
25dd3c7f78
commit
8e772944c5
4 changed files with 6 additions and 5 deletions
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@ -443,8 +443,6 @@ namespace MatterHackers.MatterControl
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var itemClone = sceneItem.Clone();
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revolve.Children.Add(itemClone);
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revolve.Matrix = itemClone.Matrix;
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itemClone.Matrix = Matrix4X4.Identity;
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scene.SelectedItem = null;
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scene.UndoBuffer.AddAndDo(new ReplaceCommand(new[] { sceneItem }, new[] { revolve }));
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@ -29,7 +29,6 @@ either expressed or implied, of the FreeBSD Project.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using MatterControlLib.DesignTools.Operations.Path;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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@ -136,7 +136,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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var path = this.CombinedVisibleChildrenPaths();
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if (path != null)
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// we only draw the rotation line if we are not rotated
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if (path != null
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&& Rotation.Value(this) == 0)
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{
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var (start, end) = GetStartEnd(this, path);
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layer.World.Render3DLine(start, end, Color.Red, true);
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@ -198,6 +200,8 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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vertexSource = vertexSource.Translate(-pathBounds.Left - axisPosition, 0);
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Mesh mesh = VertexSourceToMesh.Revolve(vertexSource,
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sides,
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// A right hand rule rotation about y would make the part go clockwise into the ground so we need to rotate the other way
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// Starting at the end and going to the start
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MathHelper.DegreesToRadians(360 - endingAngle),
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MathHelper.DegreesToRadians(360 - startingAngle),
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false);
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@ -1 +1 @@
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Subproject commit ea29e79df34dc1ad8bac8f09e4333f49212922db
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Subproject commit 4a3185d8d49855cf6ade9d2bf2ada19e101d731f
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