Made a new scale transform control that has width depth height
This commit is contained in:
parent
e5b290e06a
commit
8bd06fe3da
7 changed files with 117 additions and 134 deletions
|
|
@ -30,6 +30,7 @@ either expressed or implied, of the FreeBSD Project.
|
|||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.MatterControl.DesignTools;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.MeshVisualizer;
|
||||
using MatterHackers.VectorMath;
|
||||
using System;
|
||||
|
|
@ -132,7 +133,8 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
{
|
||||
FinalState = new ScaleStates(InitialState);
|
||||
FinalState.Depth = newDepth;
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift)
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift
|
||||
|| (selectedItem is IScaleLocker scaleLocker && scaleLocker.ScaleLocked))
|
||||
{
|
||||
ScaleProportional(newDepth / InitialState.Depth);
|
||||
}
|
||||
|
|
@ -156,7 +158,8 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
{
|
||||
FinalState = new ScaleStates(InitialState);
|
||||
FinalState.Height = newHeight;
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift)
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift
|
||||
|| (selectedItem is IScaleLocker scaleLocker && scaleLocker.ScaleLocked))
|
||||
{
|
||||
ScaleProportional(newHeight / InitialState.Height);
|
||||
}
|
||||
|
|
@ -168,7 +171,8 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
{
|
||||
FinalState = new ScaleStates(InitialState);
|
||||
FinalState.Width = newWidth;
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift)
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift
|
||||
|| (selectedItem is IScaleLocker scaleLocker && scaleLocker.ScaleLocked))
|
||||
{
|
||||
ScaleProportional(newWidth / InitialState.Width);
|
||||
}
|
||||
|
|
@ -207,7 +211,8 @@ namespace MatterHackers.Plugins.EditorTools
|
|||
FinalState = new ScaleStates(InitialState);
|
||||
FinalState.Width = newWidth;
|
||||
FinalState.Depth = newDepth;
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift)
|
||||
if (context.GuiSurface.ModifierKeys == Keys.Shift
|
||||
|| (selectedItem is IScaleLocker scaleLocker && scaleLocker.ScaleLocked))
|
||||
{
|
||||
ScaleProportional(newWidth / InitialState.Width);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue