Made it possible to edit the 3 point leveling positions even after you have set up 7 or 13 point once.
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1 changed files with 13 additions and 2 deletions
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@ -88,7 +88,7 @@ namespace MatterHackers.MatterControl
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// put in the movement edit controls
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// put in the movement edit controls
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PrintLevelingData levelingData = PrintLevelingData.GetForPrinter(ActivePrinterProfile.Instance.ActivePrinter);
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PrintLevelingData levelingData = PrintLevelingData.GetForPrinter(ActivePrinterProfile.Instance.ActivePrinter);
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if (levelingData.SampledPositions.Count > 0)
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if (EditSamplePositionList(levelingData))
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{
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{
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for (int i = 0; i < levelingData.SampledPositions.Count; i++)
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for (int i = 0; i < levelingData.SampledPositions.Count; i++)
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{
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{
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@ -190,11 +190,22 @@ namespace MatterHackers.MatterControl
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UiThread.RunOnIdle(DoSave_Click);
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UiThread.RunOnIdle(DoSave_Click);
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}
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}
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bool EditSamplePositionList(PrintLevelingData levelingData)
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{
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if (levelingData.CurrentPrinterLevelingSystem == PrintLevelingData.LevelingSystem.Probe7PointRadial
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|| levelingData.CurrentPrinterLevelingSystem == PrintLevelingData.LevelingSystem.Probe13PointRadial)
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{
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return true;
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}
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return false;
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}
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private void DoSave_Click()
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private void DoSave_Click()
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{
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{
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PrintLevelingData levelingData = PrintLevelingData.GetForPrinter(ActivePrinterProfile.Instance.ActivePrinter);
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PrintLevelingData levelingData = PrintLevelingData.GetForPrinter(ActivePrinterProfile.Instance.ActivePrinter);
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if (levelingData.SampledPositions.Count > 0)
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if (EditSamplePositionList(levelingData))
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{
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{
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for (int i = 0; i < levelingData.SampledPositions.Count; i++)
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for (int i = 0; i < levelingData.SampledPositions.Count; i++)
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{
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{
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