Making paths behave more consistently
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18 changed files with 466 additions and 98 deletions
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@ -94,6 +94,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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DoSmoothing((long)(SmoothDistance * 1000), Iterations);
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// set the mesh to show the path
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this.Mesh = this.VertexSource.Extrude(Constants.PathPolygonsHeight);
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rebuildLock.Dispose();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Path));
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return Task.CompletedTask;
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