Making paths behave more consistently

This commit is contained in:
Lars Brubaker 2020-10-16 16:25:11 -07:00
parent 7c5a764162
commit 864266bd7a
18 changed files with 466 additions and 98 deletions

View file

@ -94,6 +94,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
{
DoSmoothing((long)(SmoothDistance * 1000), Iterations);
// set the mesh to show the path
this.Mesh = this.VertexSource.Extrude(Constants.PathPolygonsHeight);
rebuildLock.Dispose();
Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Path));
return Task.CompletedTask;