Making paths behave more consistently

This commit is contained in:
Lars Brubaker 2020-10-16 16:25:11 -07:00
parent 7c5a764162
commit 864266bd7a
18 changed files with 466 additions and 98 deletions

View file

@ -34,6 +34,7 @@ using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.MatterControl;
using MatterHackers.MatterControl.CustomWidgets;
using MatterHackers.MatterControl.DesignTools;
using MatterHackers.MatterControl.DesignTools.Operations;
using MatterHackers.MatterControl.PartPreviewWindow;
using MatterHackers.MeshVisualizer;
@ -202,7 +203,7 @@ namespace MatterHackers.Plugins.EditorTools
else
{
// render on top of everything very lightly
Object3DControlContext.World.Render3DLine(clippingFrustum, startPosition, endPosition, new Color(theme.TextColor, 20), false, GuiWidget.DeviceScale);
Object3DControlContext.World.Render3DLine(clippingFrustum, startPosition, endPosition, new Color(theme.TextColor, Constants.LineAlpha), false, GuiWidget.DeviceScale);
}
}