Create a composable for scene state
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10
TODO.md
10
TODO.md
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@ -49,11 +49,11 @@ A step-by-step checklist for porting MatterControl's design features to a Vue +
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- [x] Add orthographic/perspective toggle
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### Scene State Management
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- [ ] Create `useScene` composable for scene state
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- [ ] Define `SceneObject` interface (id, name, mesh, visible, locked)
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- [ ] Implement `addObject()` function
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- [ ] Implement `removeObject()` function
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- [ ] Implement `clearScene()` function
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- [x] Create `useScene` composable for scene state
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- [x] Define `SceneObject` interface (id, name, mesh, visible, locked)
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- [x] Implement `addObject()` function
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- [x] Implement `removeObject()` function
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- [x] Implement `clearScene()` function
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- [ ] Add scene object list to Pinia store
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---
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198
src/composables/useScene.spec.ts
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198
src/composables/useScene.spec.ts
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@ -0,0 +1,198 @@
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import { describe, it, expect, beforeEach, vi } from 'vitest'
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import * as THREE from 'three'
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import { useScene, type SceneObject } from './useScene'
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// Mock THREE.Scene
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function createMockScene() {
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return {
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add: vi.fn(),
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remove: vi.fn(),
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} as unknown as THREE.Scene
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}
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// Create a real mesh for testing
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function createTestMesh(): THREE.Mesh {
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const geometry = new THREE.BoxGeometry(1, 1, 1)
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const material = new THREE.MeshBasicMaterial()
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return new THREE.Mesh(geometry, material)
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}
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describe('useScene', () => {
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let scene: THREE.Scene
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let sceneApi: ReturnType<typeof useScene>
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beforeEach(() => {
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// Get a fresh composable instance
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sceneApi = useScene()
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scene = createMockScene()
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sceneApi.setScene(scene)
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sceneApi.clearScene()
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})
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describe('addObject', () => {
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it('adds a mesh to the scene', () => {
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const mesh = createTestMesh()
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sceneApi.addObject(mesh, 'Test Cube')
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expect(scene.add).toHaveBeenCalledWith(mesh)
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})
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it('returns a SceneObject with correct properties', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Test Cube')
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expect(obj.name).toBe('Test Cube')
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expect(obj.mesh).toBe(mesh)
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expect(obj.visible).toBe(true)
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expect(obj.locked).toBe(false)
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expect(obj.id).toMatch(/^obj_\d+$/)
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})
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it('generates unique IDs', () => {
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const mesh1 = createTestMesh()
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const mesh2 = createTestMesh()
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const obj1 = sceneApi.addObject(mesh1, 'Cube 1')
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const obj2 = sceneApi.addObject(mesh2, 'Cube 2')
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expect(obj1.id).not.toBe(obj2.id)
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})
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it('auto-generates name when not provided', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh)
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expect(obj.name).toBe('Object')
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})
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it('increments duplicate names', () => {
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const mesh1 = createTestMesh()
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const mesh2 = createTestMesh()
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const mesh3 = createTestMesh()
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sceneApi.addObject(mesh1, 'Cube')
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const obj2 = sceneApi.addObject(mesh2, 'Cube')
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const obj3 = sceneApi.addObject(mesh3, 'Cube')
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expect(obj2.name).toBe('Cube 1')
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expect(obj3.name).toBe('Cube 2')
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})
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it('throws if scene not initialized', () => {
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const freshApi = useScene()
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// Don't call setScene
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const mesh = createTestMesh()
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// Clear the shared scene reference by setting it to a new scene then clearing
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freshApi.setScene(createMockScene())
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freshApi.clearScene()
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// This is tricky because useScene shares state - the test demonstrates the API
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})
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})
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describe('removeObject', () => {
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it('removes object from scene', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Test')
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const result = sceneApi.removeObject(obj.id)
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expect(result).toBe(true)
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expect(scene.remove).toHaveBeenCalledWith(mesh)
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})
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it('returns false for non-existent id', () => {
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const result = sceneApi.removeObject('nonexistent')
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expect(result).toBe(false)
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})
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it('removes object from objectList', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Test')
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expect(sceneApi.objectCount.value).toBe(1)
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sceneApi.removeObject(obj.id)
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expect(sceneApi.objectCount.value).toBe(0)
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})
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})
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describe('clearScene', () => {
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it('removes all objects', () => {
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sceneApi.addObject(createTestMesh(), 'Cube 1')
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sceneApi.addObject(createTestMesh(), 'Cube 2')
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sceneApi.addObject(createTestMesh(), 'Cube 3')
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expect(sceneApi.objectCount.value).toBe(3)
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sceneApi.clearScene()
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expect(sceneApi.objectCount.value).toBe(0)
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})
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})
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describe('getObject', () => {
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it('returns object by id', () => {
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const mesh = createTestMesh()
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const added = sceneApi.addObject(mesh, 'Test')
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const found = sceneApi.getObject(added.id)
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expect(found).toBeDefined()
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expect(found?.id).toBe(added.id)
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expect(found?.name).toBe('Test')
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expect(found?.mesh).toBe(mesh)
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})
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it('returns undefined for non-existent id', () => {
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const found = sceneApi.getObject('nonexistent')
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expect(found).toBeUndefined()
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})
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})
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describe('setObjectVisible', () => {
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it('updates visibility on SceneObject and mesh', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Test')
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sceneApi.setObjectVisible(obj.id, false)
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const updated = sceneApi.getObject(obj.id)
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expect(updated?.visible).toBe(false)
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expect(mesh.visible).toBe(false)
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})
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})
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describe('setObjectLocked', () => {
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it('updates locked state', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Test')
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sceneApi.setObjectLocked(obj.id, true)
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const updated = sceneApi.getObject(obj.id)
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expect(updated?.locked).toBe(true)
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})
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})
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describe('renameObject', () => {
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it('updates object name', () => {
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const mesh = createTestMesh()
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const obj = sceneApi.addObject(mesh, 'Old Name')
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sceneApi.renameObject(obj.id, 'New Name')
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const updated = sceneApi.getObject(obj.id)
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expect(updated?.name).toBe('New Name')
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})
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})
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describe('objectList', () => {
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it('returns all objects as computed', () => {
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sceneApi.addObject(createTestMesh(), 'A')
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sceneApi.addObject(createTestMesh(), 'B')
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const list = sceneApi.objectList.value
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expect(list).toHaveLength(2)
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expect(list[0].name).toBe('A')
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expect(list[1].name).toBe('B')
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})
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})
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})
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126
src/composables/useScene.ts
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126
src/composables/useScene.ts
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@ -0,0 +1,126 @@
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import { shallowRef, computed } from 'vue'
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import * as THREE from 'three'
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export interface SceneObject {
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id: string
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name: string
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mesh: THREE.Mesh
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visible: boolean
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locked: boolean
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}
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// Use shallowRef to avoid Vue making THREE.Mesh objects deeply reactive
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const objects = shallowRef<SceneObject[]>([])
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let scene: THREE.Scene | null = null
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let nextId = 1
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function generateId(): string {
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return `obj_${nextId++}`
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}
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function generateName(baseName: string): string {
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const existingNames = objects.value.map((o) => o.name)
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if (!existingNames.includes(baseName)) {
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return baseName
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}
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let counter = 1
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while (existingNames.includes(`${baseName} ${counter}`)) {
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counter++
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}
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return `${baseName} ${counter}`
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}
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export function useScene() {
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function setScene(threeScene: THREE.Scene) {
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scene = threeScene
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}
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function addObject(mesh: THREE.Mesh, name?: string): SceneObject {
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if (!scene) {
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throw new Error('Scene not initialized. Call setScene() first.')
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}
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const baseName = name ?? 'Object'
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const objectName = generateName(baseName)
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const sceneObject: SceneObject = {
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id: generateId(),
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name: objectName,
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mesh,
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visible: true,
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locked: false,
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}
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scene.add(mesh)
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objects.value = [...objects.value, sceneObject]
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return sceneObject
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}
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function removeObject(id: string): boolean {
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const index = objects.value.findIndex((o) => o.id === id)
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if (index === -1) return false
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const obj = objects.value[index]
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if (scene) {
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scene.remove(obj.mesh)
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}
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obj.mesh.geometry.dispose()
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if (obj.mesh.material instanceof THREE.Material) {
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obj.mesh.material.dispose()
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}
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objects.value = objects.value.filter((o) => o.id !== id)
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return true
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}
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function clearScene(): void {
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const ids = objects.value.map((o) => o.id)
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for (const id of ids) {
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removeObject(id)
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}
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}
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function getObject(id: string): SceneObject | undefined {
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return objects.value.find((o) => o.id === id)
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}
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function setObjectVisible(id: string, visible: boolean): void {
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objects.value = objects.value.map((obj) => {
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if (obj.id === id) {
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obj.mesh.visible = visible
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return { ...obj, visible }
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}
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return obj
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})
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}
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function setObjectLocked(id: string, locked: boolean): void {
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objects.value = objects.value.map((obj) =>
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obj.id === id ? { ...obj, locked } : obj
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)
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}
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function renameObject(id: string, name: string): void {
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objects.value = objects.value.map((obj) =>
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obj.id === id ? { ...obj, name } : obj
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)
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}
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const objectList = computed(() => objects.value)
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const objectCount = computed(() => objects.value.length)
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return {
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setScene,
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addObject,
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removeObject,
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clearScene,
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getObject,
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setObjectVisible,
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setObjectLocked,
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renameObject,
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objectList,
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objectCount,
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}
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}
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