regular gear is rendering

This commit is contained in:
LarsBrubaker 2019-10-27 16:01:49 -07:00
parent 4f0c248830
commit 7ede20443e

View file

@ -117,7 +117,14 @@ namespace MatterHackers.MatterControl.DesignTools
this.angleToothToTooth = 360 / this.toothCount;
}
private VertexStorage CreateRackShape()
public override IEnumerable<VertexData> Vertices()
{
// return CreateRackShape().Vertices();
// return CreateRegularGearShape().Vertices();
return CreateSingleTooth().tooth.Vertices();
}
private IVertexSource CreateRackShape()
{
IVertexSource rack = new VertexStorage();
@ -140,7 +147,7 @@ namespace MatterHackers.MatterControl.DesignTools
return rackFinal;
}
IVertexSource CreateRegularGearShape()
private IVertexSource CreateRegularGearShape()
{
var tooth = this.CreateSingleTooth();
@ -148,51 +155,18 @@ namespace MatterHackers.MatterControl.DesignTools
// However, the union operations become more and more complex as the complete gear is built up.
// So instead we capture the outer path of the tooth and concatenate rotated versions of this path into a complete outer gear path.
// Concatenating paths is inexpensive resulting in significantly faster execution.
var outlinePaths = tooth;
var corners = outlinePaths as VertexStorage;
var outlinePaths = tooth.tooth;
// first we need to find the corner that sits at the center
var centerCornerIndex = 0;
for (var i = 0; i < corners.Count; i++)
{
var corner = corners[i];
if (corner.position.LengthSquared < 0.0000001)
{
centerCornerIndex = i;
break;
}
}
var outerPoints = new VertexStorage();
var outerCorners = new VertexStorage();
var outterPointsCount = corners.Count - 2;
for (var i = 1; i < corners.Count - 1; i++)
{
var corner = corners[(i + centerCornerIndex) % corners.Count];
if (i == 0)
{
outerCorners.MoveTo(corner.position);
outerPoints.MoveTo(corner.position);
}
else
{
outerCorners.LineTo(corner.position);
outerPoints.LineTo(corner.position);
}
}
for (var i = 1; i < this.toothCount; i++)
{
var angle = i * this.angleToothToTooth;
var roatationMatrix = Affine.NewRotation(angle);
for (var j = 0; j < outerCorners.Count; j++)
{
var rotatedCorner = roatationMatrix.Transform(outerCorners[j].position);
outerPoints.MoveTo(rotatedCorner);
}
var roatationMatrix = Affine.NewRotation(MathHelper.DegreesToRadians(angle));
var rotatedCorner = new VertexSourceApplyTransform(tooth.tooth, roatationMatrix);
outlinePaths = new CombinePaths(outlinePaths, rotatedCorner);
}
var gearShape = outerPoints;
var gearShape = tooth.wheel.Subtract(outlinePaths);
if (this.centerHoleDiameter > 0)
{
@ -201,7 +175,7 @@ namespace MatterHackers.MatterControl.DesignTools
gearShape = gearShape.Subtract(centerhole) as VertexStorage;
}
return gearShape.rotateZ(-90);
return gearShape;//.RotateZDegrees(-90);
}
private IVertexSource CreateRackTooth()
@ -232,17 +206,14 @@ namespace MatterHackers.MatterControl.DesignTools
return tooth;
}
private IVertexSource CreateSingleTooth()
private (IVertexSource tooth, IVertexSource wheel) CreateSingleTooth()
{
// create outer circle sector covering one tooth
IVertexSource toothSectorPath = new VertexStorage(); // closed
var toothSectorArc = new Arc(Vector2.Zero, new Vector2(this.outerRadius, this.outerRadius), MathHelper.DegreesToRadians(90), MathHelper.DegreesToRadians(90 - this.angleToothToTooth));
toothSectorPath = new JoinPaths(toothSectorPath, toothSectorArc);
var toothSectorPath = new Arc(Vector2.Zero, new Vector2(this.outerRadius, this.outerRadius), MathHelper.DegreesToRadians(90), MathHelper.DegreesToRadians(90 - this.angleToothToTooth));
var toothCutout = this.CreateToothCutout();
var tooth = toothSectorPath.Subtract(toothCutout);
var toothCutOut = CreateToothCutout();
return tooth;
return (toothCutOut, toothSectorPath);
}
private IVertexSource CreateToothCutout()
@ -260,7 +231,6 @@ namespace MatterHackers.MatterControl.DesignTools
// For illustration see http://lcamtuf.coredump.cx/gcnc/ch6/, section 'Putting it all together'
// We continue until the moved tooth cutter's lower left corner is outside of the outer circle of the gear.
// Going any further will no longer influence the shape of the tooth
var lowerLeftCornerDistance = 0.0;
var stepCounter = 0;
while (true)
{
@ -268,9 +238,8 @@ namespace MatterHackers.MatterControl.DesignTools
var xTranslation = new Vector2(angle * Math.PI / 180 * this.pitchRadius, 0);
var movedLowerLeftCorner = lowerLeftCorner + xTranslation;
movedLowerLeftCorner = Vector2.Rotate(movedLowerLeftCorner, angle);
movedLowerLeftCorner = Vector2.Rotate(movedLowerLeftCorner, MathHelper.DegreesToRadians(angle));
lowerLeftCornerDistance = movedLowerLeftCorner.Length;
if (movedLowerLeftCorner.Length > this.outerRadius)
{
// the cutter is now completely outside the gear and no longer influences the shape of the gear tooth
@ -279,13 +248,13 @@ namespace MatterHackers.MatterControl.DesignTools
// we move in both directions
var movedToothCutterShape = toothCutterShape.Translate(xTranslation);
movedToothCutterShape = movedToothCutterShape.rotateZ(angle);
movedToothCutterShape = movedToothCutterShape.RotateZDegrees(angle);
toothCutout = toothCutout.Union(movedToothCutterShape);
if (xTranslation[0] > 0)
{
movedToothCutterShape = toothCutterShape.Translate(new Vector2(-xTranslation[0], xTranslation[1]));
movedToothCutterShape = movedToothCutterShape.rotateZ(-angle);
movedToothCutterShape = movedToothCutterShape.RotateZDegrees(-angle);
toothCutout = toothCutout.Union(movedToothCutterShape);
}
@ -294,7 +263,7 @@ namespace MatterHackers.MatterControl.DesignTools
toothCutout = this._smoothConcaveCorners(toothCutout);
return toothCutout.rotateZ(-this.angleToothToTooth / 2);
return toothCutout.RotateZDegrees(-this.angleToothToTooth / 2);
}
private IVertexSource CreateToothCutter()
@ -326,13 +295,13 @@ namespace MatterHackers.MatterControl.DesignTools
return cutterPath;
}
IVertexSource _smoothConvexCorners(IVertexSource corners)
private IVertexSource _smoothConvexCorners(IVertexSource corners)
{
// removes single convex corners located between concave corners
return this._smoothCorners(corners, true); // removeSingleConvex
}
IVertexSource _createInternalToothCutter()
private IVertexSource _createInternalToothCutter()
{
// To cut the internal gear teeth, the actual pinion comes close but we need to enlarge it so properly caters for clearance and backlash
var pinion = this.connectedGear;
@ -351,10 +320,10 @@ namespace MatterHackers.MatterControl.DesignTools
};
var tooth = enlargedPinion.CreateSingleTooth();
return tooth.rotateZ(90 + 180 / enlargedPinion.toothCount); // we need a tooth pointing to the left
//return tooth.RotateZDegrees(90 + 180 / enlargedPinion.toothCount); // we need a tooth pointing to the left
}
IVertexSource _createInternalToothProfile()
private IVertexSource _createInternalToothProfile()
{
var radius = this.pitchRadius + (1 - this.profileShift) * this.addendum + this.clearance;
var angleToothToTooth = 360 / this.toothCount;
@ -387,15 +356,15 @@ namespace MatterHackers.MatterControl.DesignTools
var pinionCenterRayAngle = -pinionRotationAngle * pinion.toothCount / this.toothCount;
// var cutter = cutterTemplate;
cutter = cutterTemplate.rotateZ(pinionRotationAngle);
cutter = cutterTemplate.RotateZDegrees(pinionRotationAngle);
cutter = cutter.Translate(-this.pitchRadius + this.connectedGear.pitchRadius, 0);
cutter = cutter.rotateZ(pinionCenterRayAngle);
cutter = cutter.RotateZDegrees(pinionCenterRayAngle);
toothShape = toothShape.Subtract(cutter);
cutter = cutterTemplate.rotateZ(-pinionRotationAngle);
cutter = cutterTemplate.RotateZDegrees(-pinionRotationAngle);
cutter = cutter.Translate(-this.pitchRadius + this.connectedGear.pitchRadius, 0);
cutter = cutter.rotateZ(-pinionCenterRayAngle);
cutter = cutter.RotateZDegrees(-pinionCenterRayAngle);
toothShape = toothShape.Subtract(cutter);
}
@ -404,13 +373,13 @@ namespace MatterHackers.MatterControl.DesignTools
}
IVertexSource _smoothConcaveCorners(IVertexSource corners)
private IVertexSource _smoothConcaveCorners(IVertexSource corners)
{
// removes single concave corners located between convex corners
return this._smoothCorners(corners, false); // removeSingleConvex
}
IVertexSource _smoothCorners(IVertexSource corners_in, bool removeSingleConvex)
private IVertexSource _smoothCorners(IVertexSource corners_in, bool removeSingleConvex)
{
var corners = corners_in as VertexStorage;
var isConvex = new List<bool>();
@ -459,13 +428,6 @@ namespace MatterHackers.MatterControl.DesignTools
return cleanedUpCorners;
}
public override IEnumerable<VertexData> Vertices()
{
//var temp = CreateRackShape();
var temp = CreateRegularGearShape();
return temp.Vertices();
}
}
}
@ -481,9 +443,9 @@ public static class Extensions
return a.Plus(b);
}
public static IVertexSource rotateZ(this IVertexSource a, double angle)
public static IVertexSource RotateZDegrees(this IVertexSource a, double angle)
{
return new VertexSourceApplyTransform(a, Affine.NewRotation(angle));
return new VertexSourceApplyTransform(a, Affine.NewRotation(MathHelper.DegreesToRadians(angle)));
}
public static IVertexSource Translate(this IVertexSource a, Vector2 delta)