Fixed a couple more selection issues.

Made the arrow render the same way as the other meshes. (same api)
This commit is contained in:
larsbrubaker 2014-12-06 23:06:08 -08:00
parent e37af2f143
commit 7bac6919b4
3 changed files with 8 additions and 10 deletions

View file

@ -39,7 +39,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
private void MakeCopyOfGroup()
{
if (MeshGroups.Count > 0)
if (MeshGroups.Count > 0
&& SelectedMeshGroupIndex != -1)
{
string makingCopyLabel = LocalizedString.Get("Making Copy");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);