Migrate GCodeVisualizer and MeshViewer content into MatterControl
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25 changed files with 4452 additions and 28 deletions
136
MatterControl.OpenGL/GCodeRenderer/GCodeVertexBuffer.cs
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136
MatterControl.OpenGL/GCodeRenderer/GCodeVertexBuffer.cs
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using MatterHackers.Agg.UI;
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using MatterHackers.RenderOpenGl.OpenGl;
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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namespace MatterHackers.GCodeVisualizer
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{
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public class GCodeVertexBuffer : IDisposable
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{
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public int myIndexId;
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public int myIndexLength;
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public BeginMode myMode = BeginMode.Triangles;
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public int myVertexId;
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public int myVertexLength;
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public GCodeVertexBuffer()
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{
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GL.GenBuffers(1, out myVertexId);
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GL.GenBuffers(1, out myIndexId);
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}
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public void Dispose()
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{
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if (myVertexId != -1)
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{
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int holdVertexId = myVertexId;
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int holdIndexId = myIndexId;
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UiThread.RunOnIdle(() =>
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{
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GL.DeleteBuffers(1, ref holdVertexId);
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GL.DeleteBuffers(1, ref holdIndexId);
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});
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myVertexId = -1;
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}
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}
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~GCodeVertexBuffer()
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{
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Dispose();
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}
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public void renderRange(int offset, int count)
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{
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GL.EnableClientState(ArrayCap.ColorArray);
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GL.EnableClientState(ArrayCap.NormalArray);
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GL.EnableClientState(ArrayCap.VertexArray);
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GL.DisableClientState(ArrayCap.TextureCoordArray);
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GL.Disable(EnableCap.Texture2D);
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GL.EnableClientState(ArrayCap.IndexArray);
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GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
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GL.ColorPointer(4, ColorPointerType.UnsignedByte, ColorVertexData.Stride, new IntPtr(0));
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GL.NormalPointer(NormalPointerType.Float, ColorVertexData.Stride, new IntPtr(4));
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GL.VertexPointer(3, VertexPointerType.Float, ColorVertexData.Stride, new IntPtr(4 + 3 * 4));
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GL.DrawRangeElements(myMode, 0, myIndexLength, count, DrawElementsType.UnsignedInt, new IntPtr(offset * 4));
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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GL.DisableClientState(ArrayCap.IndexArray);
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GL.DisableClientState(ArrayCap.VertexArray);
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GL.DisableClientState(ArrayCap.NormalArray);
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GL.DisableClientState(ArrayCap.ColorArray);
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}
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public void SetIndexData(int[] data)
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{
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SetIndexData(data, data.Length);
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}
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public void SetIndexData(int[] data, int count)
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{
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myIndexLength = count;
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
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unsafe
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{
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fixed (int* dataPointer = data)
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{
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GL.BufferData(BufferTarget.ElementArrayBuffer, data.Length * sizeof(int), (IntPtr)dataPointer, BufferUsageHint.StaticDraw);
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}
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}
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}
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public void SetVertexData(ColorVertexData[] data)
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{
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SetVertexData(data, data.Length);
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}
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public void SetVertexData(ColorVertexData[] data, int count)
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{
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myVertexLength = count;
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GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
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unsafe
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{
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fixed (ColorVertexData* dataPointer = data)
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{
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GL.BufferData(BufferTarget.ArrayBuffer, data.Length * ColorVertexData.Stride, (IntPtr)dataPointer, BufferUsageHint.StaticDraw);
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}
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}
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}
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}
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}
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