Making controls more independent

This commit is contained in:
LarsBrubaker 2020-09-12 13:09:17 -07:00
parent 95543966d3
commit 77ec3d5909
43 changed files with 532 additions and 562 deletions

View file

@ -59,7 +59,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
[DisplayName("Part(s) to Subtract and Replace")]
public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
public void DrawEditor(Object3DControlLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
public void DrawEditor(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
{
suppressNormalDraw = true;

View file

@ -56,7 +56,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
[DisplayName("Part(s) to Subtract")]
public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
public void DrawEditor(Object3DControlLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
public void DrawEditor(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
{
if (layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem == this)

View file

@ -37,9 +37,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class GridOptionsPanel : DropButton
{
Object3DControlLayer object3DControlLayer;
Object3DControlsLayer object3DControlLayer;
public GridOptionsPanel(Object3DControlLayer object3DControlLayer, ThemeConfig theme)
public GridOptionsPanel(Object3DControlsLayer object3DControlLayer, ThemeConfig theme)
: base(theme)
{
this.object3DControlLayer = object3DControlLayer;

View file

@ -45,7 +45,7 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class MoveInZControl : Object3DControlBase
public class MoveInZControl : Object3DControl
{
public IObject3D ActiveSelectedItem { get; set; }

View file

@ -36,7 +36,7 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class SelectionShadow : Object3DControlBase
public class SelectionShadow : Object3DControl
{
static Mesh normalShadowMesh;

View file

@ -35,7 +35,7 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class SnappingIndicators : Object3DControlBase
public class SnappingIndicators : Object3DControl
{
private double distToStart = 10;
private double lineLength = 15;

View file

@ -47,6 +47,12 @@ namespace MatterHackers.MeshVisualizer
/// </summary>
void CancelOperation();
void OnMouseDown(Mouse3DEventArgs mouseEvent3D);
void OnMouseMove(Mouse3DEventArgs mouseEvent3D);
void OnMouseUp(Mouse3DEventArgs mouseEvent3D);
void LostFocus();
/// <summary>

View file

@ -35,9 +35,9 @@ namespace MatterHackers.MeshVisualizer
{
public interface IObject3DControlContext
{
Object3DControlBase HoveredObject3DControl { get; }
IObject3DControl HoveredObject3DControl { get; }
Object3DControlBase SelectedObject3DControl { get; }
IObject3DControl SelectedObject3DControl { get; }
InteractiveScene Scene { get; }

View file

@ -33,6 +33,6 @@ namespace MatterHackers.MeshVisualizer
{
public interface IObject3DControlProvider
{
IEnumerable<Object3DControlBase> Create(IObject3DControlContext context);
IEnumerable<IObject3DControl> Create(IObject3DControlContext context);
}
}

View file

@ -35,15 +35,15 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MeshVisualizer
{
public abstract class Object3DControlBase : IObject3DControl
public abstract class Object3DControl : IObject3DControl
{
private bool _mouseIsOver = false;
public Matrix4X4 TotalTransform { get; set; } = Matrix4X4.Identity;
public Object3DControlBase(IObject3DControlContext meshViewerToDrawWith)
public Object3DControl(IObject3DControlContext object3DControlContext)
{
this.Object3DControlContext = meshViewerToDrawWith;
this.Object3DControlContext = object3DControlContext;
}
public ITraceable CollisionVolume { get; set; }
@ -122,7 +122,7 @@ namespace MatterHackers.MeshVisualizer
if (mouseEvent3D.MouseEvent2D.Button == MouseButtons.Left)
{
MouseDownOnControl = true;
Object3DControlContext.GuiSurface.Invalidate();
this.Object3DControlContext.GuiSurface.Invalidate();
}
}

View file

@ -1,477 +0,0 @@
/*
Copyright (c) 2019, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.MatterControl.DesignTools;
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.MeshVisualizer;
using MatterHackers.Plugins.EditorTools;
using MatterHackers.RayTracer;
using MatterHackers.RayTracer.Traceable;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class Object3DControlLayer : GuiWidget, IObject3DControlContext
{
private Object3DControlBase mouseDownObject3DControl = null;
/// <summary>
/// Gets the mapping for Object3DControls for a given type
/// </summary>
private Dictionary<Type, List<IObject3DControl>> Object3DControlMappings { get; } = new Dictionary<Type, List<IObject3DControl>>();
/// <summary>
/// Object3DControl Overrides for the selected scene item
/// </summary>
private List<IObject3DControl> Object3DControlOverrides = null;
private Type selectedItemType;
public WorldView World => sceneContext.World;
public InteractiveScene Scene => sceneContext.Scene;
public bool DrawOpenGLContent { get; set; } = true;
private List<IObject3DControl> DefaultObject3DControls { get; } = new List<IObject3DControl>();
public IEnumerable<IObject3DControl> Object3DControls
{
get
{
if (selectedItemType == null)
{
return Enumerable.Empty<IObject3DControl>();
}
else
{
return Object3DControlOverrides ?? DefaultObject3DControls;
}
}
}
private LightingData lighting = new LightingData();
private GuiWidget renderSource;
public Object3DControlLayer(ISceneContext sceneContext, ThemeConfig theme, EditorType editorType = EditorType.Part)
{
this.sceneContext = sceneContext;
this.EditorMode = editorType;
this.theme = theme;
scene = sceneContext.Scene;
gCodeMeshColor = new Color(theme.PrimaryAccentColor, 35);
BuildVolumeColor = new ColorF(.2, .8, .3, .2).ToColor();
floorDrawable = new FloorDrawable(editorType, sceneContext, this.BuildVolumeColor, theme);
if (ViewOnlyTexture == null)
{
// TODO: What is the ViewOnlyTexture???
UiThread.RunOnIdle(() =>
{
ViewOnlyTexture = new ImageBuffer(32, 32, 32);
var graphics2D = ViewOnlyTexture.NewGraphics2D();
graphics2D.Clear(Color.White);
graphics2D.FillRectangle(0, 0, ViewOnlyTexture.Width / 2, ViewOnlyTexture.Height, Color.LightGray);
// request the texture so we can set it to repeat
ImageGlPlugin.GetImageGlPlugin(ViewOnlyTexture, true, true, false);
});
}
Object3DControlMappings.Add(typeof(ImageObject3D), new List<IObject3DControl> { new MoveInZControl(this) });
Object3DControlMappings.Add(typeof(PathObject3D), new List<IObject3DControl> { new PathControl(this) });
// Register listeners
sceneContext.Scene.SelectionChanged += this.Scene_SelectionChanged;
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged += this.Settings_SettingChanged;
}
}
private void Settings_SettingChanged(object sender, StringEventArgs e)
{
string settingsKey = e.Data;
// Invalidate bed textures on related settings change
if (settingsKey == SettingsKey.t0_inset
|| settingsKey == SettingsKey.t1_inset
|| settingsKey == SettingsKey.bed_size
|| settingsKey == SettingsKey.print_center)
{
this.Invalidate();
}
}
public void RegisterDrawable(IDrawable drawable)
{
drawables.Add(drawable);
}
public void RegisterObject3DControl(IObject3DControl object3DControl)
{
DefaultObject3DControls.Add(object3DControl);
}
public void RegisterObject3DControls(IEnumerable<IObject3DControl> Object3DControls)
{
DefaultObject3DControls.AddRange(Object3DControls);
}
public IEnumerable<IDrawable> Drawables => drawables;
public IEnumerable<IDrawableItem> ItemDrawables => itemDrawables;
internal void SetRenderTarget(GuiWidget renderSource)
{
// Unregister listener
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
}
this.renderSource = renderSource;
// Hook our drawing operation to the renderSource so we can draw unclipped in the source objects bounds. At the time of writing,
// this mechanism is needed to draw bed items under the semi-transparent right treeview/editor panel
renderSource.BeforeDraw += RenderSource_BeforeDraw;
}
// The primary draw hook. Kick off our draw operation when the renderSource fires AfterDraw
private void RenderSource_BeforeDraw(object sender, DrawEventArgs e)
{
if (this.DrawOpenGLContent)
{
this.DrawGlContent(e);
}
}
private void Scene_SelectionChanged(object sender, EventArgs e)
{
foreach (var item in this.Object3DControls)
{
item.LostFocus();
}
// On selection change, update state for mappings
selectedItemType = scene.SelectedItem?.GetType();
Object3DControlOverrides = null;
if (selectedItemType != null)
{
Object3DControlMappings.TryGetValue(selectedItemType, out Object3DControlOverrides);
}
}
public static void RenderBounds(DrawEventArgs e, WorldView world, IEnumerable<BvhIterator> allResults)
{
foreach (var bvhIterator in allResults)
{
Object3DControlLayer.RenderBounds(e, world, bvhIterator.TransformToWorld, bvhIterator.Bvh, bvhIterator.Depth);
}
}
public static void RenderBounds(DrawEventArgs e, WorldView world, Matrix4X4 transformToWorld, IBvhItem bvh, int depth = int.MinValue)
{
for (int i = 0; i < 4; i++)
{
Vector3 bottomStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner(i), transformToWorld);
var bottomStartScreenPos = world.GetScreenPosition(bottomStartPosition);
Vector3 bottomEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner((i + 1) % 4), transformToWorld);
var bottomEndScreenPos = world.GetScreenPosition(bottomEndPosition);
Vector3 topStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner(i), transformToWorld);
var topStartScreenPos = world.GetScreenPosition(topStartPosition);
Vector3 topEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner((i + 1) % 4), transformToWorld);
var topEndScreenPos = world.GetScreenPosition(topEndPosition);
e.Graphics2D.Line(bottomStartScreenPos, bottomEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, topEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, bottomStartScreenPos, Color.Black);
}
if (bvh is ITriangle tri)
{
for (int i = 0; i < 3; i++)
{
var vertexPos = tri.GetVertex(i);
var screenCenter = Vector3Ex.Transform(vertexPos, transformToWorld);
var screenPos = world.GetScreenPosition(screenCenter);
e.Graphics2D.Circle(screenPos, 3, Color.Red);
}
}
else
{
var center = bvh.GetCenter();
var worldCenter = Vector3Ex.Transform(center, transformToWorld);
var screenPos2 = world.GetScreenPosition(worldCenter);
if (depth != int.MinValue)
{
e.Graphics2D.Circle(screenPos2, 3, Color.Yellow);
e.Graphics2D.DrawString($"{depth},", screenPos2.X + 12 * depth, screenPos2.Y);
}
}
}
public override void OnMouseDown(MouseEventArgs mouseEvent)
{
base.OnMouseDown(mouseEvent);
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
if (this.Scene.SelectedItem != null
&& !SuppressObject3DControls
&& FindHitObject3DControl(ray, out mouseDownObject3DControl, out IntersectInfo info))
{
mouseDownObject3DControl.OnMouseDown(new Mouse3DEventArgs(mouseEvent, ray, info));
SelectedObject3DControl = mouseDownObject3DControl;
}
else
{
SelectedObject3DControl = null;
}
}
public override void OnMouseMove(MouseEventArgs mouseEvent)
{
base.OnMouseMove(mouseEvent);
if (SuppressObject3DControls
|| !this.PositionWithinLocalBounds(mouseEvent.X, mouseEvent.Y))
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
IntersectInfo info = null;
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseMove(mouseEvent3D);
}
else
{
this.FindHitObject3DControl(ray, out Object3DControlBase hitObject3DControl, out info);
var object3DControls = this.Object3DControls;
foreach (var object3DControl in object3DControls.OfType<Object3DControlBase>())
{
if (hitObject3DControl == object3DControl)
{
object3DControl.MouseIsOver = true;
object3DControl.MouseMoveInfo = info;
HoveredObject3DControl = object3DControl;
}
else
{
object3DControl.MouseIsOver = false;
object3DControl.MouseMoveInfo = null;
}
// TODO: Why do non-hit volumes get mouse move?
object3DControl.OnMouseMove(mouseEvent3D);
}
}
}
public override void OnMouseUp(MouseEventArgs mouseEvent)
{
Invalidate();
if (SuppressObject3DControls)
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
bool anyObject3DControlVolumeHit = FindHitObject3DControl(ray, out Object3DControlBase object3DControlBase, out IntersectInfo info);
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseUp(mouseEvent3D);
SelectedObject3DControl = null;
mouseDownObject3DControl = null;
}
else
{
mouseDownObject3DControl = null;
if (anyObject3DControlVolumeHit)
{
object3DControlBase.OnMouseUp(mouseEvent3D);
}
SelectedObject3DControl = null;
}
base.OnMouseUp(mouseEvent);
}
public override void OnClosed(EventArgs e)
{
// Unregister listeners
sceneContext.Scene.SelectionChanged -= this.Scene_SelectionChanged;
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
renderSource = null;
}
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged -= this.Settings_SettingChanged;
}
// If implemented, invoke Dispose on Drawables
foreach (var item in drawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
foreach (var item in itemDrawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
base.OnClosed(e);
// Clear lists and references
Object3DControlOverrides?.Clear();
Object3DControlMappings.Clear();
DefaultObject3DControls.Clear();
drawables.Clear();
itemDrawables.Clear();
SelectedObject3DControl = null;
HoveredObject3DControl = null;
}
private bool FindHitObject3DControl(Ray ray, out Object3DControlBase hitObject3DControl, out IntersectInfo info)
{
var object3DControls = this.Object3DControls;
hitObject3DControl = null;
if (!object3DControls.Any())
{
info = null;
return false;
}
var traceables = new List<ITraceable>();
foreach (var object3DControl in object3DControls)
{
ITraceable traceable = object3DControl.GetTraceable();
if (traceable != null)
{
traceables.Add(traceable);
}
}
if (traceables.Count <= 0)
{
info = null;
return false;
}
var bvhHierachy = BoundingVolumeHierarchy.CreateNewHierachy(traceables);
info = bvhHierachy.GetClosestIntersection(ray);
if (info != null)
{
foreach (var object3DControlBase in object3DControls.OfType<Object3DControlBase>())
{
var insideBounds = new List<IBvhItem>();
if (object3DControlBase.CollisionVolume != null)
{
object3DControlBase.CollisionVolume.GetContained(insideBounds, info.closestHitObject.GetAxisAlignedBoundingBox());
if (insideBounds.Contains(info.closestHitObject))
{
hitObject3DControl = object3DControlBase;
return true;
}
}
}
}
return false;
}
public bool SuppressObject3DControls { get; set; } = false;
public bool MouseDownOnObject3DControlVolume => SelectedObject3DControl != null;
public Object3DControlBase SelectedObject3DControl { get; set; } = null;
public Object3DControlBase HoveredObject3DControl { get; set; } = null;
public double SnapGridDistance
{
get
{
if (string.IsNullOrEmpty(UserSettings.Instance.get(UserSettingsKey.SnapGridDistance)))
{
return 1;
}
return UserSettings.Instance.GetValue<double>(UserSettingsKey.SnapGridDistance);
}
set
{
UserSettings.Instance.set(UserSettingsKey.SnapGridDistance, value.ToString());
}
}
public GuiWidget GuiSurface => this;
}
}

View file

@ -38,17 +38,446 @@ using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.MatterControl.DesignTools;
using MatterHackers.MatterControl.PartPreviewWindow.View3D;
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.MeshVisualizer;
using MatterHackers.Plugins.EditorTools;
using MatterHackers.PolygonMesh;
using MatterHackers.RayTracer;
using MatterHackers.RenderOpenGl;
using MatterHackers.RenderOpenGl.OpenGl;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class Object3DControlLayer : GuiWidget, IObject3DControlContext
public class Object3DControlsLayer : GuiWidget, IObject3DControlContext
{
private IObject3DControl mouseDownObject3DControl = null;
/// <summary>
/// Gets the mapping for Object3DControls for a given type
/// </summary>
private Dictionary<Type, List<IObject3DControl>> Object3DControlMappings { get; } = new Dictionary<Type, List<IObject3DControl>>();
/// <summary>
/// Object3DControl Overrides for the selected scene item
/// </summary>
private List<IObject3DControl> Object3DControlOverrides = null;
private Type selectedItemType;
public WorldView World => sceneContext.World;
public InteractiveScene Scene => sceneContext.Scene;
public bool DrawOpenGLContent { get; set; } = true;
private List<IObject3DControl> DefaultObject3DControls { get; } = new List<IObject3DControl>();
public IEnumerable<IObject3DControl> Object3DControls
{
get
{
if (selectedItemType == null)
{
return Enumerable.Empty<IObject3DControl>();
}
else
{
return Object3DControlOverrides ?? DefaultObject3DControls;
}
}
}
private LightingData lighting = new LightingData();
private GuiWidget renderSource;
public Object3DControlsLayer(ISceneContext sceneContext, ThemeConfig theme, EditorType editorType = EditorType.Part)
{
this.sceneContext = sceneContext;
this.EditorMode = editorType;
this.theme = theme;
scene = sceneContext.Scene;
gCodeMeshColor = new Color(theme.PrimaryAccentColor, 35);
BuildVolumeColor = new ColorF(.2, .8, .3, .2).ToColor();
floorDrawable = new FloorDrawable(editorType, sceneContext, this.BuildVolumeColor, theme);
if (ViewOnlyTexture == null)
{
// TODO: What is the ViewOnlyTexture???
UiThread.RunOnIdle(() =>
{
ViewOnlyTexture = new ImageBuffer(32, 32, 32);
var graphics2D = ViewOnlyTexture.NewGraphics2D();
graphics2D.Clear(Color.White);
graphics2D.FillRectangle(0, 0, ViewOnlyTexture.Width / 2, ViewOnlyTexture.Height, Color.LightGray);
// request the texture so we can set it to repeat
ImageGlPlugin.GetImageGlPlugin(ViewOnlyTexture, true, true, false);
});
}
Object3DControlMappings.Add(typeof(ImageObject3D), new List<IObject3DControl> { new MoveInZControl(this) });
Object3DControlMappings.Add(typeof(PathObject3D), new List<IObject3DControl> { new PathControl(this) });
// Register listeners
sceneContext.Scene.SelectionChanged += this.Scene_SelectionChanged;
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged += this.Settings_SettingChanged;
}
}
private void Settings_SettingChanged(object sender, StringEventArgs e)
{
string settingsKey = e.Data;
// Invalidate bed textures on related settings change
if (settingsKey == SettingsKey.t0_inset
|| settingsKey == SettingsKey.t1_inset
|| settingsKey == SettingsKey.bed_size
|| settingsKey == SettingsKey.print_center)
{
this.Invalidate();
}
}
public void RegisterDrawable(IDrawable drawable)
{
drawables.Add(drawable);
}
public void RegisterObject3DControl(IObject3DControl object3DControl)
{
DefaultObject3DControls.Add(object3DControl);
}
public void RegisterObject3DControls(IEnumerable<IObject3DControl> Object3DControls)
{
DefaultObject3DControls.AddRange(Object3DControls);
}
public IEnumerable<IDrawable> Drawables => drawables;
public IEnumerable<IDrawableItem> ItemDrawables => itemDrawables;
internal void SetRenderTarget(GuiWidget renderSource)
{
// Unregister listener
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
}
this.renderSource = renderSource;
// Hook our drawing operation to the renderSource so we can draw unclipped in the source objects bounds. At the time of writing,
// this mechanism is needed to draw bed items under the semi-transparent right treeview/editor panel
renderSource.BeforeDraw += RenderSource_BeforeDraw;
}
// The primary draw hook. Kick off our draw operation when the renderSource fires AfterDraw
private void RenderSource_BeforeDraw(object sender, DrawEventArgs e)
{
if (this.DrawOpenGLContent)
{
this.DrawGlContent(e);
}
}
private void Scene_SelectionChanged(object sender, EventArgs e)
{
foreach (var item in this.Object3DControls)
{
item.LostFocus();
}
// On selection change, update state for mappings
selectedItemType = scene.SelectedItem?.GetType();
Object3DControlOverrides = null;
if (selectedItemType != null)
{
Object3DControlMappings.TryGetValue(selectedItemType, out Object3DControlOverrides);
}
}
public static void RenderBounds(DrawEventArgs e, WorldView world, IEnumerable<BvhIterator> allResults)
{
foreach (var bvhIterator in allResults)
{
Object3DControlsLayer.RenderBounds(e, world, bvhIterator.TransformToWorld, bvhIterator.Bvh, bvhIterator.Depth);
}
}
public static void RenderBounds(DrawEventArgs e, WorldView world, Matrix4X4 transformToWorld, IBvhItem bvh, int depth = int.MinValue)
{
for (int i = 0; i < 4; i++)
{
Vector3 bottomStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner(i), transformToWorld);
var bottomStartScreenPos = world.GetScreenPosition(bottomStartPosition);
Vector3 bottomEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner((i + 1) % 4), transformToWorld);
var bottomEndScreenPos = world.GetScreenPosition(bottomEndPosition);
Vector3 topStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner(i), transformToWorld);
var topStartScreenPos = world.GetScreenPosition(topStartPosition);
Vector3 topEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner((i + 1) % 4), transformToWorld);
var topEndScreenPos = world.GetScreenPosition(topEndPosition);
e.Graphics2D.Line(bottomStartScreenPos, bottomEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, topEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, bottomStartScreenPos, Color.Black);
}
if (bvh is ITriangle tri)
{
for (int i = 0; i < 3; i++)
{
var vertexPos = tri.GetVertex(i);
var screenCenter = Vector3Ex.Transform(vertexPos, transformToWorld);
var screenPos = world.GetScreenPosition(screenCenter);
e.Graphics2D.Circle(screenPos, 3, Color.Red);
}
}
else
{
var center = bvh.GetCenter();
var worldCenter = Vector3Ex.Transform(center, transformToWorld);
var screenPos2 = world.GetScreenPosition(worldCenter);
if (depth != int.MinValue)
{
e.Graphics2D.Circle(screenPos2, 3, Color.Yellow);
e.Graphics2D.DrawString($"{depth},", screenPos2.X + 12 * depth, screenPos2.Y);
}
}
}
public override void OnMouseDown(MouseEventArgs mouseEvent)
{
base.OnMouseDown(mouseEvent);
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
if (this.Scene.SelectedItem != null
&& !SuppressObject3DControls
&& FindHitObject3DControl(ray, out mouseDownObject3DControl, out IntersectInfo info))
{
mouseDownObject3DControl.OnMouseDown(new Mouse3DEventArgs(mouseEvent, ray, info));
SelectedObject3DControl = mouseDownObject3DControl;
}
else
{
SelectedObject3DControl = null;
}
}
public override void OnMouseMove(MouseEventArgs mouseEvent)
{
base.OnMouseMove(mouseEvent);
if (SuppressObject3DControls
|| !this.PositionWithinLocalBounds(mouseEvent.X, mouseEvent.Y))
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
IntersectInfo info = null;
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseMove(mouseEvent3D);
}
else
{
this.FindHitObject3DControl(ray, out IObject3DControl hitObject3DControl, out info);
var object3DControls = this.Object3DControls;
foreach (var object3DControl in object3DControls.OfType<Object3DControl>())
{
if (hitObject3DControl == object3DControl)
{
object3DControl.MouseIsOver = true;
object3DControl.MouseMoveInfo = info;
HoveredObject3DControl = object3DControl;
}
else
{
object3DControl.MouseIsOver = false;
object3DControl.MouseMoveInfo = null;
}
// TODO: Why do non-hit volumes get mouse move?
object3DControl.OnMouseMove(mouseEvent3D);
}
}
}
public override void OnMouseUp(MouseEventArgs mouseEvent)
{
Invalidate();
if (SuppressObject3DControls)
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
bool anyObject3DControlVolumeHit = FindHitObject3DControl(ray, out IObject3DControl object3DControl, out IntersectInfo info);
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseUp(mouseEvent3D);
SelectedObject3DControl = null;
mouseDownObject3DControl = null;
}
else
{
mouseDownObject3DControl = null;
if (anyObject3DControlVolumeHit)
{
object3DControl.OnMouseUp(mouseEvent3D);
}
SelectedObject3DControl = null;
}
base.OnMouseUp(mouseEvent);
}
public override void OnClosed(EventArgs e)
{
// Unregister listeners
sceneContext.Scene.SelectionChanged -= this.Scene_SelectionChanged;
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
renderSource = null;
}
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged -= this.Settings_SettingChanged;
}
// If implemented, invoke Dispose on Drawables
foreach (var item in drawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
foreach (var item in itemDrawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
base.OnClosed(e);
// Clear lists and references
Object3DControlOverrides?.Clear();
Object3DControlMappings.Clear();
DefaultObject3DControls.Clear();
drawables.Clear();
itemDrawables.Clear();
SelectedObject3DControl = null;
HoveredObject3DControl = null;
}
private bool FindHitObject3DControl(Ray ray, out IObject3DControl hitObject3DControl, out IntersectInfo info)
{
var object3DControls = this.Object3DControls;
hitObject3DControl = null;
if (!object3DControls.Any())
{
info = null;
return false;
}
var traceables = new List<ITraceable>();
foreach (var object3DControl in object3DControls)
{
ITraceable traceable = object3DControl.GetTraceable();
if (traceable != null)
{
traceables.Add(traceable);
}
}
if (traceables.Count <= 0)
{
info = null;
return false;
}
var bvhHierachy = BoundingVolumeHierarchy.CreateNewHierachy(traceables);
info = bvhHierachy.GetClosestIntersection(ray);
if (info != null)
{
foreach (var object3DControlBase in object3DControls.OfType<Object3DControl>())
{
var insideBounds = new List<IBvhItem>();
if (object3DControlBase.CollisionVolume != null)
{
object3DControlBase.CollisionVolume.GetContained(insideBounds, info.closestHitObject.GetAxisAlignedBoundingBox());
if (insideBounds.Contains(info.closestHitObject))
{
hitObject3DControl = object3DControlBase;
return true;
}
}
}
}
return false;
}
public bool SuppressObject3DControls { get; set; } = false;
public bool MouseDownOnObject3DControlVolume => SelectedObject3DControl != null;
public IObject3DControl SelectedObject3DControl { get; set; } = null;
public IObject3DControl HoveredObject3DControl { get; set; } = null;
public double SnapGridDistance
{
get
{
if (string.IsNullOrEmpty(UserSettings.Instance.get(UserSettingsKey.SnapGridDistance)))
{
return 1;
}
return UserSettings.Instance.GetValue<double>(UserSettingsKey.SnapGridDistance);
}
set
{
UserSettings.Instance.set(UserSettingsKey.SnapGridDistance, value.ToString());
}
}
public GuiWidget GuiSurface => this;
private static ImageBuffer ViewOnlyTexture;
private Color lightWireframe = new Color("#aaa4");
@ -106,7 +535,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public override List<WidgetAndPosition> FindDescendants(IEnumerable<string> namesToSearchFor, List<WidgetAndPosition> foundChildren, RectangleDouble touchingBounds, SearchType seachType, bool allowInvalidItems = true)
{
foreach (Object3DControlBase child in this.Object3DControls)
foreach (Object3DControl child in this.Object3DControls)
{
string object3DName = child.Name;
@ -263,7 +692,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private static void ValidateViewOnlyTexturing(IObject3D item)
{
// if there is no view only texture or the item is locked
if (Object3DControlLayer.ViewOnlyTexture == null
if (Object3DControlsLayer.ViewOnlyTexture == null
|| item.Mesh.Faces.Count == 0)
{
return;
@ -273,7 +702,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
if (!item.RebuildLocked)
{
item.Mesh.FaceTextures.TryGetValue(0, out FaceTextureData faceTexture);
bool viewOnlyTexture = faceTexture?.image == Object3DControlLayer.ViewOnlyTexture;
bool viewOnlyTexture = faceTexture?.image == Object3DControlsLayer.ViewOnlyTexture;
// if not persistable and has view only texture, remove the view only texture if it has it
if (item.WorldPersistable()

View file

@ -153,7 +153,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
private Mesh cube = PlatonicSolids.CreateCube(4, 4, 4);
private ITraceable cubeTraceData;
private Object3DControlLayer object3DControlLayer;
private Object3DControlsLayer object3DControlLayer;
private Vector2 lastMovePosition;
private LightingData lighting = new LightingData();
private Vector2 mouseDownPosition;
@ -164,7 +164,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private List<ConnectedFaces> connections = new List<ConnectedFaces>();
private HitData lastHitData = new HitData();
public TumbleCubeControl(Object3DControlLayer object3DControlLayer, ThemeConfig theme)
public TumbleCubeControl(Object3DControlsLayer object3DControlLayer, ThemeConfig theme)
: base(100 * GuiWidget.DeviceScale, 100 * GuiWidget.DeviceScale)
{
this.theme = theme;

View file

@ -83,7 +83,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public TrackballTumbleWidget TrackballTumbleWidget { get; private set; }
public Object3DControlLayer Object3DControlLayer { get; }
public Object3DControlsLayer Object3DControlLayer { get; }
public ISceneContext sceneContext;
@ -91,13 +91,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private PrinterTabPage printerTabPage;
public View3DWidget(PrinterConfig printer, ISceneContext sceneContext, ViewControls3D viewControls3D, ThemeConfig theme, PartTabPage printerTabBase, Object3DControlLayer.EditorType editorType = Object3DControlLayer.EditorType.Part)
public View3DWidget(PrinterConfig printer, ISceneContext sceneContext, ViewControls3D viewControls3D, ThemeConfig theme, PartTabPage printerTabBase, Object3DControlsLayer.EditorType editorType = Object3DControlsLayer.EditorType.Part)
{
this.sceneContext = sceneContext;
this.printerTabPage = printerTabBase as PrinterTabPage;
this.Printer = printer;
this.Object3DControlLayer = new Object3DControlLayer(sceneContext, theme, editorType)
this.Object3DControlLayer = new Object3DControlsLayer(sceneContext, theme, editorType)
{
Name = "Object3DControlLayer",
};
@ -934,7 +934,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
else
{
Object3DControlLayer.RenderBounds(e, sceneContext.World, allResults);
Object3DControlsLayer.RenderBounds(e, sceneContext.World, allResults);
}
}
}