Making controls more independent
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parent
95543966d3
commit
77ec3d5909
43 changed files with 532 additions and 562 deletions
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@ -49,7 +49,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public class FloorDrawable : IDrawable, IDisposable
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{
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private ISceneContext sceneContext;
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private Object3DControlLayer.EditorType editorType;
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private Object3DControlsLayer.EditorType editorType;
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private ThemeConfig theme;
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private PrinterConfig printer;
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@ -61,7 +61,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private bool loadingTextures = false;
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public FloorDrawable(Object3DControlLayer.EditorType editorType, ISceneContext sceneContext, Color buildVolumeColor, ThemeConfig theme)
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public FloorDrawable(Object3DControlsLayer.EditorType editorType, ISceneContext sceneContext, Color buildVolumeColor, ThemeConfig theme)
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{
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this.buildVolumeColor = buildVolumeColor;
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this.sceneContext = sceneContext;
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@ -90,7 +90,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world)
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{
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if (editorType == Object3DControlLayer.EditorType.Printer)
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if (editorType == Object3DControlsLayer.EditorType.Printer)
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{
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// only render if we are above the bed
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if (sceneContext.RendererOptions.RenderBed)
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