Convert projects to .netstandard2
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7 changed files with 43 additions and 539 deletions
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@ -1,65 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CBDEEC31-D688-417B-9BF2-F0DB2E4FB268}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MatterControl.OpenGL</RootNamespace>
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<AssemblyName>MatterControl.OpenGL</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Company>MatterHackers Inc.</Company>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GCodeRenderer\ColorVertexData.cs" />
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<Compile Include="GCodeRenderer\ExtrusionColors.cs" />
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<Compile Include="GCodeRenderer\GCodeRenderer.cs" />
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<Compile Include="GCodeRenderer\GCodeRenderInfo.cs" />
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<Compile Include="GCodeRenderer\GCodeVertexBuffer.cs" />
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<Compile Include="GCodeRenderer\RenderFeatures\RenderFeatureBase.cs" />
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<Compile Include="GCodeRenderer\RenderFeatures\RenderFeatureExtrusion.cs" />
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<Compile Include="GCodeRenderer\RenderFeatures\RenderFeatureRetract.cs" />
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<Compile Include="GCodeRenderer\RenderFeatures\RenderFeatureTravel.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MatterControl.Printing\MatterControl.Printing.csproj">
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<ProjectReference Include="..\MatterControl.Printing\MatterControl.Printing.csproj">
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<Project>{97d5ade3-c1b4-4b46-8a3e-718a4f7f079f}</Project>
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<Name>MatterControl.Printing</Name>
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</ProjectReference>
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@ -80,5 +28,5 @@
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<Name>VectorMath</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MatterControl.OpenGL")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MatterControl.OpenGL")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("cbdeec31-d688-417b-9bf2-f0db2e4fb268")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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