Made all the GetPortNames go through FrostedSerialPort
Cleaned up some using statements.
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5 changed files with 13 additions and 43 deletions
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@ -1,16 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO.Ports;
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using System.Diagnostics;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.OpenGlGui;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.MatterControl.DataStorage;
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