Render raytraced images at requested size
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parent
e934bb40ff
commit
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1 changed files with 9 additions and 4 deletions
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@ -47,7 +47,6 @@ namespace MatterHackers.MatterControl
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public class MeshContentProvider : ISceneContentProvider
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{
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private static readonly bool Is32Bit = IntPtr.Size == 4;
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private static readonly Point2D BigRenderSize = new Point2D(460, 460);
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// For 32 bit max size to ray trace is 8 MB mesh for 64 bit the max size is 40 MB.
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private long MaxFileSizeForTracing => Is32Bit ? 8 * 1000 * 1000 : 40 * 1000 * 1000;
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@ -137,8 +136,8 @@ namespace MatterHackers.MatterControl
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var thumbnail = ThumbnailEngine.Generate(
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object3D,
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RenderOrthographic ? RenderType.ORTHOGROPHIC : RenderType.RAY_TRACE,
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BigRenderSize.x,
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BigRenderSize.y,
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width,
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height,
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allowMultiThreading: !ApplicationController.Instance.ActivePrinter.Connection.PrinterIsPrinting);
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if (thumbnail != null)
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@ -149,7 +148,13 @@ namespace MatterHackers.MatterControl
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// Cache at requested size
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cachePath = ApplicationController.Instance.ThumbnailCachePath(item, width, height);
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thumbnail = LibraryProviderHelpers.ResizeImage(thumbnail, width, height);
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// TODO: Lookup best large image and downscale if required
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if (false)
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{
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thumbnail = LibraryProviderHelpers.ResizeImage(thumbnail, width, height);
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}
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AggContext.ImageIO.SaveImageData(cachePath, thumbnail);
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if (ApplicationController.Instance.Library.ActiveContainer is ILibraryWritableContainer writableContainer)
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