Added a Translate command

Made Rotate and FitToBounds Apply and Remove
refactoring
This commit is contained in:
LarsBrubaker 2018-07-06 07:10:39 -07:00
parent 0783f975a8
commit 72ce9b86de
8 changed files with 331 additions and 211 deletions

View file

@ -1,282 +0,0 @@
/*
Copyright (c) 2018, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.ComponentModel;
using System.Linq;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.PartPreviewWindow;
using MatterHackers.MeshVisualizer;
using MatterHackers.RenderOpenGl;
using MatterHackers.RenderOpenGl.OpenGl;
using MatterHackers.VectorMath;
using Newtonsoft.Json;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public enum FitType { Box, Cylinder }
public enum MaintainRatio { None, X_Y, X_Y_Z }
[Obsolete("Not used anymore. Replaced with FitToBoundsObject3D_2", true)]
public class FitToBoundsObject3D : Object3D, IEditorDraw, IPropertyGridModifier
{
[Description("Set the shape the part will be fit into.")]
public FitType FitType { get; set; } = FitType.Box;
public double Width { get; set; }
public double Depth { get; set; }
public double Diameter { get; set; }
public double Height { get; set; }
[Description("Set the rules for how to maintain the part while scaling.")]
public MaintainRatio MaintainRatio { get; set; } = MaintainRatio.X_Y;
[Description("Allows you turn turn on and off applying the fit to the x axis.")]
public bool StretchX { get; set; } = true;
[Description("Allows you turn turn on and off applying the fit to the y axis.")]
public bool StretchY { get; set; } = true;
[Description("Allows you turn turn on and off applying the fit to the z axis.")]
public bool StretchZ { get; set; } = true;
IObject3D ScaleItem => Children.First();
[JsonIgnore]
public IObject3D ItemToScale => Children.First().Children.First();
public FitToBoundsObject3D()
{
Name = "Fit to Bounds".Localize();
}
public override void Apply(UndoBuffer undoBuffer)
{
using (RebuildLock())
{
// push our matrix into our children
foreach (var child in this.Children)
{
child.Matrix *= this.Matrix;
}
// push child into children
ItemToScale.Matrix *= ScaleItem.Matrix;
// add our children to our parent and remove from parent
this.Parent.Children.Modify(list =>
{
list.Remove(this);
list.AddRange(ScaleItem.Children);
});
}
Invalidate(new InvalidateArgs(this, InvalidateType.Content));
}
public override void Remove(UndoBuffer undoBuffer)
{
using (RebuildLock())
{
// push our matrix into inner children
foreach (var child in ScaleItem.Children)
{
child.Matrix *= this.Matrix;
}
// add inner children to our parent and remove from parent
this.Parent.Children.Modify(list =>
{
list.Remove(this);
list.AddRange(ScaleItem.Children);
});
}
Invalidate(new InvalidateArgs(this, InvalidateType.Content));
}
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
&& invalidateType.Source == this)
{
Rebuild(null);
}
else
{
base.OnInvalidate(invalidateType);
}
}
public static FitToBoundsObject3D Create(IObject3D itemToFit)
{
FitToBoundsObject3D fitToBounds = new FitToBoundsObject3D();
var aabb = itemToFit.GetAxisAlignedBoundingBox();
fitToBounds.Width = aabb.XSize;
fitToBounds.Depth = aabb.YSize;
fitToBounds.Height = aabb.ZSize;
fitToBounds.Diameter = aabb.XSize;
var scaleItem = new Object3D();
fitToBounds.Children.Add(scaleItem);
scaleItem.Children.Add(itemToFit);
return fitToBounds;
}
public void Rebuild(UndoBuffer undoBuffer)
{
this.DebugDepth("Rebuild");
using (RebuildLock())
{
var aabb = this.GetAxisAlignedBoundingBox();
AdjustChildSize(null, null);
if (aabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.
PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
}
}
base.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
}
public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
{
var aabb = base.GetAxisAlignedBoundingBox(matrix);
var size = aabb.Size;
if (StretchX)
{
size.X = Width;
}
if (StretchY)
{
size.Y = Depth;
}
if (StretchZ)
{
size.Z = Height;
}
var half = size / 2;
return new AxisAlignedBoundingBox(aabb.Center - half, aabb.Center + half);
}
private void AdjustChildSize(object sender, EventArgs e)
{
var aabb = ItemToScale.GetAxisAlignedBoundingBox();
ScaleItem.Matrix = Matrix4X4.Identity;
var scale = Vector3.One;
if (StretchX)
{
scale.X = Width / aabb.XSize;
}
if (StretchY)
{
scale.Y = Depth / aabb.YSize;
}
if (StretchZ)
{
scale.Z = Height / aabb.ZSize;
}
switch (MaintainRatio)
{
case MaintainRatio.None:
break;
case MaintainRatio.X_Y:
var minXy = Math.Min(scale.X, scale.Y);
scale.X = minXy;
scale.Y = minXy;
break;
case MaintainRatio.X_Y_Z:
var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
scale.X = minXyz;
scale.Y = minXyz;
scale.Z = minXyz;
break;
}
ScaleItem.Matrix = Object3DExtensions.ApplyAtPosition(ScaleItem.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
}
public void DrawEditor(object sender, DrawEventArgs e)
{
if (sender is InteractionLayer layer
&& layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
{
var aabb = ItemToScale.GetAxisAlignedBoundingBox();
if (FitType == FitType.Box)
{
var center = aabb.Center;
var worldMatrix = this.WorldMatrix();
var minXyz = center - new Vector3(Width / 2, Depth / 2, Height / 2);
var maxXyz = center + new Vector3(Width / 2, Depth / 2, Height / 2);
var bounds = new AxisAlignedBoundingBox(minXyz, maxXyz);
//var leftW = Vector3.Transform(, worldMatrix);
var right = Vector3.Transform(center + new Vector3(Width / 2, 0, 0), worldMatrix);
// layer.World.Render3DLine(left, right, Agg.Color.Red);
layer.World.RenderAabb(bounds, worldMatrix, Agg.Color.Red, 1, 1);
}
else
{
layer.World.RenderCylinderOutline(this.WorldMatrix(), aabb.Center, Diameter, Height, 30, Color.Red, 1, 1);
}
// turn the lighting back on
GL.Enable(EnableCap.Lighting);
}
}
public void UpdateControls(PPEContext context)
{
context.GetEditRow(nameof(Diameter)).Visible = FitType != FitType.Box;
context.GetEditRow(nameof(Width)).Visible = FitType == FitType.Box;
context.GetEditRow(nameof(Depth)).Visible = FitType == FitType.Box;
context.GetEditRow(nameof(MaintainRatio)).Visible = FitType == FitType.Box;
context.GetEditRow(nameof(StretchX)).Visible = FitType == FitType.Box;
context.GetEditRow(nameof(StretchY)).Visible = FitType == FitType.Box;
}
}
}

View file

@ -27,9 +27,6 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.ComponentModel;
using System.Linq;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
@ -38,22 +35,182 @@ using MatterHackers.MatterControl.PartPreviewWindow;
using MatterHackers.MeshVisualizer;
using MatterHackers.PolygonMesh;
using MatterHackers.VectorMath;
using System;
using System.ComponentModel;
using System.Linq;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class FitToBoundsObject3D_2 : TransformWrapperObject3D, IEditorDraw
{
Vector3 boundsSize;
public double Width
private Vector3 boundsSize;
private AxisAlignedBoundingBox cacheAabb;
private Vector3 cacheBounds;
private Matrix4X4 cacheMatrix;
public FitToBoundsObject3D_2()
{
get => boundsSize.X;
set
Name = "Fit to Bounds".Localize();
}
public override bool CanApply => true;
public override bool CanRemove => true;
private IObject3D FitBounds => Children.Last();
public static FitToBoundsObject3D_2 Create(IObject3D itemToFit)
{
var fitToBounds = new FitToBoundsObject3D_2();
var aabb = itemToFit.GetAxisAlignedBoundingBox();
var bounds = new Object3D()
{
boundsSize.X = value;
UpdateBoundsItem();
Visible = false,
Color = new Color(Color.Red, 100),
Mesh = PlatonicSolids.CreateCube()
};
// add all the children
var scaleItem = new Object3D();
fitToBounds.Children.Add(scaleItem);
scaleItem.Children.Add(itemToFit);
fitToBounds.Children.Add(bounds);
fitToBounds.SizeX = aabb.XSize;
fitToBounds.SizeY = aabb.YSize;
fitToBounds.SizeZ = aabb.ZSize;
return fitToBounds;
}
public void DrawEditor(object sender, DrawEventArgs e)
{
if (sender is InteractionLayer layer
&& layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
{
var aabb = SourceItem.GetAxisAlignedBoundingBox();
var center = aabb.Center;
var worldMatrix = this.WorldMatrix();
var minXyz = center - new Vector3(SizeX / 2, SizeY / 2, SizeZ / 2);
var maxXyz = center + new Vector3(SizeX / 2, SizeY / 2, SizeZ / 2);
var bounds = new AxisAlignedBoundingBox(minXyz, maxXyz);
//var leftW = Vector3.Transform(, worldMatrix);
var right = Vector3.Transform(center + new Vector3(SizeX / 2, 0, 0), worldMatrix);
// layer.World.Render3DLine(left, right, Agg.Color.Red);
layer.World.RenderAabb(bounds, worldMatrix, Agg.Color.Red, 1, 1);
}
}
public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
{
if (Children.Count == 2)
{
if (cacheMatrix != matrix
|| cacheBounds != boundsSize)
{
using (FitBounds.RebuildLock())
{
FitBounds.Visible = true;
cacheAabb = base.GetAxisAlignedBoundingBox(matrix);
FitBounds.Visible = false;
}
cacheMatrix = matrix;
cacheBounds = boundsSize;
}
return cacheAabb;
}
return base.GetAxisAlignedBoundingBox(matrix);
}
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
&& invalidateType.Source == this)
{
Rebuild(null);
}
else
{
base.OnInvalidate(invalidateType);
}
}
public void Rebuild(UndoBuffer undoBuffer)
{
this.DebugDepth("Rebuild");
using (RebuildLock())
{
UpdateBoundsItem();
var aabb = this.GetAxisAlignedBoundingBox();
AdjustChildSize(null, null);
if (aabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.
PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
}
}
base.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
}
private void AdjustChildSize(object sender, EventArgs e)
{
var aabb = SourceItem.GetAxisAlignedBoundingBox();
TransformItem.Matrix = Matrix4X4.Identity;
var scale = Vector3.One;
if (StretchX)
{
scale.X = SizeX / aabb.XSize;
}
if (StretchY)
{
scale.Y = SizeY / aabb.YSize;
}
if (StretchZ)
{
scale.Z = SizeZ / aabb.ZSize;
}
switch (MaintainRatio)
{
case MaintainRatio.None:
break;
case MaintainRatio.X_Y:
var minXy = Math.Min(scale.X, scale.Y);
scale.X = minXy;
scale.Y = minXy;
break;
case MaintainRatio.X_Y_Z:
var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
scale.X = minXyz;
scale.Y = minXyz;
scale.Z = minXyz;
break;
}
TransformItem.Matrix = Object3DExtensions.ApplyAtPosition(TransformItem.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
}
private void UpdateBoundsItem()
{
if (Children.Count == 2)
@ -76,7 +233,24 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
public double Depth
#region // editable properties
[Description("Set the rules for how to maintain the part while scaling.")]
public MaintainRatio MaintainRatio { get; set; } = MaintainRatio.X_Y;
[DisplayName("Width")]
public double SizeX
{
get => boundsSize.X;
set
{
boundsSize.X = value;
UpdateBoundsItem();
}
}
[DisplayName("Depth")]
public double SizeY
{
get => boundsSize.Y;
set
@ -85,7 +259,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
UpdateBoundsItem();
}
}
public double Height
[DisplayName("Height")]
public double SizeZ
{
get => boundsSize.Z;
set
@ -95,172 +271,15 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
private IObject3D FitBounds => Children.Last();
[Description("Set the rules for how to maintain the part while scaling.")]
public MaintainRatio MaintainRatio { get; set; } = MaintainRatio.X_Y;
[Description("Allows you turn turn on and off applying the fit to the x axis.")]
public bool StretchX { get; set; } = true;
[Description("Allows you turn turn on and off applying the fit to the y axis.")]
public bool StretchY { get; set; } = true;
[Description("Allows you turn turn on and off applying the fit to the z axis.")]
public bool StretchZ { get; set; } = true;
public FitToBoundsObject3D_2()
{
Name = "Fit to Bounds".Localize();
}
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
&& invalidateType.Source == this)
{
Rebuild(null);
}
else
{
base.OnInvalidate(invalidateType);
}
}
public static FitToBoundsObject3D_2 Create(IObject3D itemToFit)
{
var fitToBounds = new FitToBoundsObject3D_2();
var aabb = itemToFit.GetAxisAlignedBoundingBox();
var bounds = new Object3D()
{
Visible = false,
Color = new Color(Color.Red, 100),
Mesh = PlatonicSolids.CreateCube()
};
// add all the children
var scaleItem = new Object3D();
fitToBounds.Children.Add(scaleItem);
scaleItem.Children.Add(itemToFit);
fitToBounds.Children.Add(bounds);
fitToBounds.Width = aabb.XSize;
fitToBounds.Depth = aabb.YSize;
fitToBounds.Height = aabb.ZSize;
return fitToBounds;
}
public void Rebuild(UndoBuffer undoBuffer)
{
this.DebugDepth("Rebuild");
using (RebuildLock())
{
UpdateBoundsItem();
var aabb = this.GetAxisAlignedBoundingBox();
AdjustChildSize(null, null);
if (aabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.
PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
}
}
base.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
}
Matrix4X4 cacheMatrix;
Vector3 cacheBounds;
AxisAlignedBoundingBox cacheAabb;
public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
{
if (Children.Count == 2)
{
if (cacheMatrix != matrix
|| cacheBounds != boundsSize)
{
using (FitBounds.RebuildLock())
{
FitBounds.Visible = true;
cacheAabb = base.GetAxisAlignedBoundingBox(matrix);
FitBounds.Visible = false;
}
cacheMatrix = matrix;
cacheBounds = boundsSize;
}
return cacheAabb;
}
return base.GetAxisAlignedBoundingBox(matrix);
}
private void AdjustChildSize(object sender, EventArgs e)
{
var aabb = SourceItem.GetAxisAlignedBoundingBox();
TransformItem.Matrix = Matrix4X4.Identity;
var scale = Vector3.One;
if (StretchX)
{
scale.X = Width / aabb.XSize;
}
if (StretchY)
{
scale.Y = Depth / aabb.YSize;
}
if (StretchZ)
{
scale.Z = Height / aabb.ZSize;
}
switch (MaintainRatio)
{
case MaintainRatio.None:
break;
case MaintainRatio.X_Y:
var minXy = Math.Min(scale.X, scale.Y);
scale.X = minXy;
scale.Y = minXy;
break;
case MaintainRatio.X_Y_Z:
var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
scale.X = minXyz;
scale.Y = minXyz;
scale.Z = minXyz;
break;
}
TransformItem.Matrix = Object3DExtensions.ApplyAtPosition(TransformItem.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
}
public void DrawEditor(object sender, DrawEventArgs e)
{
if (sender is InteractionLayer layer
&& layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
{
var aabb = SourceItem.GetAxisAlignedBoundingBox();
var center = aabb.Center;
var worldMatrix = this.WorldMatrix();
var minXyz = center - new Vector3(Width / 2, Depth / 2, Height / 2);
var maxXyz = center + new Vector3(Width / 2, Depth / 2, Height / 2);
var bounds = new AxisAlignedBoundingBox(minXyz, maxXyz);
//var leftW = Vector3.Transform(, worldMatrix);
var right = Vector3.Transform(center + new Vector3(Width / 2, 0, 0), worldMatrix);
// layer.World.Render3DLine(left, right, Agg.Color.Red);
layer.World.RenderAabb(bounds, worldMatrix, Agg.Color.Red, 1, 1);
}
}
#endregion // editable properties
}
}

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@ -1,118 +0,0 @@
/*
Copyright (c) 2018, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.VectorMath;
using Newtonsoft.Json;
using System.ComponentModel;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class RotateObject3D : Object3D
{
[DisplayName("X")]
[Description("Rotate about the X axis")]
public double RotationXDegrees { get; set; }
[DisplayName("Y")]
[Description("Rotate about the Y axis")]
public double RotationYDegrees { get; set; }
[DisplayName("Z")]
[Description("Rotate about the Z axis")]
public double RotationZDegrees { get; set; }
public RotateObject3D()
{
Name = "Rotate".Localize();
}
public RotateObject3D(IObject3D item, double xRadians = 0, double yRadians = 0, double zRadians = 0, string name = "")
{
RotationXDegrees = MathHelper.RadiansToDegrees(xRadians);
RotationYDegrees = MathHelper.RadiansToDegrees(yRadians);
RotationZDegrees = MathHelper.RadiansToDegrees(zRadians);
Children.Add(item.Clone());
Rebuild(null);
}
public RotateObject3D(IObject3D item, Vector3 translation, string name = "")
: this(item, translation.X, translation.Y, translation.Z, name)
{
}
private void Rebuild(UndoBuffer undoBuffer)
{
this.DebugDepth("Rebuild");
using (RebuildLock())
{
var startingAabb = this.GetAxisAlignedBoundingBox();
// remove whatever rotation has been applied (they go in reverse order)
Matrix = Matrix4X4.Identity;
// add the current rotation
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationX(MathHelper.DegreesToRadians(RotationXDegrees)));
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationY(MathHelper.DegreesToRadians(RotationYDegrees)));
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(RotationZDegrees)));
if (startingAabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.
PlatingHelper.PlaceMeshAtHeight(this, startingAabb.minXYZ.Z);
}
}
Invalidate(new InvalidateArgs(this, InvalidateType.Matrix, null));
}
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
&& invalidateType.Source == this)
{
Rebuild(null);
}
else
{
base.OnInvalidate(invalidateType);
}
}
}
}

View file

@ -30,30 +30,25 @@ either expressed or implied, of the FreeBSD Project.
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.DesignTools.EditableTypes;
using MatterHackers.MatterControl.PartPreviewWindow;
using MatterHackers.MeshVisualizer;
using MatterHackers.RenderOpenGl.OpenGl;
using MatterHackers.VectorMath;
using Newtonsoft.Json;
using System.ComponentModel;
using System.Linq;
using MatterHackers.MatterControl.DesignTools.EditableTypes;
using System;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class RotateObject3D_2 : TransformWrapperObject3D, IEditorDraw
{
public DirectionAxis RotateAbout { get; set; } = new DirectionAxis() { Origin = Vector3.NegativeInfinity, Normal = Vector3.UnitZ };
[DisplayName("Angle")]
public double AngleDegrees { get; set; } = 0;
public RotateObject3D_2()
{
Name = "Rotate".Localize();
}
public RotateObject3D_2(IObject3D item, double xRadians = 0, double yRadians = 0, double zRadians = 0, string name = "")
: this()
{
Children.Add(item.Clone());
@ -65,6 +60,15 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
{
}
public override bool CanApply => true;
public override bool CanRemove => true;
#region // editable properties
public DirectionAxis RotateAbout { get; set; } = new DirectionAxis() { Origin = Vector3.NegativeInfinity, Normal = Vector3.UnitZ };
[DisplayName("Angle")]
public double AngleDegrees { get; set; } = 0;
#endregion
[JsonIgnore]
public Matrix4X4 RotationMatrix
{
@ -79,17 +83,28 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
private void Rebuild(UndoBuffer undoBuffer)
public static RotateObject3D_2 Create(IObject3D itemToRotate)
{
this.DebugDepth("Rebuild");
var rotate = new RotateObject3D_2();
var aabb = itemToRotate.GetAxisAlignedBoundingBox();
using (RebuildLock())
rotate.RotateAbout.Origin = aabb.Center;
var rotateItem = new Object3D();
rotate.Children.Add(rotateItem);
rotateItem.Children.Add(itemToRotate);
return rotate;
}
public void DrawEditor(object sender, DrawEventArgs e)
{
if (sender is InteractionLayer layer
&& layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
{
// set the matrix for the inner object
TransformItem.Matrix = RotationMatrix;
layer.World.RenderDirectionAxis(RotateAbout, this.WorldMatrix(), 30);
}
Invalidate(new InvalidateArgs(this, InvalidateType.Matrix, null));
}
public override void OnInvalidate(InvalidateArgs invalidateType)
@ -126,28 +141,17 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
public void DrawEditor(object sender, DrawEventArgs e)
private void Rebuild(UndoBuffer undoBuffer)
{
if (sender is InteractionLayer layer
&& layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
this.DebugDepth("Rebuild");
using (RebuildLock())
{
layer.World.RenderDirectionAxis(RotateAbout, this.WorldMatrix(), 30);
// set the matrix for the inner object
TransformItem.Matrix = RotationMatrix;
}
}
public static RotateObject3D_2 Create(IObject3D itemToRotate)
{
var rotate = new RotateObject3D_2();
var aabb = itemToRotate.GetAxisAlignedBoundingBox();
rotate.RotateAbout.Origin = aabb.Center;
var rotateItem = new Object3D();
rotate.Children.Add(rotateItem);
rotateItem.Children.Add(itemToRotate);
return rotate;
Invalidate(new InvalidateArgs(this, InvalidateType.Matrix, null));
}
}
}

View file

@ -27,15 +27,19 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.VectorMath;
using System.Linq;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class TranslateObject3D : Object3D
public class TranslateObject3D : TransformWrapperObject3D
{
public TranslateObject3D()
{
Name = "Translate".Localize();
}
public TranslateObject3D(IObject3D item, double x = 0, double y = 0, double z = 0)
@ -43,10 +47,84 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
{
}
public TranslateObject3D(IObject3D item, Vector3 translation)
public TranslateObject3D(IObject3D itemToTranslate, Vector3 translation)
: this()
{
Matrix *= Matrix4X4.CreateTranslation(translation);
Children.Add(item.Clone());
var translate = this;
var aabb = itemToTranslate.GetAxisAlignedBoundingBox();
var translateItem = new Object3D();
translate.Children.Add(translateItem);
translateItem.Children.Add(itemToTranslate);
}
public override bool CanApply => true;
public override bool CanRemove => true;
public static TranslateObject3D Create(IObject3D itemToTranslate)
{
var translate = new TranslateObject3D();
var aabb = itemToTranslate.GetAxisAlignedBoundingBox();
var translateItem = new Object3D();
translate.Children.Add(translateItem);
translateItem.Children.Add(itemToTranslate);
return translate;
}
#region // editable properties
public Vector3 Translation { get; set; } = Vector3.Zero;
#endregion // editable properties
public override void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType == InvalidateType.Content
|| invalidateType.InvalidateType == InvalidateType.Matrix
|| invalidateType.InvalidateType == InvalidateType.Mesh)
&& invalidateType.Source != this
&& !RebuildLocked)
{
Rebuild(null);
}
else if (invalidateType.InvalidateType == InvalidateType.Color)
{
var sourceItem = OperationSourceObject3D.GetOrCreateSourceContainer(this).Children.FirstOrDefault();
foreach (var item in Children)
{
if (item != sourceItem)
{
item.Color = sourceItem.Color;
}
}
base.OnInvalidate(invalidateType);
}
else if (invalidateType.InvalidateType == InvalidateType.Properties
&& invalidateType.Source == this)
{
Rebuild(null);
}
else
{
base.OnInvalidate(invalidateType);
}
}
private void Rebuild(UndoBuffer undoBuffer)
{
this.DebugDepth("Rebuild");
using (RebuildLock())
{
// set the matrix for the inner object
TransformItem.Matrix = Matrix4X4.CreateTranslation(Translation);
}
Invalidate(new InvalidateArgs(this, InvalidateType.Matrix, null));
}
}
}