refactoring
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5 changed files with 42 additions and 12 deletions
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class CombinePathObject3D : OperationSourceContainerObject3D, IPathObject, IEditorDraw, IObject3DControlsProvider
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{
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public CombinePathObject3D()
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{
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Name = "Combine";
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}
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public IVertexSource VertexSource { get; set; } = new VertexStorage();
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public void DrawEditor(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
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{
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this.DrawPath();
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}
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public void AddObject3DControls(Object3DControlsLayer object3DControlsLayer)
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{
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object3DControlsLayer.AddControls(ControlTypes.Standard2D);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Combine".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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var progressStatus = new ProgressStatus();
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reporter.Report(progressStatus);
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try
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{
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Combine(cancellationToken, reporter);
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}
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catch
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{
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}
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rebuildLocks.Dispose();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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return Task.CompletedTask;
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});
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}
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public void Combine()
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{
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Combine(CancellationToken.None, null);
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}
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private void Combine(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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var participants = SourceContainer.VisiblePaths();
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if (participants.Count() < 2)
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{
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if (participants.Count() == 1)
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{
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var newMesh = new Object3D();
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newMesh.CopyProperties(participants.First(), Object3DPropertyFlags.All);
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newMesh.Mesh = participants.First().Mesh;
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this.Children.Add(newMesh);
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SourceContainer.Visible = false;
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}
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return;
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}
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var first = participants.First();
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var resultsVertexSource = (first as IPathObject).VertexSource.Transform(first.Matrix);
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var totalOperations = participants.Count() - 1;
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double amountPerOperation = 1.0 / totalOperations;
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double percentCompleted = 0;
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var progressStatus = new ProgressStatus();
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foreach (var item in participants)
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{
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if (item != first
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&& item is IPathObject pathItem)
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{
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var itemVertexSource = pathItem.VertexSource.Transform(item.Matrix);
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resultsVertexSource = resultsVertexSource.Union(itemVertexSource);
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percentCompleted += amountPerOperation;
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progressStatus.Progress0To1 = percentCompleted;
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reporter?.Report(progressStatus);
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}
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}
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this.VertexSource = resultsVertexSource;
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// set the mesh to show the path
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this.Mesh = resultsVertexSource.Extrude(.1);
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SourceContainer.Visible = false;
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}
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}
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}
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