Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.UI;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl
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{
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public class TextScrollWidget : GuiWidget
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{
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private object locker = new object();
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private TerminalLog terminalLog;
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private List<string> visibleLines;
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private TypeFacePrinter typeFacePrinter = null;
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private PrinterConfig printer = null;
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/// <summary>
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/// The first line to show from the existing visible lines. If -1 then show to the bottom of the list.
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/// </summary>
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private int forceStartLine = -1;
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// Text selection
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private bool dragActive = false;
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private int selectionStartLine;
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private int selectionEndLine = -1;
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private double selectionMouseDown;
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private Func<TerminalLine, string> _lineFilterFunction;
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public TextScrollWidget(PrinterConfig printer, TerminalLog terminalLog)
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{
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this.printer = printer;
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this.typeFacePrinter = new TypeFacePrinter("", new StyledTypeFace(ApplicationController.Instance.GetTypeFace("Liberation_Mono"), 12));
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this.typeFacePrinter.DrawFromHintedCache = true;
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this.terminalLog = terminalLog;
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this.visibleLines = terminalLog.AllLines().ToList();
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// Register listeners
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printer.Connection.TerminalLog.LineAdded += this.TerminalLog_LineAdded;
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printer.Connection.TerminalLog.LogCleared += this.TerminalLog_LogCleared;
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}
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private double documentHeight => visibleLines.Count * typeFacePrinter.TypeFaceStyle.EmSizeInPixels;
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public double Position0To1
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{
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get
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{
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if (forceStartLine == -1)
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{
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return 0;
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}
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else
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{
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return (visibleLines.Count - (double)forceStartLine) / visibleLines.Count;
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}
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}
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set
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{
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forceStartLine = (int)(visibleLines.Count * (1 - value)) - 1;
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forceStartLine = Math.Max(0, forceStartLine);
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forceStartLine = Math.Min(visibleLines.Count - 1, forceStartLine);
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// If the start would be less than one screen worth of content, allow
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// the whole screen to have content and scroll with new material.
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// Note: alternatively, if scrolled and sticking to bottom
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if (forceStartLine > visibleLines.Count - NumVisibleLines)
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{
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forceStartLine = -1;
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}
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Invalidate();
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}
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}
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public int NumVisibleLines => (int)Math.Ceiling(Height / typeFacePrinter.TypeFaceStyle.EmSizeInPixels);
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public Color TextColor { get; set; } = new Color(102, 102, 102);
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public Func<TerminalLine, string> LineFilterFunction
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{
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get => _lineFilterFunction;
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set
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{
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_lineFilterFunction = value;
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RebuildFilteredList();
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}
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}
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private bool ConditionalyAddToVisible(TerminalLine terminalLine)
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{
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var line = terminalLine.Line;
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if (LineFilterFunction != null)
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{
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line = LineFilterFunction(terminalLine);
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}
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if (!string.IsNullOrEmpty(line))
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{
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lock (locker)
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{
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visibleLines.Add(line);
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}
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return true;
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}
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return false;
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}
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private void TerminalLog_LineAdded(object sender, TerminalLine terminalLine)
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{
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if (this.ConditionalyAddToVisible(terminalLine))
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{
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this.Invalidate();
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}
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}
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private void TerminalLog_LogCleared(object sender, EventArgs e)
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{
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this.RebuildFilteredList();
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}
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public void RebuildFilteredList()
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{
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lock (locker)
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{
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visibleLines.Clear();
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}
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foreach (var lineData in terminalLog.AllTerminalLines())
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{
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ConditionalyAddToVisible(lineData);
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}
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}
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public override void OnClosed(EventArgs e)
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{
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// Unregister listeners
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printer.Connection.TerminalLog.LineAdded -= this.TerminalLog_LineAdded;
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printer.Connection.TerminalLog.LogCleared -= this.TerminalLog_LogCleared;
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base.OnClosed(e);
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}
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public override void OnDraw(Graphics2D graphics2D)
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{
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RectangleDouble bounds = LocalBounds;
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int numLinesToDraw = NumVisibleLines;
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int selectionStart = Math.Min(selectionStartLine, selectionEndLine);
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int selectionEnd = Math.Max(selectionStartLine, selectionEndLine);
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double y = LocalBounds.Bottom + typeFacePrinter.TypeFaceStyle.EmSizeInPixels * numLinesToDraw;
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lock (locker)
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{
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int startLineIndex = visibleLines.Count - numLinesToDraw;
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if (forceStartLine != -1)
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{
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y = LocalBounds.Top;
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if (forceStartLine > visibleLines.Count - numLinesToDraw)
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{
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forceStartLine = -1;
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}
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else
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{
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// make sure we show all the lines we can
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startLineIndex = Math.Min(forceStartLine, startLineIndex);
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}
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}
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int endLineIndex = visibleLines.Count;
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for (int lineIndex = startLineIndex; lineIndex < endLineIndex; lineIndex++)
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{
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if (lineIndex >= 0)
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{
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if (visibleLines[lineIndex] != null)
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{
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typeFacePrinter.Text = visibleLines[lineIndex];
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typeFacePrinter.Origin = new Vector2(bounds.Left + 2, y);
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// Account for text selection
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var textSelected = selectionEndLine != -1
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&& lineIndex >= selectionStart
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&& lineIndex <= selectionEnd;
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typeFacePrinter.Render(graphics2D, textSelected ? AppContext.Theme.PrimaryAccentColor : TextColor);
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}
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}
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y -= typeFacePrinter.TypeFaceStyle.EmSizeInPixels;
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if (y < -typeFacePrinter.TypeFaceStyle.EmSizeInPixels)
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{
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break;
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}
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}
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}
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base.OnDraw(graphics2D);
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}
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private int GetLineIndexFromMouse(Vector2 mousePosition)
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{
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var yPosFromTop = LocalBounds.Height - mousePosition.Y;
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var lineIndex = (int)Math.Ceiling(yPosFromTop / typeFacePrinter.TypeFaceStyle.EmSizeInPixels);
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// After the view fills up and/or when not pinned bottom, scroll offset is simply forceStartLine
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// Otherwise it's the offset from the bottom
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int scrollOffset = forceStartLine >= 0 ? forceStartLine : visibleLines.Count - NumVisibleLines;
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// Account for scroll
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return lineIndex + scrollOffset;
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}
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public override void OnMouseDown(MouseEventArgs mouseEvent)
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{
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dragActive = mouseEvent.Button == MouseButtons.Left;
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selectionMouseDown = mouseEvent.Y;
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if (dragActive)
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{
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// Account for scroll
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selectionStartLine = GetLineIndexFromMouse(mouseEvent.Position);
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// Reset end index on start drag
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selectionEndLine = -1;
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this.Invalidate();
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}
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base.OnMouseDown(mouseEvent);
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}
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public override void OnMouseUp(MouseEventArgs mouseEvent)
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{
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dragActive = false;
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base.OnMouseUp(mouseEvent);
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}
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public override void OnMouseMove(MouseEventArgs mouseEvent)
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{
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if (dragActive)
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{
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// Recompute line index from mouse position into doc, rather than the more
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// typical start/current delta, to ensure range stay in sync with scrolling text
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selectionEndLine = GetLineIndexFromMouse(mouseEvent.Position);
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this.Invalidate();
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}
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base.OnMouseMove(mouseEvent);
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}
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public override void OnMouseWheel(MouseEventArgs mouseEvent)
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{
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base.OnMouseWheel(mouseEvent);
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var count = visibleLines.Count;
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double scrollDelta = mouseEvent.WheelDelta / (count * 60.0);
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if (scrollDelta < 0) // Rounding seems to favor scrolling up, compensating scroll down to feel as smooth
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{
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scrollDelta *= 2;
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}
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else if (Position0To1 == 0) // If we scroll up at the bottom get pop out from the "on screen" chunk
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{
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scrollDelta = NumVisibleLines / (double)count;
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}
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double newPos = Position0To1 + scrollDelta;
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if (newPos > 1)
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{
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newPos = 1;
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}
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else if (newPos < 0)
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{
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newPos = 0;
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}
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Position0To1 = newPos;
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}
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public override void OnKeyDown(KeyEventArgs keyEvent)
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{
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// make sure children controls get to try to handle this event first
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base.OnKeyDown(keyEvent);
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// check for arrow keys (but only if no modifiers are pressed)
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if (!keyEvent.Handled
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&& !keyEvent.Control
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&& !keyEvent.Alt
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&& !keyEvent.Shift)
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{
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double startingScrollPosition = Position0To1;
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double scrollDelta = NumVisibleLines / (double)visibleLines.Count;
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double newPos = Position0To1;
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switch (keyEvent.KeyCode)
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{
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case Keys.PageDown:
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newPos -= scrollDelta;
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break;
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case Keys.PageUp:
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newPos += scrollDelta;
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break;
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case Keys.Home:
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newPos = 1;
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break;
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case Keys.End:
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newPos = 0;
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break;
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}
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if (newPos > 1)
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{
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newPos = 1;
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}
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else if (newPos < 0)
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{
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newPos = 0;
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}
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Position0To1 = newPos;
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// we only handled the key if it resulted in the area scrolling
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if (startingScrollPosition != Position0To1)
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{
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keyEvent.Handled = true;
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}
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}
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}
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public override void OnKeyUp(KeyEventArgs keyEvent)
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{
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if (keyEvent.KeyCode == Keys.C
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&& keyEvent.Control
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&& Math.Abs(selectionStartLine - selectionEndLine) > 0)
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{
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int selectionStart = Math.Min(selectionStartLine, selectionEndLine);
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int selectionEnd = Math.Max(selectionStartLine, selectionEndLine);
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// Filter visiblelines to selection range
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var filteredLines = visibleLines.Where((l, i) => i >= selectionStart && i <= selectionEnd);
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if (UserSettings.Instance.Fields.GetBool(UserSettingsKey.TerminalShowInputOutputMarks, true))
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{
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// Drop leading communication/direction indicators
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filteredLines = filteredLines.Select(l => l.Substring(l.IndexOf(' ') + 1));
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}
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// Push selected text to clipboard
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Clipboard.Instance.SetText(string.Join("\r\n", filteredLines));
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}
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base.OnKeyUp(keyEvent);
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}
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}
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}
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