Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2015, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using MatterControl.Printing;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools;
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namespace MatterHackers.MatterControl.PrinterCommunication.Io
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{
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public class RunSceneGCodeProcesorsStream : GCodeStreamProxy
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{
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private QueuedCommandsStream queueStream;
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private List<IGCodeTransformer> gcodeTransformers;
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public override string DebugInfo => "";
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public RunSceneGCodeProcesorsStream(PrinterConfig printer, GCodeStream internalStream, QueuedCommandsStream queueStream)
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: base(printer, internalStream)
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{
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this.queueStream = queueStream;
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// get all the gcode processors that are in the scene
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gcodeTransformers = printer.Bed.Scene.Descendants().Where(i => i is IGCodeTransformer).Select(i => (IGCodeTransformer)i).ToList();
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foreach (var gcodeTransformer in gcodeTransformers)
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{
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gcodeTransformer.Reset();
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}
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}
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public override string ReadLine()
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{
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var baseLine = base.ReadLine();
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if (baseLine == null)
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{
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return null;
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}
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if (baseLine.EndsWith("; NO_PROCESSING"))
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{
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return baseLine;
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}
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// if we are not printing or the line has no content don't process it
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if (baseLine.Length == 0
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|| baseLine.Trim().Length == 0)
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{
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return baseLine;
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}
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var lines = ProcessGCodeLine(baseLine, printer);
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for (int i = lines.Count - 1; i >= 1; i--)
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{
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queueStream.Add(lines[i], true);
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}
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var lineToSend = lines[0];
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return lineToSend;
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}
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private List<string> ProcessGCodeLine(string lineToWrite, PrinterConfig printer)
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{
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var linesToWrite = new List<string>
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{
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lineToWrite
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};
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var addedLines = new List<string>();
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foreach (var gcodeTransformer in gcodeTransformers)
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{
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addedLines.AddRange(gcodeTransformer.ProcessCGcode(lineToWrite, printer));
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}
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linesToWrite.AddRange(addedLines);
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return linesToWrite;
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}
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}
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}
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