Move MatterControl source code into a subdirectory
This commit is contained in:
parent
2c6e34243a
commit
70af2d9ae8
2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class ChangeColor : IUndoRedoCommand
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{
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private List<PrintOutputTypes> itemsPrintOutputType = new List<PrintOutputTypes>();
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private List<Color> itemsColor = new List<Color>();
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private List<IObject3D> itemsToChange = new List<IObject3D>();
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private Color color;
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private PrintOutputTypes outputTypeToSet;
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public ChangeColor(IObject3D selectedItem, Color color, PrintOutputTypes outputType)
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{
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this.color = color;
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this.outputTypeToSet = outputType;
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if (selectedItem is SelectionGroupObject3D)
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{
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SetData(selectedItem.Children.ToList());
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}
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else
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{
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SetData(new List<IObject3D> { selectedItem });
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}
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}
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void SetData(List<IObject3D> itemsToChange)
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{
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foreach (var item in itemsToChange)
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{
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this.itemsToChange.Add(item);
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this.itemsColor.Add(item.Color);
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this.itemsPrintOutputType.Add(item.OutputType);
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}
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}
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void IUndoRedoCommand.Do()
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{
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foreach(var item in this.itemsToChange)
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{
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item.OutputType = outputTypeToSet;
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item.Color = color;
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}
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}
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void IUndoRedoCommand.Undo()
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{
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for(int i=0; i< this.itemsToChange.Count; i++)
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{
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itemsToChange[i].OutputType = itemsPrintOutputType[i];
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itemsToChange[i].Color = itemsColor[i];
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}
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}
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}
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}
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@ -0,0 +1,86 @@
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class ChangeMaterial : IUndoRedoCommand
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{
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List<PrintOutputTypes> itemsPrintOutputType = new List<PrintOutputTypes>();
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List<int> itemsMaterialIndex = new List<int>();
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List<IObject3D> itemsToChange = new List<IObject3D>();
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int materialIndex;
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public ChangeMaterial(IObject3D selectedItem, int materialIndex)
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{
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this.materialIndex = materialIndex;
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if (selectedItem is SelectionGroupObject3D)
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{
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SetData(selectedItem.Children.ToList());
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}
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else
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{
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SetData(new List<IObject3D> { selectedItem });
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}
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}
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void SetData(List<IObject3D> itemsToChange)
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{
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foreach (var item in itemsToChange)
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{
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this.itemsToChange.Add(item);
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this.itemsMaterialIndex.Add(item.MaterialIndex);
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this.itemsPrintOutputType.Add(item.OutputType);
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}
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}
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void IUndoRedoCommand.Do()
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{
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foreach(var item in this.itemsToChange)
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{
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item.OutputType = PrintOutputTypes.Solid;
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item.MaterialIndex = materialIndex;
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}
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}
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void IUndoRedoCommand.Undo()
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{
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for(int i=0; i< this.itemsToChange.Count; i++)
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{
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itemsToChange[i].OutputType = itemsPrintOutputType[i];
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itemsToChange[i].MaterialIndex = itemsMaterialIndex[i];
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}
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}
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}
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}
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@ -0,0 +1,93 @@
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/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
|
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MeshVisualizer;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class DeleteCommand : IUndoRedoCommand
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{
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private List<(IObject3D parent, IObject3D item)> items = new List<(IObject3D parent, IObject3D item)>();
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private InteractiveScene scene;
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public DeleteCommand(InteractiveScene scene, IObject3D deletingItem)
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{
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if (deletingItem is SelectionGroupObject3D)
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{
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SetDeletionObjects(scene, deletingItem.Children);
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}
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else
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{
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SetDeletionObjects(scene, new IObject3D[] { deletingItem });
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}
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}
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public DeleteCommand(InteractiveScene scene, IEnumerable<IObject3D> deletingItems)
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{
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SetDeletionObjects(scene, deletingItems);
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}
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private void SetDeletionObjects(InteractiveScene scene, IEnumerable<IObject3D> deletingItems)
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{
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this.scene = scene;
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scene.ClearSelection();
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// save them in our list
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foreach (var item in deletingItems)
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{
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items.Add((item.Parent, item));
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}
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}
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public void Do()
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{
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using (new DataConverters3D.SelectionMaintainer(scene))
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{
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foreach(var item in items)
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{
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item.parent.Children.Remove(item.item);
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}
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}
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}
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public void Undo()
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{
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using (new DataConverters3D.SelectionMaintainer(scene))
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{
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foreach (var item in items)
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{
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item.parent.Children.Add(item.item);
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}
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}
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}
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}
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}
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@ -0,0 +1,101 @@
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/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
|
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modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
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||||
*/
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.VectorMath;
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using System.Collections.Generic;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class InsertCommand : IUndoRedoCommand
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{
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private IEnumerable<IObject3D> items;
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private InteractiveScene scene;
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private bool selectAfterInsert;
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bool firstPass = true;
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public InsertCommand(InteractiveScene scene, IObject3D insertingItem, bool selectAfterInsert = true)
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: this(scene, new IObject3D[] { insertingItem }, selectAfterInsert)
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{
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}
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public InsertCommand(InteractiveScene scene, IEnumerable<IObject3D> insertingItem, bool selectAfterInsert = true)
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{
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this.scene = scene;
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this.items = insertingItem;
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this.selectAfterInsert = selectAfterInsert;
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}
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public void Do()
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{
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if (!firstPass)
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{
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firstPass = false;
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}
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scene.Children.Modify(list => list.AddRange(items));
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scene.SelectedItem = null;
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if (selectAfterInsert)
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{
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foreach (var item in items)
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{
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scene.AddToSelection(item);
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}
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}
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if (scene.SelectedItem is SelectionGroupObject3D selectionGroup)
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{
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selectionGroup.Expanded = true;
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}
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scene.Invalidate(new InvalidateArgs(null, InvalidateType.Children));
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}
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public void Undo()
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{
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bool clearSelection = scene.SelectedItem == items;
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scene.Children.Modify(list =>
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{
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foreach (var item in items)
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{
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list.Remove(item);
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}
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});
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if(clearSelection)
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{
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scene.SelectedItem = null;
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}
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scene.Invalidate(new InvalidateArgs(null, InvalidateType.Children));
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}
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}
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}
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@ -0,0 +1,79 @@
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/*
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Copyright (c) 2022, Lars Brubaker
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All rights reserved.
|
||||
|
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Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow
|
||||
{
|
||||
public class MakeHole : IUndoRedoCommand
|
||||
{
|
||||
private List<PrintOutputTypes> itemsPrintOutputType = new List<PrintOutputTypes>();
|
||||
private List<IObject3D> itemsToChange = new List<IObject3D>();
|
||||
|
||||
public MakeHole(IObject3D selectedItem)
|
||||
{
|
||||
if (selectedItem is SelectionGroupObject3D)
|
||||
{
|
||||
SetData(selectedItem.Children.ToList());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetData(new List<IObject3D> { selectedItem });
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(List<IObject3D> itemsToChange)
|
||||
{
|
||||
foreach (var item in itemsToChange)
|
||||
{
|
||||
this.itemsToChange.Add(item);
|
||||
this.itemsPrintOutputType.Add(item.OutputType);
|
||||
}
|
||||
}
|
||||
|
||||
void IUndoRedoCommand.Do()
|
||||
{
|
||||
foreach (var item in this.itemsToChange)
|
||||
{
|
||||
item.OutputType = PrintOutputTypes.Hole;
|
||||
}
|
||||
}
|
||||
|
||||
void IUndoRedoCommand.Undo()
|
||||
{
|
||||
for (int i = 0; i < this.itemsToChange.Count; i++)
|
||||
{
|
||||
itemsToChange[i].OutputType = itemsPrintOutputType[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
Copyright (c) 2017, Lars Brubaker, John Lewin
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow
|
||||
{
|
||||
public class SetOutputType : IUndoRedoCommand
|
||||
{
|
||||
List<PrintOutputTypes> startingOutputType = new List<PrintOutputTypes>();
|
||||
List<IObject3D> itemsToChange = new List<IObject3D>();
|
||||
PrintOutputTypes outputType;
|
||||
|
||||
public SetOutputType(IObject3D selectedItem, PrintOutputTypes outputType)
|
||||
{
|
||||
this.outputType = outputType;
|
||||
|
||||
if (selectedItem is SelectionGroupObject3D)
|
||||
{
|
||||
SetData(selectedItem.Children.ToList());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetData(new List<IObject3D> { selectedItem });
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(List<IObject3D> itemsToChange)
|
||||
{
|
||||
foreach (var item in itemsToChange)
|
||||
{
|
||||
this.itemsToChange.Add(item);
|
||||
this.startingOutputType.Add(item.OutputType);
|
||||
}
|
||||
}
|
||||
|
||||
void IUndoRedoCommand.Do()
|
||||
{
|
||||
for (int i = 0; i < this.itemsToChange.Count; i++)
|
||||
{
|
||||
itemsToChange[i].OutputType = outputType;
|
||||
}
|
||||
}
|
||||
|
||||
void IUndoRedoCommand.Undo()
|
||||
{
|
||||
for(int i=0; i< this.itemsToChange.Count; i++)
|
||||
{
|
||||
itemsToChange[i].OutputType = startingOutputType[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,102 @@
|
|||
/*
|
||||
Copyright (c) 2016, Lars Brubaker, John Lewin
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.PolygonMesh;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow
|
||||
{
|
||||
internal class TransformData
|
||||
{
|
||||
public IObject3D TransformedObject { get; set; }
|
||||
public Matrix4X4 RedoTransform { get; set; }
|
||||
public Matrix4X4 UndoTransform { get; set; }
|
||||
}
|
||||
|
||||
internal class TransformCommand : IUndoRedoCommand
|
||||
{
|
||||
private List<TransformData> transformDatas = new List<TransformData>();
|
||||
|
||||
public TransformCommand(List<TransformData> transformDatas)
|
||||
{
|
||||
this.transformDatas = transformDatas;
|
||||
}
|
||||
|
||||
public TransformCommand(IObject3D transformedObject, Matrix4X4 undoTransform, Matrix4X4 redoTransform)
|
||||
{
|
||||
if (transformedObject is SelectionGroupObject3D)
|
||||
{
|
||||
// move the group transform into the items
|
||||
foreach (var child in transformedObject.Children)
|
||||
{
|
||||
var itemUndo = new TransformData()
|
||||
{
|
||||
TransformedObject = child,
|
||||
UndoTransform = child.Matrix,
|
||||
RedoTransform = child.Matrix * transformedObject.Matrix
|
||||
};
|
||||
this.transformDatas.Add(itemUndo);
|
||||
|
||||
child.Matrix = itemUndo.RedoTransform;
|
||||
}
|
||||
|
||||
// clear the group transform
|
||||
transformedObject.Matrix = Matrix4X4.Identity;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.transformDatas.Add(new TransformData()
|
||||
{
|
||||
TransformedObject = transformedObject,
|
||||
UndoTransform = undoTransform,
|
||||
RedoTransform = redoTransform
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Do()
|
||||
{
|
||||
foreach(var transformData in transformDatas)
|
||||
{
|
||||
transformData.TransformedObject.Matrix = transformData.RedoTransform;
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
foreach (var transformData in transformDatas)
|
||||
{
|
||||
transformData.TransformedObject.Matrix = transformData.UndoTransform;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,99 @@
|
|||
/*
|
||||
Copyright (c) 2016, Lars Brubaker, John Lewin
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
|
||||
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.MeshVisualizer;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow
|
||||
{
|
||||
public class UngroupCommand : IUndoRedoCommand
|
||||
{
|
||||
private IObject3D originalItem;
|
||||
private InteractiveScene scene;
|
||||
|
||||
public UngroupCommand(InteractiveScene scene, IObject3D ungroupingItem)
|
||||
{
|
||||
this.originalItem = ungroupingItem;
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
public void Do()
|
||||
{
|
||||
if (!scene.Children.Contains(originalItem))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scene.Children.Modify(list =>
|
||||
{
|
||||
// Remove the group
|
||||
list.Remove(originalItem);
|
||||
|
||||
// Apply transform
|
||||
foreach(var child in originalItem.Children)
|
||||
{
|
||||
child.Matrix *= originalItem.Matrix;
|
||||
}
|
||||
|
||||
// Add all children from the group
|
||||
list.AddRange(originalItem.Children);
|
||||
});
|
||||
|
||||
scene.SelectLastChild();
|
||||
scene.Invalidate(new InvalidateArgs(null, InvalidateType.Children));
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
// Remove the children from the Scene root, add the original item back into the root
|
||||
scene.Children.Modify(list =>
|
||||
{
|
||||
foreach(var child in originalItem.Children)
|
||||
{
|
||||
if (list.Contains(child))
|
||||
{
|
||||
list.Remove(child);
|
||||
}
|
||||
|
||||
Matrix4X4 inverseMatrix = originalItem.Matrix;
|
||||
inverseMatrix.Invert();
|
||||
|
||||
child.Matrix = inverseMatrix * child.Matrix;
|
||||
}
|
||||
|
||||
list.Add(originalItem);
|
||||
});
|
||||
|
||||
scene.SelectLastChild();
|
||||
scene.Invalidate(new InvalidateArgs(null, InvalidateType.Children));
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue