Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RayTracer;
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using MatterHackers.RayTracer.Traceable;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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using System;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class TracedPositionObject3DControl : IObject3DControl
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{
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private readonly double blockSize = 11 * GuiWidget.DeviceScale;
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private ITraceable collisionVolume;
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public IObject3DControlContext Object3DControlContext { get; }
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private ThemeConfig theme;
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private IObject3DControlContext context;
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private Func<Vector3> getPosition;
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private Action<Vector3> setPosition;
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private Action<Vector3> editComplete;
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private Mesh shape;
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private bool mouseOver;
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public PlaneShape HitPlane { get; private set; }
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public bool DownOnControl { get; private set; }
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private Vector3 mouseDownPosition;
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public TracedPositionObject3DControl(IObject3DControlContext object3DControlContext,
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IObject3D owner,
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Func<Vector3> getPosition,
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Action<Vector3> setPosition,
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Action<Vector3> editComplete)
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{
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this.Object3DControlContext = object3DControlContext;
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this.theme = ApplicationController.Instance.Theme;
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this.context = object3DControlContext;
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this.getPosition = getPosition;
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this.setPosition = setPosition;
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this.editComplete = editComplete;
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this.shape = PlatonicSolids.CreateCube();
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this.shape = SphereObject3D.CreateSphere(1, 15, 10);
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collisionVolume = shape.CreateBVHData();
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}
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public bool DrawOnTop => true;
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public string Name => "Traced Position";
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public bool Visible { get; set; }
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public string UiHint => "Type 'Esc' to cancel".Localize();
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public void CancelOperation()
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{
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if (DownOnControl)
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{
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ApplicationController.Instance.SetUiHint("");
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DownOnControl = false;
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setPosition(mouseDownPosition);
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ApplicationController.Instance.SetUiHint("");
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}
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}
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public void Draw(DrawGlContentEventArgs e)
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{
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var color = Color.Black;
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if (mouseOver)
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{
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color = theme.PrimaryAccentColor;
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}
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GLHelper.Render(shape, color.WithAlpha(e.Alpha0to255), ShapeMatrix(), RenderTypes.Shaded);
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if (HitPlane != null)
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{
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//Object3DControlContext.World.RenderPlane(hitPlane.Plane, Color.Red, true, 30, 3);
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//Object3DControlContext.World.RenderPlane(initialHitPosition, hitPlane.Plane.Normal, Color.Red, true, 30, 3);
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}
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}
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AxisAlignedBoundingBox IObject3DControl.GetWorldspaceAABB()
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{
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return shape.GetAxisAlignedBoundingBox().NewTransformed(ShapeMatrix());
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}
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private Matrix4X4 ShapeMatrix()
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{
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var worldPosition = getPosition();
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double distBetweenPixelsWorldSpace = context.World.GetWorldUnitsPerScreenPixelAtPosition(worldPosition);
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var scale = Matrix4X4.CreateScale(distBetweenPixelsWorldSpace * blockSize);
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var offset = Matrix4X4.CreateTranslation(getPosition());
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var cubeMatrix = scale * offset;
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return cubeMatrix;
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}
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public ITraceable GetTraceable()
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{
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return new Transform(collisionVolume, ShapeMatrix());
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}
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public void OnMouseDown(Mouse3DEventArgs mouseEvent3D)
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{
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DownOnControl = true;
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ApplicationController.Instance.SetUiHint(UiHint);
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mouseDownPosition = getPosition();
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// Make sure we always get a new hit plane
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ResetHitPlane();
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}
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public void ResetHitPlane()
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{
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HitPlane = null;
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}
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public void OnMouseMove(Mouse3DEventArgs mouseEvent3D, bool mouseIsOver)
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{
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if (mouseOver != mouseIsOver)
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{
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mouseOver = mouseIsOver;
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context.GuiSurface.Invalidate();
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}
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if (DownOnControl)
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{
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UpdatePosition(mouseEvent3D.MouseEvent2D.Position);
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}
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}
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private void UpdatePosition(Vector2 screenPosition)
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{
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var ray = context.World.GetRayForLocalBounds(screenPosition);
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var scene = context.Scene;
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var intersectionInfo = scene.GetBVHData().GetClosestIntersection(ray);
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var oldPosition = getPosition();
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var newPosition = oldPosition;
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var world = Object3DControlContext.World;
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var rayNormal = (oldPosition - world.EyePosition).GetNormal();
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if (intersectionInfo == null)
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{
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if (HitPlane == null)
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{
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HitPlane = new PlaneShape(new Plane(rayNormal, oldPosition), null);
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}
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intersectionInfo = HitPlane.GetClosestIntersection(ray);
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if (intersectionInfo != null)
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{
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newPosition = intersectionInfo.HitPosition;
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}
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}
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else
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{
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HitPlane = new PlaneShape(new Plane(rayNormal, oldPosition), null);
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foreach (var object3D in scene.Children)
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{
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if (object3D.GetBVHData().Contains(intersectionInfo.HitPosition))
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{
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newPosition = intersectionInfo.HitPosition;
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break;
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}
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}
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}
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if (newPosition != oldPosition)
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{
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setPosition(newPosition);
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context.GuiSurface.Invalidate();
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}
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}
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public void OnMouseUp(Mouse3DEventArgs mouseEvent3D)
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{
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if (DownOnControl)
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{
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DownOnControl = false;
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editComplete(mouseDownPosition);
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ApplicationController.Instance.SetUiHint("");
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}
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}
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public void SetPosition(IObject3D selectedItem, MeshSelectInfo selectInfo)
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{
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}
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public void MoveToScreenPosition(Vector2 screenPosition)
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{
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UpdatePosition(screenPosition);
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}
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public void Dispose()
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{
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}
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}
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}
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