Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2019, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using MatterControl.Printing;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.Image;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class SendGCodeObject3D : Object3D, IObject3DControlsProvider, IGCodeTransformer, IEditorDrawControled
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{
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private bool hasBeenReached;
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private double accumulatedLayerHeight;
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public SendGCodeObject3D()
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{
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Name = "Send G-Code".Localize();
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Color = Color.White.WithAlpha(.4);
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Mesh = new RoundedRect(-20, -20, 20, 20, 3)
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{
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ResolutionScale = 10
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}.Extrude(.2);
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}
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public static async Task<SendGCodeObject3D> Create()
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{
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var item = new SendGCodeObject3D();
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await item.Rebuild();
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return item;
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}
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public string GCodeToSend { get; set; } = "";
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public override bool Printable => false;
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public void AddObject3DControls(Object3DControlsLayer object3DControlsLayer)
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{
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object3DControlsLayer.AddControls(ControlTypes.MoveInZ | ControlTypes.Shadow | ControlTypes.ScaleMatrixXY);
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}
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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using (new CenterAndHeightMaintainer(this))
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{
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}
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}
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Invalidate(InvalidateType.DisplayValues);
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UpdateTexture();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Mesh));
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return Task.CompletedTask;
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}
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private (string gcode, double worldZ) displayInfo = ("", double.MinValue);
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private double WorldZ => default(Vector3).Transform(this.WorldMatrix()).Z;
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public IEnumerable<string> ProcessCGcode(string lineToWrite, PrinterConfig printer)
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{
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if (!hasBeenReached
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&& lineToWrite.StartsWith("; LAYER_HEIGHT:"))
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{
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double layerHeight = 0;
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// this gives us the layer height we will be at AFTER this layer is done printing
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if (GCodeFile.GetFirstNumberAfter("; LAYER_HEIGHT", lineToWrite, ref layerHeight, out _, stopCheckingString: ":"))
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{
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// check if we are above the accumulated at the start of the layer but before adding in this layer height
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if (accumulatedLayerHeight > WorldZ)
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{
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hasBeenReached = true;
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yield return $"{GCodeToSend} ; G-Code from Scene Object";
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}
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accumulatedLayerHeight += layerHeight;
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}
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}
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}
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public void Reset()
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{
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hasBeenReached = false;
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accumulatedLayerHeight = 0;
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}
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public void DrawEditor(Object3DControlsLayer object3DControlLayer, DrawEventArgs e)
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{
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if (displayInfo.worldZ != WorldZ
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|| displayInfo.gcode != DisplayGCode)
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{
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UpdateTexture();
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}
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}
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private string DisplayGCode
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{
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get
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{
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var max40Chars = GCodeToSend;
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if (GCodeToSend.Length > 35)
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{
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max40Chars = GCodeToSend.Substring(0, 35) + "...";
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}
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EnglishTextWrapping wrapper = new EnglishTextWrapping(10);
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max40Chars = wrapper.InsertCRs(max40Chars, 120);
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return max40Chars;
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}
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}
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private void UpdateTexture()
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{
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Mesh.FaceTextures.Clear();
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displayInfo.worldZ = WorldZ;
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displayInfo.gcode = DisplayGCode;
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var theme = AppContext.Theme;
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var texture = new ImageBuffer(128, 128, 32);
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var graphics2D = texture.NewGraphics2D();
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graphics2D.Clear(theme.BackgroundColor);
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graphics2D.DrawString($"Height: {displayInfo.worldZ:0.##}",
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texture.Width / 2,
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texture.Height * .7,
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14,
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Agg.Font.Justification.Center,
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Agg.Font.Baseline.BoundsCenter,
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theme.TextColor);
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graphics2D.DrawString($"G-Code",
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texture.Width / 2,
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texture.Height * .45,
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14,
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Agg.Font.Justification.Center,
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Agg.Font.Baseline.BoundsCenter,
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theme.TextColor);
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var height = texture.Height * .37;
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graphics2D.Line(texture.Width / 5, height, texture.Width / 5 * 4, height, theme.TextColor);
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graphics2D.DrawString($"{displayInfo.gcode}",
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texture.Width / 2,
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texture.Height * .3,
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10,
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Agg.Font.Justification.Center,
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Agg.Font.Baseline.BoundsCenter,
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theme.TextColor);
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Mesh.PlaceTextureOnFaces(0, texture);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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return AxisAlignedBoundingBox.Empty();
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}
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public bool DoEditorDraw(bool isSelected)
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{
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return true;
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}
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}
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}
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