Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class HexagonPath : Object3D
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{
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IVertexSource Path { get; set; }
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public double Radius { get; set; } = 10;
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public double StrokeWidth { get; set; } = 2;
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public void Rebuild()
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{
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var path = new VertexStorage();
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path.MoveTo(Radius, 0);
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for(int i=1; i<6; i++)
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{
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var angle = MathHelper.Tau / 6 * i;
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var next = new Vector2(Math.Cos(angle), Math.Sin(angle)) * Radius;
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path.LineTo(next);
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}
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Path = new Stroke(path, StrokeWidth);
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}
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}
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public class HexGridPath : Object3D
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{
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public double EdgeLength { get; set; } = 10;
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public double StrokeWidth { get; set; } = 2;
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public int GridWidth = 3;
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public int GridHeight = 3;
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public void Rebuild()
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{
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for(int y=0; y<GridHeight; y++)
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{
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for(int x=0; x<GridWidth; x++)
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{
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}
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}
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// convert it to a clipper array and union
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// Convert back to a path
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}
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}
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public class HexGridObject3D : Object3D, IRebuildable
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{
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public HexGridObject3D()
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{
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}
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public override string ActiveEditor => "PublicPropertyEditor";
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public double EdgeLength { get; set; } = 10;
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public double StrokeWidth { get; set; } = 2;
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public double Height { get; set; } = 5;
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public int GridWidth = 3;
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public int GridHeight = 3;
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//
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public static HexGridObject3D Create()
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{
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var item = new HexGridObject3D();
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item.Rebuild();
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return item;
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}
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public void Rebuild()
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{
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var gridPath = new HexGridPath()
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{
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GridWidth = this.GridWidth,
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GridHeight = this.GridHeight,
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StrokeWidth = this.StrokeWidth,
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EdgeLength = this.EdgeLength
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};
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gridPath.Rebuild();
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var aabb = this.GetAxisAlignedBoundingBox();
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Mesh = PlatonicSolids.CreateCube(Width, Depth, Height);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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}
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}
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}
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