Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.VectorMath;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class TranslateObject3D : TransformWrapperObject3D
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{
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public TranslateObject3D()
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{
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Name = "Translate".Localize();
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}
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public TranslateObject3D(IObject3D item, double x = 0, double y = 0, double z = 0)
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: this(item, new Vector3(x, y, z))
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{
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}
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public TranslateObject3D(IObject3D itemToTranslate, Vector3 translation)
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: this()
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{
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using (this.RebuildLock())
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{
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WrapItems(new IObject3D[] { itemToTranslate });
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Matrix = Matrix4X4.CreateTranslation(translation);
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}
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}
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public static async Task<TranslateObject3D> Create(IObject3D itemToTranslate)
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{
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var translate = new TranslateObject3D();
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var aabb = itemToTranslate.GetAxisAlignedBoundingBox();
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var translateItem = new Object3D();
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translate.Children.Add(translateItem);
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translateItem.Children.Add(itemToTranslate);
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await translate.Rebuild();
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return translate;
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}
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public Vector3 Translation { get; set; } = Vector3.Zero;
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public override async void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties) && invalidateArgs.Source == this))
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{
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await Rebuild();
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}
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else if (Expressions.NeedRebuild(this, invalidateArgs))
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateArgs);
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}
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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// set the matrix for the inner object
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ItemWithTransform.Matrix = Matrix4X4.CreateTranslation(Translation);
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}
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
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return Task.CompletedTask;
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}
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}
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}
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