Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using Newtonsoft.Json;
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using static MatterHackers.DataConverters3D.Object3DExtensions;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public abstract class TransformWrapperObject3D : Object3D
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{
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public TransformWrapperObject3D()
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{
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Name = "Transform Wrapper".Localize();
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}
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public override bool CanApply => true;
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[JsonIgnore]
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public AscendableSafeList<IObject3D> UntransformedChildren
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{
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get
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{
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if (ItemWithTransform?.Children.Count > 0)
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{
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return ItemWithTransform.Children;
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}
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return null;
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}
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}
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protected IObject3D ItemWithTransform
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{
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get
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{
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if (Children.Count > 0)
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{
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return Children.First();
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}
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return null;
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}
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}
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public override void Apply(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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// push our matrix into our children
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foreach (var child in this.Children)
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{
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child.Matrix *= this.Matrix;
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}
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// push child into children
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foreach (var item in UntransformedChildren)
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{
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item.Matrix *= ItemWithTransform.Matrix;
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}
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// add our children to our parent and remove from parent
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this.Parent.Children.Modify(list =>
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{
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list.Remove(this);
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list.AddRange(ItemWithTransform.Children);
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});
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}
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Invalidate(InvalidateType.Children);
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}
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public override void Cancel(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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// push our matrix into inner children
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foreach (var child in ItemWithTransform.Children)
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{
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child.Matrix *= this.Matrix;
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}
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// add inner children to our parent and remove from parent
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this.Parent.Children.Modify(list =>
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{
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list.Remove(this);
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list.AddRange(ItemWithTransform.Children);
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});
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}
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Invalidate(InvalidateType.Children);
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}
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public virtual void WrapSelectedItemAndSelect(InteractiveScene scene)
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{
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var items = scene.GetSelectedItems();
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var parent = items.First().Parent;
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RebuildLocks parentLock = (parent == null) ? null : parent.RebuilLockAll();
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var firstChild = new Object3D();
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this.Children.Add(firstChild);
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// if the items we are replacing are already in a list
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if (parent != null)
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{
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if (scene.UndoBuffer != null)
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{
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foreach (var item in items)
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{
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firstChild.Children.Add(item.Clone());
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}
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var replace = new ReplaceCommand(items, new[] { this });
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scene.UndoBuffer.AddAndDo(replace);
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}
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else
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{
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parent.Children.Modify(list =>
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{
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foreach (var item in items)
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{
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list.Remove(item);
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firstChild.Children.Add(item);
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}
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list.Add(this);
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});
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}
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}
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else // just add them
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{
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firstChild.Children.Modify(list =>
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{
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list.AddRange(items);
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});
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}
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parentLock?.Dispose();
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// and select this
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var rootItem = this.Parents().Where(i => scene.Children.Contains(i)).FirstOrDefault();
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if (rootItem != null)
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{
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scene.SelectedItem = rootItem;
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}
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scene.SelectedItem = this;
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this.CancelAllParentBuilding();
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parent?.Invalidate(new InvalidateArgs(parent, InvalidateType.Children));
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}
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public virtual void WrapItems(IEnumerable<IObject3D> items, UndoBuffer undoBuffer = null)
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{
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var parent = items.First().Parent;
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RebuildLocks parentLock = (parent == null) ? null : parent.RebuilLockAll();
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var firstChild = new Object3D();
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this.Children.Add(firstChild);
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// if the items we are replacing are already in a list
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if (parent != null)
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{
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if (undoBuffer != null)
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{
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foreach (var item in items)
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{
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firstChild.Children.Add(item.Clone());
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}
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var replace = new ReplaceCommand(items, new[] { this });
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undoBuffer.AddAndDo(replace);
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}
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else
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{
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parent.Children.Modify(list =>
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{
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foreach (var item in items)
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{
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list.Remove(item);
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firstChild.Children.Add(item);
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}
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list.Add(this);
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});
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}
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}
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else // just add them
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{
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firstChild.Children.Modify(list =>
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{
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list.AddRange(items);
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});
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}
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parentLock?.Dispose();
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this.CancelAllParentBuilding();
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parent?.Invalidate(new InvalidateArgs(parent, InvalidateType.Children));
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}
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}
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}
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