Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.VectorMath;
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namespace MatterHackers.GCodeVisualizer
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{
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public abstract class RenderFeatureBase
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{
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protected int toolIndex;
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/// <summary>
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/// The actual gcode line in the source gcode file
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/// </summary>
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public int InstructionIndex { get; private set; }
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public static Color HighlightColor { get; set; } = new Color("#D0F476");
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public static Color StartColor { get; set; } = Color.Red;
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public static Color EndColor { get; set; } = new Color("#008000");
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public abstract void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo, bool highlightFeature = false);
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public abstract void CreateRender3DData(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, GCodeRenderInfo renderInfo);
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protected RenderFeatureBase(int instructionIndex, int toolIndex)
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{
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this.toolIndex = toolIndex;
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this.InstructionIndex = instructionIndex;
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}
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static public void CreateCylinder(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, Color color, double layerHeight)
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{
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var direction = endPos - startPos;
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var directionNormal = direction.GetNormal();
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var startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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int[] tubeStartIndices = new int[steps];
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int[] tubeEndIndices = new int[steps];
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int[] capStartIndices = new int[steps];
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int[] capEndIndices = new int[steps];
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double halfHeight = layerHeight / 2 + (layerHeight * .1);
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double halfWidth = radius;
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double zScale = halfHeight / radius;
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double xScale = halfWidth / radius;
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// Adjust start/end positions to be centered on Z for the given layer height
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startPos.Z -= halfHeight;
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endPos.Z -= halfHeight;
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var scale = new Vector3(xScale, xScale, zScale);
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var rotateAngle = Vector3Ex.Cross(startSweepDirection, direction);
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var startCapStartNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(rotateAngle, MathHelper.Tau / 8));
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var startCapEndNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(-rotateAngle, MathHelper.Tau / 8));
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for (int i = 0; i < steps; i++)
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{
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var rotationMatrix = Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i);
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// create tube ends verts
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var tubeNormal = Vector3Ex.Transform(startSweepDirection, rotationMatrix);
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var offset = Vector3Ex.Transform(startSweepDirection * radius, rotationMatrix) * scale;
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var tubeStart = startPos + offset;
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tubeStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color));
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var tubeEnd = endPos + offset;
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tubeEndIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeEnd, tubeNormal, color));
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// create cap verts
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var capStartNormal = Vector3Ex.Transform(startCapStartNormal, rotationMatrix);
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capStartNormal = (capStartNormal * scale).GetNormal();
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var capStartOffset = capStartNormal * radius * scale;
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var capStart = startPos + capStartOffset;
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capStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(capStart, capStartNormal, color));
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var capEndNormal = Vector3Ex.Transform(startCapEndNormal, rotationMatrix);
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capEndNormal = (capEndNormal * scale).GetNormal();
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var capEndOffset = capEndNormal * radius * scale;
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var capEnd = endPos + capEndOffset;
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capEndIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(capEnd, capEndNormal, color));
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}
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int tipStartIndex = colorVertexData.Count;
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var tipOffset = directionNormal * radius;
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tipOffset *= scale;
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colorVertexData.Add(new ColorVertexData(startPos - tipOffset, -directionNormal, color));
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int tipEndIndex = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(endPos + tipOffset, directionNormal, color));
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for (int i = 0; i < steps; i++)
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{
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// create tube polys
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indexData.Add(tubeStartIndices[i]);
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indexData.Add(tubeEndIndices[i]);
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indexData.Add(tubeEndIndices[(i + 1) % steps]);
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indexData.Add(tubeStartIndices[i]);
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indexData.Add(tubeEndIndices[(i + 1) % steps]);
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indexData.Add(tubeStartIndices[(i + 1) % steps]);
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// create start cap polys
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indexData.Add(tubeStartIndices[i]);
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indexData.Add(capStartIndices[i]);
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indexData.Add(capStartIndices[(i + 1) % steps]);
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indexData.Add(tubeStartIndices[i]);
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indexData.Add(capStartIndices[(i + 1) % steps]);
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indexData.Add(tubeStartIndices[(i + 1) % steps]);
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// create end cap polys
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indexData.Add(tubeEndIndices[i]);
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indexData.Add(capEndIndices[i]);
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indexData.Add(capEndIndices[(i + 1) % steps]);
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indexData.Add(tubeEndIndices[i]);
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indexData.Add(capEndIndices[(i + 1) % steps]);
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indexData.Add(tubeEndIndices[(i + 1) % steps]);
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// create start tip polys
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indexData.Add(tipStartIndex);
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indexData.Add(capStartIndices[i]);
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indexData.Add(capStartIndices[(i + 1) % steps]);
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// create end tip polys
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indexData.Add(tipEndIndex);
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indexData.Add(capEndIndices[i]);
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indexData.Add(capEndIndices[(i + 1) % steps]);
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}
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}
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static public void CreatePointer(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, Color color)
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{
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var direction = endPos - startPos;
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var directionNormal = direction.GetNormal();
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var startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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int[] tubeStartIndices = new int[steps];
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for (int i = 0; i < steps; i++)
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{
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var rotationMatrix = Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i);
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// create tube ends verts
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var tubeNormal = Vector3Ex.Transform(startSweepDirection, rotationMatrix);
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var offset = Vector3Ex.Transform(startSweepDirection * radius, rotationMatrix);
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var tubeStart = startPos + offset;
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tubeStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color));
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}
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int tipEndIndex = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(endPos, directionNormal, color));
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for (int i = 0; i < steps; i++)
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{
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// create tube polys
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indexData.Add(tubeStartIndices[i]);
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indexData.Add(tubeStartIndices[(i + 1) % steps]);
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indexData.Add(tipEndIndex);
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}
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}
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}
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}
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