Move MatterControl source code into a subdirectory
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Transform;
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using MatterHackers.VectorMath;
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namespace MatterHackers.GCodeVisualizer
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{
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public class GCodeRenderInfo
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{
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public Func<int, Color> GetMaterialColor { get; }
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public int StartLayerIndex { get; set; }
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public int EndLayerIndex { get; set; }
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public Affine Transform { get; }
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public double LayerScale { get; }
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public RenderType CurrentRenderType { get; private set; }
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public double FeatureToStartOnRatio0To1 { get; set; }
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public double FeatureToEndOnRatio0To1 { get; set; }
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public Func<RenderType> GetRenderType { get; }
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public GCodeRenderInfo()
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{
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}
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public GCodeRenderInfo(int startLayerIndex, int endLayerIndex,
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Affine transform, double layerScale,
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double featureToStartOnRatio0To1, double featureToEndOnRatio0To1,
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Func<RenderType> getRenderType,
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Func<int, Color> getMaterialColor)
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{
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this.GetMaterialColor = getMaterialColor;
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this.StartLayerIndex = startLayerIndex;
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this.EndLayerIndex = endLayerIndex;
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this.Transform = transform;
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this.LayerScale = layerScale;
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// Store delegate
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this.GetRenderType = getRenderType;
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// Invoke delegate
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this.CurrentRenderType = this.GetRenderType();
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this.FeatureToStartOnRatio0To1 = featureToStartOnRatio0To1;
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this.FeatureToEndOnRatio0To1 = featureToEndOnRatio0To1;
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}
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public void RefreshRenderType()
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{
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this.CurrentRenderType = this.GetRenderType();
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}
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}
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}
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