Move MatterControl source code into a subdirectory
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2007 changed files with 13 additions and 8 deletions
63
original/MatterControl.MeshOperations/EditorContext.cs
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63
original/MatterControl.MeshOperations/EditorContext.cs
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg.UI;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class EditorContext
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{
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/// <summary>
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/// This is the object that is being edited (It could be a Object3D or any other class that has public properties)
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/// </summary>
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public object Item { get; set; }
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/// <summary>
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/// All of the rows that have been added to the property editor (the public properties of the Item)
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/// </summary>
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public Dictionary<string, GuiWidget> EditRows { get; private set; } = new Dictionary<string, GuiWidget>();
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/// <summary>
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/// An easy way to get the widget for a property by name (if it exists)
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/// </summary>
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/// <param name="propertyName">The actual text of the property</param>
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/// <returns>The widget that was created for this property</returns>
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public GuiWidget GetEditRow(string propertyName)
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{
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GuiWidget value;
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if (EditRows.TryGetValue(propertyName, out value))
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{
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return value;
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}
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return null;
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}
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}
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}
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@ -0,0 +1,77 @@
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/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class PublicPropertyChange
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{
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public EditorContext EditorContext { get; }
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/// <summary>
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/// The name of the property that changed
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/// </summary>
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public string PropertyChanged { get; }
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public PublicPropertyChange(EditorContext editorContext, string propertyChanged)
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{
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this.EditorContext = editorContext;
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this.PropertyChanged = propertyChanged;
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}
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/// <summary>
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/// Set the visibility of a property line item in the property editor
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/// </summary>
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/// <param name="editRowName"></param>
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/// <param name="change"></param>
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/// <param name="visible"></param>
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public void SetRowVisible(string editRowName, Func<bool> visible)
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{
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var editRow = this.EditorContext.GetEditRow(editRowName);
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if (editRow != null)
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{
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editRow.Visible = visible.Invoke();
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}
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}
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}
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public interface ITransformWarpperObject3D
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{
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IObject3D TransformWarpper { get; }
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}
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public interface IPropertyGridModifier
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{
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void UpdateControls(PublicPropertyChange change);
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}
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}
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@ -0,0 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<Company>MatterHackers Inc.</Company>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ReleaseVersion>2.20.12</ReleaseVersion>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Submodules\agg-sharp\agg\Agg.csproj">
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</ProjectReference>
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<ProjectReference Include="..\Submodules\agg-sharp\DataConverters3D\DataConverters3D.csproj" />
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<ProjectReference Include="..\Submodules\agg-sharp\geometry3Sharp\geometry3Sharp.csproj" />
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<ProjectReference Include="..\Submodules\agg-sharp\VectorMath\VectorMath.csproj">
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="StyleCop.Analyzers" Version="1.1.118" />
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</ItemGroup>
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</Project>
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