Move MatterControl source code into a subdirectory
This commit is contained in:
parent
2c6e34243a
commit
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2007 changed files with 13 additions and 8 deletions
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@ -1,672 +0,0 @@
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RayTracer;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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using System;
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namespace MatterHackers.Plugins.EditorTools
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{
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public class ScaleWidthDepthEdgeControl : Object3DControl
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{
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/// <summary>
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/// Edge starting from the back (+y) going ccw
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/// </summary>
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private readonly int edgeIndex;
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private readonly Mesh minXminYMesh;
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private readonly double selectCubeSize = 7 * GuiWidget.DeviceScale;
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private readonly ThemeConfig theme;
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private readonly Func<double> getWidth;
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private readonly Action<double> setWidth;
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private readonly Func<double> getDepth;
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private readonly Action<double> setDepth;
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private readonly Func<double> getHeight;
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private readonly Action<double> setHeight;
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private readonly InlineEditControl xValueDisplayInfo;
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private readonly InlineEditControl yValueDisplayInfo;
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private bool hadClickOnControl;
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private PlaneShape hitPlane;
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private Vector3 initialHitPosition;
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private ScaleController scaleController;
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public override string UiHint => ScallingHint;
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public ScaleWidthDepthEdgeControl(IObject3DControlContext context,
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Func<double> getWidth,
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Action<double> setWidth,
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Func<double> getDepth,
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Action<double> setDepth,
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Func<double> getHeight,
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Action<double> setHeight,
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int edgeIndex)
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: base(context)
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{
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theme = MatterControl.AppContext.Theme;
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switch (edgeIndex)
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{
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case 0:
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Name = "ScaleDepthBack";
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break;
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case 1:
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Name = "ScaleWidthLeft";
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break;
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case 2:
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Name = "ScaleDepthFront";
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break;
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case 3:
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Name = "ScaleWidthRight";
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break;
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}
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this.getWidth = getWidth;
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this.setWidth = setWidth;
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this.getDepth = getDepth;
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this.setDepth = setDepth;
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this.getHeight = getHeight;
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this.setHeight = setHeight;
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scaleController = new ScaleController(Object3DControlContext, getWidth, setWidth, getDepth, setDepth, getHeight, setHeight);
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xValueDisplayInfo = new InlineEditControl()
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{
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ForceHide = ForceHideScale,
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GetDisplayString = (value) => "{0:0.0}".FormatWith(value),
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Name = "XValueDisplay",
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};
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xValueDisplayInfo.EditComplete += EditComplete;
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xValueDisplayInfo.VisibleChanged += (s, e) =>
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{
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if (!xValueDisplayInfo.Visible)
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{
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hadClickOnControl = false;
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}
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};
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yValueDisplayInfo = new InlineEditControl()
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{
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ForceHide = ForceHideScale,
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GetDisplayString = (value) => "{0:0.0}".FormatWith(value),
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Name = "YValueDisplay",
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};
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yValueDisplayInfo.EditComplete += EditComplete;
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yValueDisplayInfo.VisibleChanged += (s, e) =>
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{
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if (!yValueDisplayInfo.Visible)
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{
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hadClickOnControl = false;
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}
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};
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if (edgeIndex % 2 == 1)
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{
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Object3DControlContext.GuiSurface.AddChild(xValueDisplayInfo);
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}
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else
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{
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Object3DControlContext.GuiSurface.AddChild(yValueDisplayInfo);
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}
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this.edgeIndex = edgeIndex;
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DrawOnTop = true;
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minXminYMesh = PlatonicSolids.CreateCube(selectCubeSize, selectCubeSize, selectCubeSize);
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CollisionVolume = minXminYMesh.CreateBVHData();
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Object3DControlContext.GuiSurface.BeforeDraw += Object3DControl_BeforeDraw;
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}
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public IObject3D ActiveSelectedItem { get; set; }
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private double LineLength => 35 * GuiWidget.DeviceScale;
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public override void CancelOperation()
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{
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IObject3D selectedItem = RootSelection;
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if (selectedItem != null
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&& MouseDownOnControl)
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{
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scaleController.Cancel();
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MouseDownOnControl = false;
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MouseIsOver = false;
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Object3DControlContext.Scene.DrawSelection = true;
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Object3DControlContext.Scene.ShowSelectionShadow = true;
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}
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base.CancelOperation();
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}
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public override void Dispose()
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{
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xValueDisplayInfo.Close();
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yValueDisplayInfo.Close();
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Object3DControlContext.GuiSurface.BeforeDraw -= Object3DControl_BeforeDraw;
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}
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bool ShouldDrawScaleControls()
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{
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bool shouldDrawScaleControls = true;
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if (Object3DControlContext.SelectedObject3DControl != null
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&& Object3DControlContext.SelectedObject3DControl as ScaleWidthDepthEdgeControl == null)
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{
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shouldDrawScaleControls = false;
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}
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return shouldDrawScaleControls;
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}
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public override void Draw(DrawGlContentEventArgs e)
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{
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bool shouldDrawScaleControls = ShouldDrawScaleControls();
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var selectedItem = RootSelection;
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if (selectedItem != null)
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{
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// Ensures that functions in this scope run against the original instance reference rather than the
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// current value, thus avoiding null reference errors that would occur otherwise
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if (shouldDrawScaleControls)
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{
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// don't draw if any other control is dragging
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if (MouseIsOver || MouseDownOnControl)
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{
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GLHelper.Render(minXminYMesh, theme.PrimaryAccentColor.WithAlpha(e.Alpha0to255), TotalTransform, RenderTypes.Shaded);
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}
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else
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{
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GLHelper.Render(minXminYMesh, theme.TextColor.Blend(theme.BackgroundColor, .35).WithAlpha(e.Alpha0to255), TotalTransform, RenderTypes.Shaded);
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}
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}
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if (hitPlane != null)
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{
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//Object3DControlContext.World.RenderPlane(hitPlane.Plane, Color.Red, true, 50, 3);
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//Object3DControlContext.World.RenderPlane(initialHitPosition, hitPlane.Plane.Normal, Color.Red, true, 50, 3);
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}
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if (MouseIsOver || MouseDownOnControl)
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{
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DrawMeasureLines(e);
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}
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}
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base.Draw(e);
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}
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public override AxisAlignedBoundingBox GetWorldspaceAABB()
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{
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AxisAlignedBoundingBox box = AxisAlignedBoundingBox.Empty();
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bool shouldDrawScaleControls = ShouldDrawScaleControls();
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var selectedItem = RootSelection;
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if (selectedItem != null)
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{
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if (shouldDrawScaleControls)
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{
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box = AxisAlignedBoundingBox.Union(box, minXminYMesh.GetAxisAlignedBoundingBox().NewTransformed(TotalTransform));
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}
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if (MouseIsOver || MouseDownOnControl)
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{
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var (a0, a1, a2, a3) = GetMeasureLine(selectedItem);
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box = AxisAlignedBoundingBox.Union(box, new AxisAlignedBoundingBox(new Vector3[] {
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a0, a1, a2, a3
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}));
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}
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}
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return box;
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}
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public override void OnMouseDown(Mouse3DEventArgs mouseEvent3D)
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{
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var selectedItem = RootSelection;
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ActiveSelectedItem = selectedItem;
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if (mouseEvent3D.MouseEvent2D.Button == MouseButtons.Left
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&& mouseEvent3D.info != null
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&& selectedItem != null)
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{
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hadClickOnControl = true;
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xValueDisplayInfo.Visible = true;
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yValueDisplayInfo.Visible = true;
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var edge = ObjectSpace.GetEdgePosition(selectedItem, edgeIndex);
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var otherSide = ObjectSpace.GetEdgePosition(selectedItem, edgeIndex + 2);
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var upNormal = (edge - otherSide).GetNormal();
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var sideNormal = upNormal.Cross(mouseEvent3D.MouseRay.directionNormal).GetNormal();
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var planeNormal = upNormal.Cross(sideNormal).GetNormal();
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hitPlane = new PlaneShape(new Plane(planeNormal, mouseEvent3D.info.HitPosition), null);
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initialHitPosition = mouseEvent3D.info.HitPosition;
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scaleController = new ScaleController(Object3DControlContext, getWidth, setWidth, getDepth, setDepth, getHeight, setHeight);
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Object3DControlContext.Scene.ShowSelectionShadow = false;
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}
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base.OnMouseDown(mouseEvent3D);
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}
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public override async void OnMouseMove(Mouse3DEventArgs mouseEvent3D, bool mouseIsOver)
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{
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var selectedItem = RootSelection;
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ActiveSelectedItem = selectedItem;
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if (MouseIsOver || MouseDownOnControl)
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{
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xValueDisplayInfo.Visible = true;
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yValueDisplayInfo.Visible = true;
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}
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else if (!hadClickOnControl || scaleController.HasChange)
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{
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xValueDisplayInfo.Visible = false;
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yValueDisplayInfo.Visible = false;
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}
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if (MouseDownOnControl && hitPlane != null)
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{
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var info = hitPlane.GetClosestIntersectionWithinRayDistanceRange(mouseEvent3D.MouseRay);
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if (info != null
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&& selectedItem != null)
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{
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var delta = info.HitPosition - initialHitPosition;
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var lockedEdge = ObjectSpace.GetEdgePosition(selectedItem, edgeIndex + 2);
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var stretchDirection = (ObjectSpace.GetEdgePosition(selectedItem, edgeIndex) - lockedEdge).GetNormal();
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var deltaAlongStretch = stretchDirection.Dot(delta);
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// scale it
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var newSize = new Vector2(scaleController.InitialState.Width, scaleController.InitialState.Depth);
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if (edgeIndex % 2 == 1)
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{
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newSize.X += deltaAlongStretch;
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newSize.X = Math.Max(Math.Max(newSize.X, .001), Object3DControlContext.SnapGridDistance);
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}
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else
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{
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newSize.Y += deltaAlongStretch;
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newSize.Y = Math.Max(Math.Max(newSize.Y, .001), Object3DControlContext.SnapGridDistance);
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}
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if (Object3DControlContext.SnapGridDistance > 0)
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{
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// snap this position to the grid
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double snapGridDistance = Object3DControlContext.SnapGridDistance;
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// snap this position to the grid
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if (edgeIndex % 2 == 1)
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{
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newSize.X = ((int)((newSize.X / snapGridDistance) + .5)) * snapGridDistance;
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}
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else
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{
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newSize.Y = ((int)((newSize.Y / snapGridDistance) + .5)) * snapGridDistance;
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}
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}
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if (edgeIndex % 2 == 1)
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{
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scaleController.ScaleWidth(newSize.X);
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}
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else
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{
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scaleController.ScaleDepth(newSize.Y);
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}
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await selectedItem.Rebuild();
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// and keep the locked edge in place
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Vector3 newLockedEdge = ObjectSpace.GetEdgePosition(selectedItem, edgeIndex + 2);
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selectedItem.Matrix *= Matrix4X4.CreateTranslation(lockedEdge - newLockedEdge);
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Invalidate();
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}
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}
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base.OnMouseMove(mouseEvent3D, mouseIsOver);
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}
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public override void OnMouseUp(Mouse3DEventArgs mouseEvent3D)
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{
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if (hadClickOnControl)
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{
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if ((getWidth != null && getWidth() != scaleController.InitialState.Width)
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|| (getDepth != null && getDepth() != scaleController.InitialState.Depth))
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{
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scaleController.EditComplete();
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// make a new controller so we will have new undo data
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scaleController = new ScaleController(Object3DControlContext, getWidth, setWidth, getDepth, setDepth, getHeight, setHeight);
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}
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Object3DControlContext.Scene.ShowSelectionShadow = true;
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}
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base.OnMouseUp(mouseEvent3D);
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}
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public override void SetPosition(IObject3D selectedItem, MeshSelectInfo selectInfo)
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{
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// create the transform for the box
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Vector3 edgePosition = ObjectSpace.GetEdgePosition(selectedItem, edgeIndex);
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Vector3 boxCenter = edgePosition;
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double distBetweenPixelsWorldSpace = Object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(edgePosition);
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switch (edgeIndex)
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{
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case 0:
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boxCenter.Y += selectCubeSize / 2 * distBetweenPixelsWorldSpace;
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break;
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case 1:
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boxCenter.X -= selectCubeSize / 2 * distBetweenPixelsWorldSpace;
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break;
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case 2:
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boxCenter.Y -= selectCubeSize / 2 * distBetweenPixelsWorldSpace;
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break;
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case 3:
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boxCenter.X += selectCubeSize / 2 * distBetweenPixelsWorldSpace;
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break;
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}
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boxCenter.Z += selectCubeSize / 2 * distBetweenPixelsWorldSpace;
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var rotation = Matrix4X4.CreateRotation(new Quaternion(selectedItem.Matrix));
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var centerMatrix = Matrix4X4.CreateTranslation(boxCenter);
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centerMatrix = rotation * Matrix4X4.CreateScale(distBetweenPixelsWorldSpace) * centerMatrix;
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TotalTransform = centerMatrix;
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}
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private void DrawMeasureLines(DrawGlContentEventArgs e)
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{
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var selectedItem = RootSelection;
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if (selectedItem != null)
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{
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var limitsLines = GetMeasureLine(selectedItem);
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var color = theme.TextColor.WithAlpha(e.Alpha0to255);
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if (!e.ZBuffered)
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{
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theme.TextColor.WithAlpha(Constants.LineAlpha);
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}
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Frustum clippingFrustum = Object3DControlContext.World.GetClippingFrustum();
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Object3DControlContext.World.Render3DLine(clippingFrustum, limitsLines.start0, limitsLines.end0, color, e.ZBuffered, GuiWidget.DeviceScale);
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Object3DControlContext.World.Render3DLine(clippingFrustum, limitsLines.start1, limitsLines.end1, color, e.ZBuffered, GuiWidget.DeviceScale);
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var start = (limitsLines.start0 + limitsLines.end0) / 2;
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var end = (limitsLines.start1 + limitsLines.end1) / 2;
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Object3DControlContext.World.Render3DLine(clippingFrustum, start, end, color, e.ZBuffered, GuiWidget.DeviceScale * 1.2, true, true);
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}
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}
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private async void EditComplete(object s, EventArgs e)
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{
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var newWidth = xValueDisplayInfo.Value != 0 ? xValueDisplayInfo.Value : scaleController.FinalState.Width;
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var newDepth = yValueDisplayInfo.Value != 0 ? yValueDisplayInfo.Value : scaleController.FinalState.Depth;
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Vector3 lockedEdge = ObjectSpace.GetEdgePosition(ActiveSelectedItem, edgeIndex + 2);
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if (edgeIndex % 2 == 1)
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{
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if (newWidth == scaleController.FinalState.Width)
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{
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return;
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}
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scaleController.ScaleWidth(newWidth);
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}
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else
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{
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if (newDepth == scaleController.FinalState.Depth)
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||||
{
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||||
return;
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}
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scaleController.ScaleDepth(newDepth);
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}
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await ActiveSelectedItem.Rebuild();
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// and keep the locked edge in place
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Vector3 newLockedEdge = ObjectSpace.GetEdgePosition(ActiveSelectedItem, edgeIndex + 2);
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ActiveSelectedItem.Translate(lockedEdge - newLockedEdge);
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scaleController.EditComplete();
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// make a new controller so we will have new undo data
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scaleController = new ScaleController(Object3DControlContext, getWidth, setWidth, getDepth, setDepth, getHeight, setHeight);
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}
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private bool ForceHideScale()
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{
|
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var selectedItem = RootSelection;
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// if the selection changes
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||||
if (selectedItem != ActiveSelectedItem)
|
||||
{
|
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return true;
|
||||
}
|
||||
|
||||
// if another control gets a hover
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||||
if (Object3DControlContext.HoveredObject3DControl != this
|
||||
&& Object3DControlContext.HoveredObject3DControl != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// if we clicked on the control
|
||||
if (hadClickOnControl)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private (Vector3 start0, Vector3 end0, Vector3 start1, Vector3 end1) GetMeasureLine(IObject3D selectedItem)
|
||||
{
|
||||
var corner = new Vector3[4];
|
||||
var screen = new Vector3[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
corner[i] = ObjectSpace.GetCornerPosition(selectedItem, edgeIndex + i);
|
||||
screen[i] = Object3DControlContext.World.WorldToScreenSpace(corner[i]);
|
||||
}
|
||||
|
||||
var start = corner[0];
|
||||
var direction = (start - corner[1]).GetNormal();
|
||||
var end = corner[3];
|
||||
// find out which side we should render on (the one closer to the screen)
|
||||
if (screen[0].Z > screen[1].Z)
|
||||
{
|
||||
start = corner[1];
|
||||
end = corner[2];
|
||||
direction = (start - corner[0]).GetNormal();
|
||||
}
|
||||
|
||||
var startScale = Object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(start);
|
||||
var endScale = Object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(end);
|
||||
var offset = .3;
|
||||
var start0 = start + direction * LineLength * offset * startScale;
|
||||
var end0 = start + direction * LineLength * (1 + offset) * endScale;
|
||||
var start1 = end + direction * LineLength * offset * endScale;
|
||||
var end1 = end + direction * LineLength * (1 + offset) * endScale;
|
||||
return (start0, end0, start1, end1);
|
||||
}
|
||||
|
||||
private void Object3DControl_BeforeDraw(object sender, DrawEventArgs drawEvent)
|
||||
{
|
||||
var selectedItem = RootSelection;
|
||||
|
||||
if (selectedItem != null)
|
||||
{
|
||||
if (MouseIsOver || MouseDownOnControl)
|
||||
{
|
||||
var limitsLines = GetMeasureLine(selectedItem);
|
||||
var start = (limitsLines.start0 + limitsLines.end0) / 2;
|
||||
var end = (limitsLines.start1 + limitsLines.end1) / 2;
|
||||
var screenStart = Object3DControlContext.World.GetScreenPosition(start);
|
||||
var screenEnd = Object3DControlContext.World.GetScreenPosition(end);
|
||||
|
||||
if (edgeIndex % 2 == 1)
|
||||
{
|
||||
xValueDisplayInfo.Value = (start - end).Length;
|
||||
xValueDisplayInfo.OriginRelativeParent = (screenStart + screenEnd) / 2 - xValueDisplayInfo.LocalBounds.Center;
|
||||
}
|
||||
else
|
||||
{
|
||||
yValueDisplayInfo.Value = (start - end).Length;
|
||||
yValueDisplayInfo.OriginRelativeParent = (screenStart + screenEnd) / 2 - yValueDisplayInfo.LocalBounds.Center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class ObjectSpace
|
||||
{
|
||||
public static Vector3 GetCornerPosition(IObject3D item, int quadrantIndex)
|
||||
{
|
||||
quadrantIndex %= 4;
|
||||
var originalSelectedBounds = item.GetAxisAlignedBoundingBox(item.Matrix.Inverted);
|
||||
var cornerPosition = originalSelectedBounds.GetBottomCorner(quadrantIndex);
|
||||
|
||||
return cornerPosition.Transform(item.Matrix);
|
||||
}
|
||||
|
||||
public static Vector3 GetCenterPosition(IObject3D item, Placement placement)
|
||||
{
|
||||
var invertedMatrix = item.Matrix.Inverted;
|
||||
var aabb = item.GetAxisAlignedBoundingBox(invertedMatrix);
|
||||
|
||||
Vector3 cornerPosition;
|
||||
var useOriginXy = true;
|
||||
if (useOriginXy)
|
||||
{
|
||||
cornerPosition = Vector3.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
cornerPosition = aabb.Center;
|
||||
}
|
||||
|
||||
switch (placement)
|
||||
{
|
||||
case Placement.Bottom:
|
||||
cornerPosition.Z = aabb.MinXYZ.Z;
|
||||
break;
|
||||
case Placement.Center:
|
||||
cornerPosition.Z = aabb.Center.Z;
|
||||
break;
|
||||
case Placement.Top:
|
||||
cornerPosition.Z = aabb.MaxXYZ.Z;
|
||||
break;
|
||||
}
|
||||
|
||||
return cornerPosition.Transform(item.Matrix);
|
||||
}
|
||||
|
||||
public enum Placement
|
||||
{
|
||||
Bottom,
|
||||
Center,
|
||||
Top,
|
||||
}
|
||||
|
||||
public static Vector3 GetEdgePosition(IObject3D item, int edegIndex, Placement placement = Placement.Bottom)
|
||||
{
|
||||
edegIndex %= 4;
|
||||
var aabb = item.GetAxisAlignedBoundingBox(item.Matrix.Inverted);
|
||||
var edgePosition = default(Vector3);
|
||||
double z = 0;
|
||||
switch (placement)
|
||||
{
|
||||
case Placement.Bottom:
|
||||
z = aabb.MinXYZ.Z;
|
||||
break;
|
||||
case Placement.Center:
|
||||
z = aabb.Center.Z;
|
||||
break;
|
||||
case Placement.Top:
|
||||
z = aabb.MaxXYZ.Z;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (edegIndex)
|
||||
{
|
||||
case 0:
|
||||
edgePosition = new Vector3(aabb.Center.X, aabb.MaxXYZ.Y, z);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
edgePosition = new Vector3(aabb.MinXYZ.X, aabb.Center.Y, z);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
edgePosition = new Vector3(aabb.Center.X, aabb.MinXYZ.Y, z);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
edgePosition = new Vector3(aabb.MaxXYZ.X, aabb.Center.Y, z);
|
||||
break;
|
||||
}
|
||||
|
||||
return edgePosition.Transform(item.Matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue