Refactoring print settings strings into SettingsKey string consts
Made a new ReloadUiWhenChanged propertie for Properties.json
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24 changed files with 133 additions and 130 deletions
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@ -120,17 +120,17 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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StringEventArgs stringEvent = e as StringEventArgs;
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if (stringEvent != null)
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{
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if (stringEvent.Data == "bed_size"
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|| stringEvent.Data == "print_center"
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|| stringEvent.Data == "build_height"
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|| stringEvent.Data == "bed_shape"
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|| stringEvent.Data == "center_part_on_bed")
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if (stringEvent.Data == SettingsKey.bed_size
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|| stringEvent.Data == SettingsKey.print_center
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|| stringEvent.Data == SettingsKey.build_height
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|| stringEvent.Data == SettingsKey.bed_shape
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|| stringEvent.Data == SettingsKey.center_part_on_bed)
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{
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viewerVolume = new Vector3(ActiveSliceSettings.Instance.GetValue<Vector2>(SettingsKey.bed_size), ActiveSliceSettings.Instance.GetValue<double>("build_height"));
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viewerVolume = new Vector3(ActiveSliceSettings.Instance.GetValue<Vector2>(SettingsKey.bed_size), ActiveSliceSettings.Instance.GetValue<double>(SettingsKey.build_height));
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bedShape = ActiveSliceSettings.Instance.GetValue<BedShape>(SettingsKey.bed_shape);
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bedCenter = ActiveSliceSettings.Instance.GetValue<Vector2>("print_center");
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bedCenter = ActiveSliceSettings.Instance.GetValue<Vector2>(SettingsKey.print_center);
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double buildHeight = ActiveSliceSettings.Instance.GetValue<double>("build_height");
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double buildHeight = ActiveSliceSettings.Instance.GetValue<double>(SettingsKey.build_height);
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UiThread.RunOnIdle(() =>
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{
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