Refactoring print settings strings into SettingsKey string consts

Made a new ReloadUiWhenChanged propertie for Properties.json
This commit is contained in:
Lars Brubaker 2016-06-21 09:38:37 -07:00
parent c1c82c0999
commit 6ee626e794
24 changed files with 133 additions and 130 deletions

View file

@ -178,7 +178,7 @@ namespace MatterHackers.MatterControl.ActionBar
temperatureWidgets.AddChild(extruderTemperatureWidget);
bedTemperatureWidget = new TemperatureWidgetBed();
if (ActiveSliceSettings.Instance.GetValue<bool>("has_heated_bed"))
if (ActiveSliceSettings.Instance.GetValue<bool>(SettingsKey.has_heated_bed))
{
temperatureWidgets.AddChild(bedTemperatureWidget);
}
@ -802,7 +802,7 @@ namespace MatterHackers.MatterControl.ActionBar
{
if (ActiveSliceSettings.Instance != null)
{
if (ActiveSliceSettings.Instance.GetValue<bool>("has_heated_bed"))
if (ActiveSliceSettings.Instance.GetValue<bool>(SettingsKey.has_heated_bed))
{
bedTemperatureWidget.Visible = true;
}