Make lots of objects use the center and height maintainer (for consistency)
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77ebe6ab09
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22 changed files with 485 additions and 572 deletions
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@ -77,19 +77,15 @@ namespace MatterHackers.MatterControl.DesignTools
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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var path = new VertexStorage();
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path.MoveTo(0, 0);
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path.LineTo(Width, 0);
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path.LineTo(0, Height);
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Mesh = VertexSourceToMesh.Extrude(path, Depth);
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Mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
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if (aabb.ZSize > 0)
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using (new CenterAndHeightMantainer(this))
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
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var path = new VertexStorage();
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path.MoveTo(0, 0);
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path.LineTo(Width, 0);
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path.LineTo(0, Height);
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Mesh = VertexSourceToMesh.Extrude(path, Depth);
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Mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
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}
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}
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